Commit Graph
11 Commits
Author SHA1 Message Date
Travis Howell 48c21a1e31 Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
2007-04-15 12:04:47 +00:00
Travis Howell 2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Max Horn 44cbf4996b Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
svn-id: r25154
2007-01-21 16:57:13 +00:00
Travis Howell 590bd33a9e Fix bug #1624767 - FF: save games will not load.
svn-id: r24960
2007-01-01 04:35:27 +00:00
Travis Howell 415ec67056 Cleanup
svn-id: r24639
2006-11-06 13:59:11 +00:00
Travis Howell a2abbf919d Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
2006-11-05 06:26:45 +00:00
Travis Howell 7d71b6d109 Cleanup
svn-id: r24527
2006-10-27 11:04:05 +00:00
Travis Howell 05fd51d036 Cleanup
svn-id: r24501
2006-10-25 13:38:35 +00:00
Travis Howell ff574a63ee Split code into more specific files and cleanup
svn-id: r24394
2006-10-20 02:10:51 +00:00
Travis Howell e26954bcdb Split script opcode tables up into more specifics
svn-id: r24393
2006-10-19 23:57:54 +00:00
Travis Howell d75901b832 Split game specific script opcodes into separate files
svn-id: r24389
2006-10-19 11:40:26 +00:00