Bastien Bouclet
|
b2caa0be9e
|
STARK: Only snap vertices to the pixel grid for text
Fixes a very minor issue with the shake effect where all the scene
elements don't move with the same offset.
|
2019-05-30 11:44:43 +02:00 |
|
Bastien Bouclet
|
14c934bfc0
|
STARK: Better fix for aligning 2d surfaces to native pixels
The previous solution sometimes yielded incorrect computations resulting
in surfaces twitching by 1px.
|
2019-05-25 13:18:42 +02:00 |
|
Bastien Bouclet
|
05076a7227
|
STARK: Fix cursor highlight blending
|
2019-01-20 10:53:38 +01:00 |
|
Bastien Bouclet
|
036cca6b56
|
STARK: Implement lighting for props 3d models
|
2018-12-01 11:25:55 +01:00 |
|
Douglas Liu
|
bf1f009816
|
STARK: Cast the shadow based on lights
|
2018-08-03 22:56:26 +08:00 |
|
Douglas Liu
|
8da6f7e094
|
STARK: Make the shadow semi-transparent
|
2018-07-25 22:07:21 +08:00 |
|
Douglas Liu
|
891375d509
|
STARK: Project a black shadow from above
|
2018-07-25 22:07:21 +08:00 |
|
Bastien Bouclet
|
d4a890a36e
|
STARK: Fix biff mesh texture coordinates
For some reason, the doubleSided material flag seems to affect what
texture coordinates transform needs to be applied.
|
2018-04-14 09:29:25 +02:00 |
|
Bastien Bouclet
|
a0a9abd46f
|
STARK: Improve prop meshes texture coordinates
Still not quite perfect
|
2017-05-27 13:30:46 +02:00 |
|
Awad Mackie
|
54cdb8053a
|
STARK: Implement opFadeScene
|
2017-04-08 14:30:13 +01:00 |
|
Bastien Bouclet
|
b0989c7a83
|
STARK: Rename the box shader to surface
|
2016-01-01 07:30:12 +01:00 |
|
Bastien Bouclet
|
defa657429
|
STARK: Surfaces can be drawn with a B&W saturation effect
|
2016-01-01 07:30:12 +01:00 |
|
Pawel Kolodziejski
|
f9e78dc731
|
STARK: formating code - whitespaces
|
2016-01-01 07:30:11 +01:00 |
|
Bastien Bouclet
|
40b2d3ad4f
|
STARK: Increase the maximum light count to ten
Fixes the Journeyman Inn and the Library
|
2016-01-01 07:30:09 +01:00 |
|
Bastien Bouclet
|
1ff3a2888c
|
STARK: Fix GLSL 1.20 support
|
2016-01-01 07:30:06 +01:00 |
|
Bastien Bouclet
|
d471401da9
|
STARK: Add lighting for actor models
|
2016-01-01 07:30:05 +01:00 |
|
Bastien Bouclet
|
6b2a527289
|
STARK: Add some rendering code for prop animations
Textures are rendering incorrectly
|
2016-01-01 07:30:04 +01:00 |
|
Bastien Bouclet
|
f67675e377
|
STARK: Fixed the actor transformation matrix
So that no additional transform is performed in the vertex shader
|
2016-01-01 07:29:55 +01:00 |
|
Bastien Bouclet
|
030cc7794c
|
STARK: Fix actor rendering with GLSL 1.20
int attributes are not supported
|
2016-01-01 07:29:39 +01:00 |
|
Bastien Bouclet
|
4950d2b755
|
STARK: Use a shader to render 2D surfaces
|
2016-01-01 07:29:39 +01:00 |
|
Bastien Bouclet
|
6f4b811529
|
STARK: Draw the actors using an OpenGL shader
|
2016-01-01 07:29:39 +01:00 |
|