This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32
The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable
The bug is for PC systems with GPU drivers that were not properly supported for Windows 10
systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a
game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game
screen to be a white blank image, and various warnings would be output to the console, eg.
"WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!"
This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their
embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug.
More information is available in the following links:
https://github.com/pal1000/save-legacy-intel-graphicshttps://github.com/LWJGL/lwjgl/issues/119https://github.com/msys2/MSYS2-packages/issues/454https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880
Credits to sluicebox for the VS GenerateManifest flag
Rewriting the define list from scratch to disable nasm lost
a lot of important defines set up in the setup phase.
Instead, let's just remove the nasm define and preserve the rest.
iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++.
Support the "safe area" when redrawing the view to leave space for the notch in portrait and
landscape orientations.
The local documents are not currently internationalised simply
because the internationalised resources are not put into the right
places (NSBundle will handle this automatically when they are);
Trac#10464 is a tracking bug for this outstanding issue.
Fixes Trac#10437.
When SDL is built using CMake, Find_Package imports a target instead of
defining variables. If a target was imported we now define the include
path and linker flags variables from the target's properties.
Using imported targets is a best practice. Ideally, we should define an
imported target when we detect variables were defined.
However, the linker flags variable would need to be parsed into a
library path and a list of libraries, making that approach impractical.
In the CMake generator. So the linker can resolve the symbols it marked
as unresolved as it walks the libraries.
Fixes building ResidualVM with msys2 from Qt Creator on Windows.