Max Horn
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8afb83884a
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cleanup
svn-id: r25606
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2007-02-15 13:27:36 +00:00 |
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Max Horn
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6899e72be9
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
svn-id: r25454
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2007-02-10 02:05:59 +00:00 |
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Max Horn
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4ce7b74085
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
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2006-12-25 15:03:36 +00:00 |
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Max Horn
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c210aff40c
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* Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
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2006-11-19 00:39:48 +00:00 |
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Max Horn
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8c0b0c0120
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
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2006-09-17 20:22:47 +00:00 |
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Travis Howell
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a379fe424c
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The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
svn-id: r21355
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2006-03-18 10:30:47 +00:00 |
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Travis Howell
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be7a28f65e
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Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
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2006-03-14 12:06:37 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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