Martin Gerhardy
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3e7ba63b83
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TWINE: fixed segfault in give_key debug command
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2020-11-29 23:50:28 +01:00 |
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Martin Gerhardy
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c1ec0a7627
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TWINE: renamed Text class members and methods
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2020-11-22 22:42:24 +01:00 |
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Martin Gerhardy
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297fe3a68c
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TWINE: added two new debug commands
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2020-11-22 22:42:24 +01:00 |
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Martin Gerhardy
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6fefa0d9b5
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TWINE: give_all_items enables the inventory
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2020-11-20 18:34:50 +01:00 |
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Martin Gerhardy
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3f41556117
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TWINE: allow to disable all actors in a scene but one
this allows easier debugging of actor behaviours
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2020-11-18 20:29:43 +01:00 |
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Martin Gerhardy
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f68c86eeb3
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TWINE: enable debug mode if any of the debug features is toggled
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2020-11-13 17:45:04 +01:00 |
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Martin Gerhardy
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3f6828a7a4
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TWINE: allow to activate debug options via console
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2020-11-03 18:29:37 +01:00 |
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Martin Gerhardy
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526a63610c
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TWINE: added give_key debug command
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2020-10-30 17:20:08 +01:00 |
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Martin Gerhardy
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191eed29c3
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TWINE: debug command to toggle the debug mode of the game
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2020-10-27 17:14:05 +01:00 |
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Martin Gerhardy
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f5273eef64
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TWINE: debug command to list menu texts
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2020-10-27 17:14:05 +01:00 |
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Martin Gerhardy
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71921f241c
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TWINE: started to implement saving and loading as well as player name entering
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2020-10-26 18:11:15 +01:00 |
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Martin Gerhardy
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be4725fe58
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TWINE: let the debug command give all items
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2020-10-26 18:11:15 +01:00 |
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Martin Gerhardy
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ec9d67d0b0
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TWINE: add debug commands to switch the scene and give all items
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2020-10-26 18:11:15 +01:00 |
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