/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/riscoscursor.h" #include "common/util.h" namespace Graphics { class RiscOSCursor : public Cursor { public: uint16 getWidth() const override { return _w; } uint16 getHeight() const override { return _h; } uint16 getHotspotX() const override { return _hotX; } uint16 getHotspotY() const override { return _hotY; } const byte *getSurface() const override { return _riscOSCursor; } const byte *getPalette() const override { return _riscOSPalette; } byte getKeyColor() const override { return _key; } byte getPaletteStartIndex() const override { return 0; } uint16 getPaletteCount() const override { return 3; } private: static const uint16 _w = 11; static const uint16 _h = 11; static const uint16 _hotX = 0; static const uint16 _hotY = 0; static const byte _key = 0; static const byte _riscOSPalette[3 * 3]; static const byte _riscOSCursor[_w * _h]; }; // Palette: transparent, light blue, dark blue const byte RiscOSCursor::_riscOSPalette[3 * 3] = { 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x99 }; // 11 x 11 RISC OS 3.11 cursor const byte RiscOSCursor::_riscOSCursor[RiscOSCursor::_w * RiscOSCursor::_h] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 }; Cursor *makeRiscOSCursor() { return new RiscOSCursor(); } } // namespace Graphics