Martin Gerhardy
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cde33bd76f
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TWINE: fixed free camera movement in other scenes
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2020-11-16 21:23:04 +01:00 |
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Martin Gerhardy
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f68c86eeb3
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TWINE: enable debug mode if any of the debug features is toggled
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2020-11-13 17:45:04 +01:00 |
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Martin Gerhardy
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8db2b58a9a
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TWINE: const
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2020-10-30 23:53:16 +01:00 |
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Martin Gerhardy
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71921f241c
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TWINE: started to implement saving and loading as well as player name entering
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2020-10-26 18:11:15 +01:00 |
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Martin Gerhardy
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ec9d67d0b0
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TWINE: add debug commands to switch the scene and give all items
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2020-10-26 18:11:15 +01:00 |
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Martin Gerhardy
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764640ac74
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TWINE: connect more keymapper actions
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2020-10-24 16:12:55 +02:00 |
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Martin Gerhardy
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c59fd6a32e
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TWINE: refactored input
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2020-10-24 16:12:55 +02:00 |
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Martin Gerhardy
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0766f49c23
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TWINE: converted to boolean
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2020-10-24 16:12:55 +02:00 |
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Martin Gerhardy
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18e7620613
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TWINE: convert to boolean
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2020-10-24 16:12:55 +02:00 |
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Martin Gerhardy
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150266bd4b
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TWINE: refactored the input code to use the KeyMapper
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2020-10-24 16:12:55 +02:00 |
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Martin Gerhardy
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37bbfc168b
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TWINE: converted to classes and use the scummvm systems
also converted the code to the coding guidelines of the scummvm team
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2020-10-24 16:12:55 +02:00 |
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