/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/PathfindingGraphNode.h" namespace Crab { PathfindingGraphNode::PathfindingGraphNode(void) { id = -1; movementCost = -1.0f; } PathfindingGraphNode::PathfindingGraphNode(Vector2f pos, int i) : position(pos) { id = i; movementCost = -1.0f; } PathfindingGraphNode::~PathfindingGraphNode(void) { } void PathfindingGraphNode::AddNeighbor(PathfindingGraphNode *node) { AddNeighbor(node, false); } void PathfindingGraphNode::AddNeighbor(PathfindingGraphNode *node, bool ignoreDistance) { // You can't be your own neighbor. Sorry. if (node->id == this->id) return; // Make sure that the node is not already a neighbor (SZ) for (int i = 0; i < neighborNodes.size(); ++i) { if (neighborNodes[i]->id == node->id) { return; } } neighborNodes.push_back(node); // Determine the cost. if (ignoreDistance) { neighborCosts.push_back(node->movementCost); } else { Vector2f distVec = node->position - this->position; neighborCosts.push_back(distVec.Magnitude() * node->movementCost); } } bool PathfindingGraphNode::AdjacentToObstacle() const { for (auto iter = neighborNodes.begin(); iter != neighborNodes.end(); ++iter) { if ((*iter)->GetMovementCost() < 0) return true; } return false; } bool PathfindingGraphNode::AdjacentToNode(PathfindingGraphNode *otherNode) { for (int i = 0; i < neighborNodes.size(); ++i) { if (neighborNodes[i] == otherNode) return true; } return false; } // // const std::vector< PathfindingGraphNode*>& PathfindingGraphNode::GetNeighbors() const //{ // return neighborNodes; //} } // End of namespace Crab