Commit Graph
47 Commits
Author SHA1 Message Date
Travis Howell 32c7ee7748 Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.
svn-id: r26280
2007-03-23 03:06:10 +00:00
Travis Howell 8da557fbd5 Correct image offsets, for PC Engine version of Loom.
svn-id: r25960
2007-03-04 04:26:20 +00:00
Travis Howell b0fea397ab Allow PC Engine version of Loom to at least start up.
svn-id: r25951
2007-03-03 12:59:48 +00:00
Travis Howell 19d2310b71 Add support for using disks images for Apple II version of Maniac Mansion.
svn-id: r25846
2007-02-25 07:23:52 +00:00
Travis Howell 8bef04f94a Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects.
svn-id: r25619
2007-02-16 02:26:42 +00:00
Max Horn 6899e72be9 Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn 11a8d8f265 Some comment cleanup
svn-id: r25334
2007-02-02 12:51:44 +00:00
Max Horn 27432a4dc1 Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn 2ac841f18b Make use of Surface::getBasePtr
svn-id: r25119
2007-01-18 21:48:23 +00:00
Max Horn c210aff40c * Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos

svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn d02e4d7f7c Removed CHECK_HEAP
svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn fd85c13d8f Cleaned up Gdi::roomChanged
svn-id: r23938
2006-09-18 22:22:35 +00:00
Max Horn 60951b6f1a Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2
svn-id: r23937
2006-09-18 22:06:39 +00:00
Max Horn 2cd0544cb9 Re-disable blit mask hack (oops)
svn-id: r23936
2006-09-18 21:46:44 +00:00
Max Horn 1324677395 Moved NES specific code from class Gdi to GdiNES
svn-id: r23934
2006-09-18 21:20:21 +00:00
Max Horn a0e1a98647 Oops, accidentally broke TMSK support for HE 72+ games
svn-id: r23933
2006-09-18 19:58:22 +00:00
Max Horn 06ddd876a5 Fix --disable-he
svn-id: r23932
2006-09-18 19:22:40 +00:00
Max Horn d9f16b8a4a indention fix
svn-id: r23931
2006-09-18 19:17:55 +00:00
Max Horn 2906e8d2a3 Moved some code from Gdi::drawBitmap to separate methods
svn-id: r23930
2006-09-18 19:16:31 +00:00
Max Horn 285aa5d0b2 renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn 51017cf1b2 Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn 8c0b0c0120 Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
2006-09-17 20:22:47 +00:00
Travis Howell 155f65815e Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.
svn-id: r23642
2006-07-31 12:53:15 +00:00
Max Horn bea72e9514 Patch #1519399: DS Backend
svn-id: r23452
2006-07-09 11:47:17 +00:00
Travis Howell 36807a857d Add cyx's patch for VAR_FADE_DELAY timer changes in fade effects
svn-id: r23255
2006-06-22 00:03:13 +00:00
Travis Howell 3c11d2fa18 Move moveScreen to common surface functions for graphics
svn-id: r23218
2006-06-21 11:33:04 +00:00
Travis Howell 286de879fd Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when video finishes
svn-id: r23216
2006-06-21 10:28:09 +00:00
Travis Howell 4b2aa54304 Revert back to original method used for scrollEffect(), fixes regressions.
svn-id: r23214
2006-06-21 06:50:50 +00:00
Travis Howell f4ff7fabad Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer
svn-id: r23177
2006-06-19 07:45:40 +00:00
Travis Howell bc6306192d Fix screen scrolling glitch when looking at the top of closet in parents room of DOS version of fbear
svn-id: r23174
2006-06-19 04:09:39 +00:00
Travis Howell a0d14a0832 Fix Commodore 64 versions
svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn 1735b0421b Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
svn-id: r22219
2006-04-29 13:01:35 +00:00
Torbjörn Andersson d137204772 Call updateScreen() from waitForTimer() (instead of usually right before it)
for smoother mouse cursor movement.

svn-id: r21993
2006-04-17 23:45:48 +00:00
Eugene Sandulenko d292c0ec55 Since our debug() adds an exclamation mark at the message end, remove
it in several calls to avoid duplication!!11!

svn-id: r21607
2006-04-04 22:04:51 +00:00
Andrew Kurushin 3331de7105 Fix MSVC warnings #3
svn-id: r21442
2006-03-24 18:33:47 +00:00
Travis Howell 79b5c11ee2 Minor cleanup
svn-id: r21331
2006-03-16 12:12:05 +00:00
Travis Howell 60b66f31df Update comment, to make sense
svn-id: r21330
2006-03-16 12:08:25 +00:00
Max Horn 0cc41c7cbb Renamed & documented the LIGHTMODE flags
svn-id: r21288
2006-03-14 14:06:44 +00:00
Max Horn ee087df293 Enhance the new getCurrentLights to work for V6+ games, too, making it possible to remove several special cases throughout the code
svn-id: r21286
2006-03-14 13:36:13 +00:00
Travis Howell 3d0e69a495 Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes
svn-id: r21278
2006-03-14 12:11:16 +00:00
Travis Howell be7a28f65e Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell d0f834ee40 Update and restore old debug code for masking
svn-id: r21248
2006-03-13 02:22:22 +00:00
Max Horn 6914121f61 Replaced MKID by MID_BE in most places in the SCUMM engine
svn-id: r20862
2006-02-25 02:12:58 +00:00
Max Horn e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko 10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Travis Howell de6aac4e2f Add setSystemMessage opcode for HE70+ games. Sets the window caption correctly for all languages
svn-id: r20684
2006-02-14 05:27:39 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00