Commit Graph
11 Commits
Author SHA1 Message Date
aryanrawlani28 e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
mataniko 581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Paul Gilbert dd17688521 ULTIMA: Support running games using uncompressed .dat files
To make it easier to continous changes to the contents of the
ultima.dat file in the future, this development allows the
Extra Path to be set to the devtools/create_ultima folder, and
it will use the files in the files/ subfolder in preference to
the ultima.dat archive
2020-03-14 17:27:20 -07:00
Paul Gilbert 91801a9c55 ULTIMA: Refactor out use of meta engine pointer 2020-02-16 15:44:28 -08:00
Paul Gilbert 8288e9579b ULTIMA: Remove autosave code 2020-02-16 15:44:28 -08:00
Paul Gilbert c811d4c658 ULTIMA: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Paul Gilbert 866cc57d64 ULTIMA: Move methods for showing save/restore dialogs into Engine class 2020-02-04 19:05:26 -08:00
Paul Gilbert 9fc3489b1b ULTIMA6: Fix starting up in Enhanced mode 2020-02-01 13:13:51 -08:00
Paul Gilbert bdfafb5137 ULTIMA8: Implement syncSoundSettings 2020-02-01 13:13:51 -08:00
Paul Gilbert f9bfcfae5b ULTIMA1: Added Ultima 1 VGA Enhanced detection entry 2020-02-01 13:13:51 -08:00
Paul Gilbert 14d037bd27 ULTIMA: Rename shared/core/ folder to be shared/engine/
In the near future, there will be a new core/ folder that contains
more general-purpose classes shared between games
2020-02-01 13:13:51 -08:00