/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/debugging/console_output_target.h" #include "ags/engine/debugging/debug_log.h" #include "ags/globals.h" namespace AGS3 { namespace AGS { namespace Engine { ConsoleOutputTarget::ConsoleOutputTarget() { } ConsoleOutputTarget::~ConsoleOutputTarget() {} void ConsoleOutputTarget::PrintMessage(const DebugMessage &msg) { // limit number of characters for console // TODO: is there a way to find out how many characters can fit in? _G(debug_line)[_G(last_debug_line)] = msg.Text.Left(99); _G(last_debug_line) = (_G(last_debug_line) + 1) % DEBUG_CONSOLE_NUMLINES; if (_G(last_debug_line) == _G(first_debug_line)) _G(first_debug_line) = (_G(first_debug_line) + 1) % DEBUG_CONSOLE_NUMLINES; } } // namespace Engine } // namespace AGS } // namespace AGS3