/* ** $Id$ ** Auxiliary functions from Lua API ** See Copyright Notice in lua.h */ #ifndef lapi_h #define lapi_h #include "engine/lua/lua.h" #include "engine/lua/lobject.h" TObject *luaA_Address(lua_Object o); void luaA_pushobject(TObject *o); void luaA_packresults(); int32 luaA_passresults(); #endif