Commit Graph
25 Commits
Author SHA1 Message Date
Sven Hesse f479aa73ba That should fix another segfault when clicking outside of the screen (bug #1708863)
svn-id: r26629
2007-04-27 21:25:03 +00:00
Sven Hesse 53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse d65e05841a - Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230

svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse 2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse 77c70d4ee7 - Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon

svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse 7082e58289 Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551)
svn-id: r25395
2007-02-05 19:48:12 +00:00
Sven Hesse 604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00
Eugene Sandulenko 24c9735588 Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse eb012d8110 Smashed the wizard's house bug
svn-id: r24850
2006-12-14 19:07:43 +00:00
Sven Hesse 9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00
Sven Hesse 1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse 796b001b4f Fixing loading of Scenery::_animations[] + small gob2 cleanup
svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse 897fa6a5a6 More stub-filling + small clean-up
svn-id: r23012
2006-06-10 14:37:48 +00:00
Johannes Schickel 276d754443 Fix some msvc8 warnings.
svn-id: r22988
2006-06-08 19:55:16 +00:00
Sven Hesse 34dae22c1a More goblin handling functions, now the deactivated goblin shows
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).

svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse bf86b9b022 Two segfault and several coding style related fixes
svn-id: r22954
2006-06-06 15:43:44 +00:00
Lars Persson 0044ef7be1 Fixed deletion statement as it was deleting arrays(CW compiler was complaining).
svn-id: r22810
2006-05-31 20:19:03 +00:00
Sven Hesse 086c3dfc76 Use _mapWidth/_mapHeight instead of constant
svn-id: r22801
2006-05-31 13:43:23 +00:00
Sven Hesse da69cc267c Hopefully fixed bug #1498024
svn-id: r22796
2006-05-31 10:55:57 +00:00
Sven Hesse 05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Willem Jan Palenstijn 06e02f6010 stop playing a sample before deleting the sample data
svn-id: r20902
2006-02-26 01:25:27 +00:00
Sven Hesse 1758260c39 Changed debug()s to debugC()s
svn-id: r20848
2006-02-24 23:31:31 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00