Commit Graph
59 Commits
Author SHA1 Message Date
Sven Hesse 54b8a4d06f Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
svn-id: r26715
2007-05-01 14:49:13 +00:00
Sven Hesse 28df3debfd - Fixed handling of the case split screen + vertical scrolling area
- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now

svn-id: r26547
2007-04-19 13:51:57 +00:00
Sven Hesse 7d7cee6649 Fix scroll handler
svn-id: r26541
2007-04-17 09:40:10 +00:00
Sven Hesse bd69261cf5 Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
svn-id: r26522
2007-04-16 05:04:41 +00:00
Paweł Kołodziejski ae7c640671 fixed warnings
svn-id: r26506
2007-04-15 15:40:24 +00:00
Sven Hesse 7370c5aa12 The scrolling now works without cursor jittering...
svn-id: r26458
2007-04-13 07:48:26 +00:00
Sven Hesse 9c7a8bd963 Preventing scrolling while the menu is shown
svn-id: r26440
2007-04-09 18:29:51 +00:00
Sven Hesse ec5a9eee31 - Minor cleanup
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen

svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse 53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse d65e05841a - Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230

svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse 623ca88022 - Properly implemented the ImdPlayer
- Some more clean-up

svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse 2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Eugene Sandulenko 289466e8b7 Fix MSVC warning
svn-id: r25558
2007-02-13 20:35:44 +00:00
Sven Hesse 15f52b96b8 Changed language finding again
svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse 6b2d843680 - Some fixes for demos and Amiga versions
- Improved language finding a bit

svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse 3442ea1582 - Fixed another freeze in Ween
- Changed cursor visibility handling a bit

svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse 7f26069f69 - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse 17e70efe13 - Snd::WaitEndPlay() should stop a running composition
- Removed Snd::getCompositionSlot(), it's not needed

svn-id: r25310
2007-01-31 15:19:42 +00:00
Sven Hesse 7101c0ef26 - Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll

svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse cb8378065d - Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up

svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse 36a54218b1 - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
- Implemented wide surfaces + scrolling
- Some clean-up

svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse c238912315 Ooops
svn-id: r25246
2007-01-28 15:24:22 +00:00
Sven Hesse b13e7ce8ec - Fixed the Adlib data ugliness
- Worked around the caching of raw sprite video memory to a file

svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse 8e6cd81333 - Just warn, don't die, when a CD-Track isn't found
- Before using _vm->_adlib, first check whether it's actually there

svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse 604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse a8c6b02a9c Added support for Infogrames/RobHubbard2 (amiga) music
svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko 24c9735588 Rename special debug levels to conform our suggested naming scheme.
svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse 6e0835da11 - Fixed cut off and missing sounds
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089)
- Fixed using unitialised values after allocating the variables

svn-id: r25025
2007-01-06 11:17:20 +00:00
Sven Hesse 9afb08341c - Properly implemented o2_getCDTrackPos()
- Each save has now its own file (.s??). They also should be endian-safe now
  (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes

svn-id: r24794
2006-11-27 14:19:30 +00:00
Sven Hesse 2768fa24fc - Fixed the crashes in Gob1 EGA and Gob2 Demo
- Fixed the compile error in GobEngine::saveGame on some systems

svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse c22920484a Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse 2454f78589 Implemented (currently still endian-unsafe) save/load
svn-id: r24745
2006-11-19 17:52:52 +00:00
Johannes Schickel 7b0e6f1489 formatting.
svn-id: r24720
2006-11-14 15:39:11 +00:00
Sven Hesse 3f0ebaaa18 Fixed the lock when leaving the menu
svn-id: r24719
2006-11-14 14:58:41 +00:00
Sven Hesse 6ee511e68b Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
instead

svn-id: r23701
2006-08-12 12:35:18 +00:00
Sven Hesse 1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse dcbbfa01c0 Instead of drawing the mouse cursor as a sprite, let the backend handle it
svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse 27a8b8a255 - Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now

svn-id: r23346
2006-06-29 12:55:57 +00:00
Sven Hesse 243e6b2d27 Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
svn-id: r23078
2006-06-13 08:10:54 +00:00
Johannes Schickel 276d754443 Fix some msvc8 warnings.
svn-id: r22988
2006-06-08 19:55:16 +00:00
Sven Hesse bf86b9b022 Two segfault and several coding style related fixes
svn-id: r22954
2006-06-06 15:43:44 +00:00
Sven Hesse b5bc1c82fa - Fixed endianness/signess issues
- Added a memset in Video_v2::SpriteUncompressor(), that should have
  been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing

svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse 2aa31f4bf3 Matched the memset in imdFrameUncompressor() to the original asm, that
fixes a small glitch

svn-id: r22857
2006-06-03 08:50:41 +00:00
Sven Hesse f3f7b670d0 - Fixed IMD transparency
- Fixed SegFault due to uninitialized _multData2
- Removed left-over debug comment

svn-id: r22830
2006-06-02 10:54:53 +00:00
Sven Hesse 05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse 2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse ab48280f73 - I misunderstood Draw::initBigSprite(); fixed
- Changed Draw::spriteOperation() for blitting from/to/between and
  fillrecting to big sprites
- Enabled drawing of text

svn-id: r22001
2006-04-18 09:59:18 +00:00