Cameron Cawley
03e8f0ed2d
ENGINES: Remove code for toggling fullscreen mode ( #2523 )
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* GRIM: Remove code for toggling fullscreen mode
* MYST3: Remove code for toggling fullscreen mode
* STARK: Remove code for toggling fullscreen mode
* ENGINES: Remove the fullscreen argument from initGraphics3d()
2020-10-14 07:49:28 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
8f4e1c6cf3
Sync with ScummVM rev. 654b8208b8
2020-06-22 08:14:16 +02:00
Bastien Bouclet
8c58441c53
STARK: Update debugger code to match shared code
2020-05-12 19:55:29 +02:00
Bastien Bouclet
72767da72f
STARK: Implement the new shared autosave system
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Fixes #1633 .
2020-05-11 19:32:18 +02:00
Pawel Kolodziejski
b586571900
ALL: synced with ScummVM commit 09bf38c120
2020-05-09 20:05:54 +02:00
Bastien Bouclet
332e94f6c0
STARK: Improve save file error handling
2020-01-02 19:49:17 +01:00
Bastien Bouclet
660bf271e4
STARK: Allow using more pages for the save load menu
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That way all the saves created using the ResidualVM menu can be loaded
using the in-game menu.
2019-06-26 21:07:25 +02:00
Bastien Bouclet
c8dc255bf3
STARK: Add autosave support
2019-02-07 08:20:41 +01:00
Bastien Bouclet
32178ee0dc
STARK: Display a warning when the user is missing datafiles
2019-01-29 08:42:55 +01:00
Bastien Bouclet
2b9242c8ea
STARK: Delay playing FMVs until all the location change scripts are done
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This ensures no sound is started by the scripts after the game has
already been paused. In-game sounds no longer play during FMVs.
2019-01-25 21:02:02 +01:00
Bastien Bouclet
e3c6748a7f
STARK: Rework skeletal animation blending control
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The previous animation blending system had some flows. The
AnimationHandler was owned by the model which was incorrect, since it's
possible to change models during an animation sequence. The
AnimationHandler is now owned by the item, ensuring there is only one
per character instance.
We now ignore animation change requests for one frame. This is because
the scripts often cause an animation change, and request another one the
very next frame. This used to cause issues because we were blending the
latest animation with the previous one which was only active for one
frame, causing a discontinuity. This new solution is kind of a hack.
Hopefully it is good enough and there is no need to implement animation
blending for more than two animations at once.
2019-01-25 09:48:31 +01:00
Bastien Bouclet
f95fadd25e
STARK: Load replacement files from the mods directory
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Each mod should be its own directory in the mods subdirectory
of the game data path. Mods are loaded in alphabetical order.
2019-01-21 09:41:11 +01:00
Bastien Bouclet
45c5cf0c80
STARK: Add loading of replacement PNG files for the background images
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The replacement PNG files can have larger dimensions when compared to
the original XMG images, enabling the creation of a high resolution mod.
The game looks for the replacement files in the game directory and then
in the xarc subdirectory of the directory containing the archive in
which the xmg picture to be replaced is located. For instance:
'1e/00/xarc/fountain_layercenter.png' should be used for the Venice park
background.
2019-01-16 19:43:22 +01:00
Bastien Bouclet
189ba0a40d
STARK: Rework the services instanciation and move keyboard handling
2019-01-03 07:46:19 +01:00
Bastien Bouclet
fee73851f0
STARK: Delay changing screen after a FMV ends
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Prevents the game screen from being visible for one frame before scripts
have a chance to update it after a FMV ends.
All user interface screen changes should probably be updated to work
that way. Running the update method of a screen and the render method of
another on the same frame seems really bad.
2018-12-02 19:51:42 +01:00
Bastien Bouclet
cf02210729
STARK: Inventory window fixes
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* Show an active cursor when hovering the scroll buttons
* Clicking on a inactive scroll button no longer closes the inventory
* Changing the visibility of the inventory window now closes the action
menu.
* The inventory management hotkeys only work when the game is
interactive.
* Hide the inventory window when loading a save.
* Hide the action menu when loading a save.
