/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "qdengine/qd_fwd.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/parser/xml_tag_buffer.h"
#include "qdengine/system/sound/snd_dispatcher.h"
#include "qdengine/qdcore/qd_sound.h"
#include "qdengine/qdcore/qd_interface_screen.h"
#include "qdengine/qdcore/qd_interface_element.h"
#include "qdengine/qdcore/qd_interface_element_state.h"
#include "qdengine/qdcore/qd_interface_background.h"
#include "qdengine/qdcore/qd_interface_counter.h"
#include "qdengine/qdcore/qd_interface_button.h"
#include "qdengine/qdcore/qd_interface_save.h"
#include "qdengine/qdcore/qd_interface_slider.h"
#include "qdengine/qdcore/qd_interface_text_window.h"
namespace QDEngine {
Vect2i qdInterfaceElement::_screen_offset = Vect2i(0, 0);
qdInterfaceElement::qdInterfaceElement() : _r(0, 0),
_option_ID(OPTION_NONE),
_screen_depth(0),
_is_visible(true),
_is_locked(false),
_last_animation_frame(NULL) {
}
qdInterfaceElement::qdInterfaceElement(const qdInterfaceElement &el) : qdInterfaceObjectBase(el),
_r(el._r),
_option_ID(el._option_ID),
_option_data(el._option_data),
_screen_depth(el._screen_depth),
_is_visible(el._is_visible),
_last_animation_frame(NULL) {
}
qdInterfaceElement::~qdInterfaceElement() {
}
qdInterfaceElement &qdInterfaceElement::operator = (const qdInterfaceElement &el) {
if (this == &el) return *this;
this->qdInterfaceObjectBase::operator = (el);
_r = el._r;
_option_ID = el._option_ID;
_option_data = el._option_data;
_screen_depth = el._screen_depth;
_is_visible = el._is_visible;
return *this;
}
bool qdInterfaceElement::set_animation(const qdAnimation *anm, int anm_flags) {
if (anm) {
anm->create_reference(&_animation);
if (anm_flags & QD_ANIMATION_FLAG_LOOP)
_animation.set_flag(QD_ANIMATION_FLAG_LOOP);
if (anm_flags & QD_ANIMATION_FLAG_FLIP_HORIZONTAL)
_animation.set_flag(QD_ANIMATION_FLAG_FLIP_HORIZONTAL);
if (anm_flags & QD_ANIMATION_FLAG_FLIP_VERTICAL)
_animation.set_flag(QD_ANIMATION_FLAG_FLIP_VERTICAL);
_animation.start();
} else
_animation.clear();
return true;
}
bool qdInterfaceElement::set_state(const qdInterfaceElementState *p) {
qdInterfaceElementState::state_mode_t mode = p->state_mode();
set_animation(p->animation(mode), p->animation_flags(mode));
if (p->sound(mode)) {
if (sndDispatcher * dp = sndDispatcher::get_dispatcher())
dp->stop_sound(&_sound_handle);
p->sound(mode)->play(&_sound_handle);
}
return true;
}
bool qdInterfaceElement::redraw() const {
_animation.redraw(r().x, r().y, 0);
return true;
}
bool qdInterfaceElement::need_redraw() const {
if (_last_animation_frame != _animation.get_cur_frame())
return true;
if (_last_screen_region != screen_region())
return true;
return false;
}
bool qdInterfaceElement::post_redraw() {
_last_screen_region = screen_region();
_last_animation_frame = _animation.get_cur_frame();
return true;
}
bool qdInterfaceElement::quant(float dt) {
_animation.quant(dt);
return true;
}
grScreenRegion qdInterfaceElement::screen_region() const {
if (!_animation.is_empty()) {
grScreenRegion reg = _animation.screen_region();
reg.move(r().x, r().y);
return reg;
} else
return grScreenRegion::EMPTY;
}
bool qdInterfaceElement::save_script(Common::WriteStream &fh, int indent) const {
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("(get_element_type())));
if (name()) {
fh.writeString(Common::String::format(" name=\"%s\"", qdscr_XML_string(name())));
}
fh.writeString(Common::String::format(" pos=\"%d %d %d\"", _r.x, _r.y, _screen_depth));
if (_option_ID != OPTION_NONE) {
fh.writeString(Common::String::format(" option_id=\"%d\"", (int)_option_ID));
}
fh.writeString(">\r\n");
if (!save_script_body(fh, indent)) {
return false;
}
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("\r\n");
return true;
}
bool qdInterfaceElement::load_script(const xml::tag *p) {
for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
switch (it->ID()) {
case QDSCR_NAME:
set_name(it->data());
break;
case QDSCR_INTERFACE_ELEMENT_POS:
xml::tag_buffer(*it) > _r.x > _r.y > _screen_depth;
break;
case QDSCR_INTERFACE_OPTION_ID:
_option_ID = option_ID_t(xml::tag_buffer(*it).get_int());
break;
}
}
return load_script_body(p);
}
qdResource *qdInterfaceElement::add_resource(const char *file_name, const qdInterfaceElementState *res_owner) {
if (qdInterfaceScreen * p = dynamic_cast(owner()))
return p->add_resource(file_name, res_owner);
return NULL;
}
bool qdInterfaceElement::remove_resource(const char *file_name, const qdInterfaceElementState *res_owner) {
if (qdInterfaceScreen * p = dynamic_cast(owner()))
return p->remove_resource(file_name, res_owner);
return false;
}
qdInterfaceElement *qdInterfaceElement::create_element(element_type tp) {
switch (tp) {
case EL_BACKGROUND:
return new qdInterfaceBackground;
case EL_BUTTON:
return new qdInterfaceButton;
case EL_SLIDER:
return new qdInterfaceSlider;
case EL_SAVE:
return new qdInterfaceSave;
case EL_TEXT_WINDOW:
return new qdInterfaceTextWindow;
case EL_COUNTER:
return new qdInterfaceCounter;
}
return NULL;
}
void qdInterfaceElement::destroy_element(qdInterfaceElement *p) {
delete p;
}
bool qdInterfaceElement::hit_test(int x, int y) const {
if (!_animation.is_empty()) {
x -= r().x;
y -= r().y;
return _animation.hit(x, y);
}
return false;
}
qdInterfaceElement::state_status_t qdInterfaceElement::state_status(const qdInterfaceElementState *p) const {
qdInterfaceElementState::state_mode_t mode = p->state_mode();
if (p->animation(mode)) {
if (p->animation(mode)->is_reference(&_animation)) {
if (!_animation.is_finished())
return STATE_ACTIVE;
} else
return STATE_INACTIVE;
} else {
if (!_animation.is_empty())
return STATE_INACTIVE;
}
if (p->sound(mode)) {
if (!p->sound(mode)->is_stopped(&_sound_handle))
return STATE_ACTIVE;
}
return STATE_DONE;
}
} // namespace QDEngine