Commit Graph
26 Commits
Author SHA1 Message Date
Johannes Schickel 69639ea0bf cleanup.
svn-id: r26315
2007-03-29 16:50:06 +00:00
Eugene Sandulenko 989f7b67cb - Save AGIPAL resource number properly
- Move GfxMgr constructor to .cpp file

svn-id: r26278
2007-03-22 22:29:00 +00:00
Matthew Hoops a722b767a8 - adding support for saving AGIPAL games
- adding debug comment when using a new AGIPAL palette
- changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101

svn-id: r26277
2007-03-22 22:03:21 +00:00
Matthew Hoops 080a76503b adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
svn-id: r26270
2007-03-21 20:13:40 +00:00
Eugene Sandulenko 80eb248a0e Get rid of _opt. Cleanup.
svn-id: r25549
2007-02-13 15:27:36 +00:00
Torbjörn Andersson 3bc0661065 Merged the "palette manager" into the cursor manager. It was only used to
manage *cursor* palettes, so the name was misleading.

svn-id: r25500
2007-02-12 00:04:56 +00:00
Torbjörn Andersson 59eaade15d Make the mouse cursor white (instead of green) with a black outline on
platforms that support cursor palettes. Changed the cursor design slightly.
It's not necessarily better than the old one, but it matches the arrow cursor
used in early SCI games, which seems appropriate.

svn-id: r25499
2007-02-11 23:46:23 +00:00
Paweł Kołodziejski b47eb95316 Formating names in source code
svn-id: r25101
2007-01-16 12:40:51 +00:00
David Symonds 994604527b Finish restructuring font data header for const correctness.
svn-id: r25100
2007-01-16 09:24:13 +00:00
David Symonds fc2454556a Another set of unused hires code bites the dust.
svn-id: r25036
2007-01-06 17:21:33 +00:00
David Symonds 61d741514e Extended text rendering code to allow "checkerboarding", and switch menu code
to using this checkerboard effect for disabled menu items (this is how Sierra's
interpreter works).

svn-id: r25024
2007-01-06 05:11:41 +00:00
Stuart George 6fd07f64d4 Fixed button rendering
svn-id: r24814
2006-12-07 01:00:26 +00:00
Paweł Kołodziejski 1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko da3e724a99 Predictive input for AGI engine. To Do:
- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading

svn-id: r24635
2006-11-06 13:19:12 +00:00
Torbjörn Andersson 8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Eugene Sandulenko 4859de9ae7 Made CGA rendering, EGA/VGA palette selectable via render_mode
svn-id: r22632
2006-05-25 19:46:28 +00:00
Paweł Kołodziejski 383b598c5c converted to scummvm console style
svn-id: r22618
2006-05-24 21:40:24 +00:00
Eugene Sandulenko 0f5a4b304b Update only dirty rects instead of fullscreen update
svn-id: r22617
2006-05-24 21:14:41 +00:00
Torbjörn Andersson 4a583216fb Fixed most - not all - GCC warnings.
svn-id: r22614
2006-05-24 19:51:37 +00:00
Paweł Kołodziejski 20cf952b68 removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski 691ae72a59 include mouse support always
svn-id: r22605
2006-05-24 11:39:29 +00:00
Paweł Kołodziejski 1ec169ad3a ops
svn-id: r22604
2006-05-24 10:37:45 +00:00
Paweł Kołodziejski efe96a535b formating a bit
svn-id: r22603
2006-05-24 09:07:46 +00:00
Paweł Kołodziejski 2b258bc6d1 removed not used anymore variable
svn-id: r22602
2006-05-24 09:04:36 +00:00
Paweł Kołodziejski a62c66bea1 strip one level of func
svn-id: r22601
2006-05-24 08:56:40 +00:00
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00