Commit Graph
9 Commits
Author SHA1 Message Date
Torbjörn Andersson 48cb57ec89 Let the event manager keep track of the mouse position.
svn-id: r26205
2007-03-18 12:53:28 +00:00
Torbjörn Andersson d2910fe758 Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)

svn-id: r25204
2007-01-26 18:21:41 +00:00
Torbjörn Andersson 7bfaa0db78 Cleanup
svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson 8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Torbjörn Andersson d2030f17b3 Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels.
That limit has been lifted from the SDL backend.

NOTE: This may cause problems in other backends!

svn-id: r22405
2006-05-10 20:50:59 +00:00
Torbjörn Andersson 002c587965 Removed includes from sword2.h so that (hopefully) there will eventually be
less dependencies.

svn-id: r20741
2006-02-17 15:07:36 +00:00
Torbjörn Andersson 441ead453a Merged _mouse.cpp and mouse.cpp into mouse.cpp
svn-id: r20659
2006-02-12 21:41:34 +00:00
Torbjörn Andersson 2ec8584828 Renamed files for consistency with other engines:
build_display  -> screen
    save_rest      -> saveload

More to come, no doubt.

svn-id: r20651
2006-02-12 19:33:45 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00