2018-11-25 13:39:57 +01:00
Bastien Bouclet
24eda9e18d
STARK: Adjust a few TODOs
2018-11-22 13:35:47 +01:00
Bastien Bouclet
aa2075fc48
STARK: Ignore keyboard repeat events
2018-11-22 12:35:05 +01:00
Bastien Bouclet
191113819b
STARK: Save and restore the previous location stack
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Fixes #1497 .
2018-11-17 10:59:07 +01:00
Bastien Bouclet
b28d8de2ff
STARK: Handle window resizes happening while the engine is paused
2018-10-13 18:33:01 +02:00
Bastien Bouclet
0f3cf3e511
STARK: Introduce a onGameLoop event to stop abusing onRender for updates
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Fixes #1492 where rendering the screen to save a screenshot would run
some dialog related script updates.
2018-08-28 21:24:33 +02:00
Bastien Bouclet
238d554a56
STARK: Apply the sound volume settings on startup
2018-08-15 20:08:53 +02:00
Douglas Liu
25d17923be
STARK: Add a prompt to the log when the game is paused
2018-07-15 23:25:39 +08:00
Douglas Liu
180294c02f
STARK: Bind returning to previous screen to key Esc
2018-07-14 15:57:18 +08:00
Douglas Liu
19bd1092cb
STARK: Improve saving with key F2
2018-07-11 22:52:23 +08:00
Douglas Liu
f64a186097
STARK: Leave a note of saving screenshot with key F8
2018-07-10 23:45:15 +08:00
Douglas Liu
0587de6c45
STARK: Bugs fixing
2018-07-10 23:41:03 +08:00
Douglas Liu
7fb942f073
STARK: Bind displaying exit locations to key X
2018-07-10 23:33:04 +08:00
Douglas Liu
b0e25564cb
STARK: Bind dialog options to number keys
2018-07-03 23:06:36 +08:00
Douglas Liu
762a9baab1
STARK: Bind dialog panel to related keys
2018-07-02 23:26:24 +08:00
Douglas Liu
82d818135b
STARK: Bind inventory scrolling to related keys
2018-07-02 18:12:19 +08:00
Douglas Liu
1ecb8438e8
STARK: Bind pausing to key P
2018-07-02 16:32:54 +08:00
Douglas Liu
3d5bb3601a
STARK: Bind cycling inventory to Key A and S
2018-07-02 13:14:24 +08:00
Douglas Liu
719c2ad09a
STARK: Bind toggling subtitles to F9
2018-07-02 11:56:05 +08:00
Douglas Liu
98d2d9e06f
STARK: Bind inventory to key I
2018-07-01 23:20:51 +08:00
Douglas Liu
1065800183
STARK: Bind exit to ALT+X and ALT+Q
2018-07-01 23:20:50 +08:00
Douglas Liu
874f468ba0
STARK: Bind quiting to main menu to F10
2018-07-01 23:20:50 +08:00
Douglas Liu
93c508647d
STARK: Bind menus to function keys
2018-07-01 23:20:50 +08:00
Douglas Liu
b8a8acb7bf
STARK: Open the GameMessage service
2018-06-30 16:49:02 +08:00
Douglas Liu
47ba0fd1ea
STARK: Small fixing
2018-06-30 11:53:48 +08:00
Douglas Liu
6120877b99
STARK: Cache quiting to main menu and perform later
2018-06-29 21:44:08 +08:00
Bastien Bouclet
11f3c878eb
Merge branch 'master' into branch-saveload
2018-06-04 09:00:21 +02:00
Bastien Bouclet
a27834fa76
STARK: Remove the StarkGameDescription service
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It's not really needed anymore now there is a settings service
2018-06-02 08:11:57 +02:00
Douglas Liu
5885b53367
STARK: Prevent loading from GMM in save & load menu
2018-06-02 14:10:42 +08:00
Douglas Liu
7fecbcbffe
STARK: Obtain the chapter title and subtitle from chapters.ini
2018-06-02 13:04:56 +08:00
Douglas Liu
ecf1d59a4e
STARK: Small improvements
2018-05-31 11:53:51 +08:00
Douglas Liu
484b36bbfd
STARK: Small fixing on settings
2018-05-27 21:53:03 +08:00
Douglas Liu
a5df211bfa
STARK: Enable volume setting
2018-05-25 11:09:24 +08:00
Douglas Liu
eeb0bc7cc9
STARK: Enable time skip setting
2018-05-24 15:56:04 +08:00