Commit Graph
68 Commits
Author SHA1 Message Date
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 d69a9b519f TOUCHE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Bastien Bouclet 0f2c6cd9ea ENGINES: Change mac resource fork file detection to use the file cache
Common::MacResMan is now able to open files from a specified
Common::Archive. This is a bit hacky as dynamic_cast is used to break
the Archive encapsulation to retreive the underlying FSNode. It should
however be more correct than the previous code that assumed files were
at the root of the currently running game's path.

AdvancedDetector constructs a Common::Archive from its FileMap based
filesystem cache and uses it to detect the mac resource fork files.

This cuts the time it takes to run the detection code with all the
engines enabled as dynamic plugins on the 3DS to 30 s from 280 s.
2020-09-20 16:33:45 +02:00
mataniko 581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Bastien Bouclet 422e749ab3 TOUCHE: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko 7b3fbbdd95 TOUCHE: Added override keywords 2020-01-31 14:33:11 +01:00
Bastien Bouclet 9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Bastien Bouclet cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Johannes Schickel 0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Thierry Crozat 38d1bc35b0 TOUCHE: Update list of files that contain translatable strings 2014-10-04 01:08:28 +01:00
Johannes Schickel 4e4f51794b TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Sven Hesse 18fc453b97 TOUCHE: Report unknown game variant when using the file based fallback detector
Given the message Touche prints when it found a game, printing the
MD5 sums of the files was probably what it expected the
AdvancedDetector would do in the filebase fallback detector. This may
have been true in the past, but it's not what it does anymore,
rendering the message pointless.
This fixes it by calling the now accessable reportUnknown method.
2012-06-27 05:14:18 +02:00
Sven Hesse 2c760cb15e DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
Strangerke bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Strangerke 4f610235a5 TOUCHE: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPECT from Touche 2011-10-24 06:53:38 +02:00
Strangerke 48f7187edd LAUNCHER: Add GUIO_NOASPECT to touche 2011-10-24 00:30:41 +02:00
Eugene Sandulenko 32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Max Horn 5016645345 DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallback 2011-06-14 18:52:11 +02:00
Max Horn 01f806c2db DETECTOR: Treat file based fallback like any other fallback method 2011-06-14 18:52:11 +02:00
Max Horn 7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn 3b6610927b TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:46 +02:00
Max Horn 4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Thierry Crozat 3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 18d40017e8 ENGINES: Unify code layout of all ADParams instances
svn-id: r54105
2010-11-07 01:01:18 +00:00
Travis Howell 45b23601e7 Add detection of original directory structure for Touche.
svn-id: r49929
2010-06-17 13:42:02 +00:00
Eugene Sandulenko 44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko 4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Eugene Sandulenko 1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Jordi Vilalta Prat 047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Travis Howell 9f2d6d82ca Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
svn-id: r36237
2009-02-07 06:47:19 +00:00
Max Horn 28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Gregory Montoir f8c1223832 fixed readGameStateDescription() len parameter
svn-id: r35282
2008-12-07 19:15:19 +00:00
Gregory Montoir 3de7a31dc1 reduced saveload code dup
svn-id: r35276
2008-12-07 14:24:46 +00:00
Filippos Karapetis 0414a78a65 Added save/load support from the GMM for the touche engine
svn-id: r35008
2008-11-11 17:57:13 +00:00
Filippos Karapetis f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn fe2935ad4b Got rid of the unused 'filename' attribute in SaveStateDescriptor
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn 61aadb378d Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis b7a219ebc6 Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn 6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Johannes Schickel 0a35842954 Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
svn-id: r34495
2008-09-11 19:47:45 +00:00