Commit Graph
15 Commits
Author SHA1 Message Date
Travis Howell 1a69604e82 Cleanup.
svn-id: r26769
2007-05-07 01:11:10 +00:00
Travis Howell 48c21a1e31 Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
2007-04-15 12:04:47 +00:00
Travis Howell 2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell f55320f988 Add inital pause code for Elvira 1/2 & WW, and cleanup
svn-id: r24723
2006-11-15 13:11:53 +00:00
Travis Howell a2abbf919d Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
2006-11-05 06:26:45 +00:00
Travis Howell de7f250476 Add opcode and opcode stub for Elvira 2. Remove unused opcode code
svn-id: r24562
2006-10-29 07:01:55 +00:00
Travis Howell 05fd51d036 Cleanup
svn-id: r24501
2006-10-25 13:38:35 +00:00
Travis Howell 2f422f56cd Remove unused script code
svn-id: r24499
2006-10-25 11:41:36 +00:00
Travis Howell 8f44ef3209 Add a few opcode stubs for Elvira 2
svn-id: r24469
2006-10-23 07:07:03 +00:00
Travis Howell 45965e3576 Add opcode used by lift in Elvira 2
svn-id: r24467
2006-10-23 05:32:54 +00:00
Travis Howell 2e5210a18c Add extra opcode for Elvira 2
svn-id: r24438
2006-10-22 13:20:11 +00:00
Travis Howell af17835dd9 Add print object opcode difference in Elivra 2 and WW
svn-id: r24432
2006-10-22 10:14:58 +00:00
Travis Howell 1764733590 Add more opcodes for Elivra 2 and WW
svn-id: r24431
2006-10-22 09:53:56 +00:00
Travis Howell e26954bcdb Split script opcode tables up into more specifics
svn-id: r24393
2006-10-19 23:57:54 +00:00
Travis Howell d75901b832 Split game specific script opcodes into separate files
svn-id: r24389
2006-10-19 11:40:26 +00:00