/* ** $Id$ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "engine/lua/lobject.h" #define node(t, i) (&(t)->node[i]) #define ref(n) (&(n)->ref) #define val(n) (&(n)->val) #define nhash(t) ((t)->nhash) Hash *luaH_new(int32 nhash); void luaH_free(Hash *frees); TObject *luaH_get(Hash *t, TObject *ref); TObject *luaH_set(Hash *t, TObject *ref); Node *luaH_next(TObject *o, TObject *r); Node *hashnodecreate(int32 nhash); int32 present(Hash *t, TObject *key); #endif