/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef MATERIAL_H #define MATERIAL_H #include "engine/resource.h" #include class CMap; class Material : public Resource { public: // Load a texture from the given data. Material(const char *filename, const char *data, int len, const CMap &cmap); // Load this texture into the GL context void select() const; // Set which image in an animated texture to use void setNumber(int n) { _currImage = n; } int numImages() const { return _numImages; } int currentImage() const { return _currImage; } ~Material(); //private: CMap *_cmap; int _numImages, _currImage; int _width, _height; void *_textures; }; #endif