Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.
- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
Only for strings without an explicit action. The first level takes in a u32 string, encodes it, and passes it along further with the default action
- For gui widgets, the strings are passed in as native u32 strings.
- For everything else, they are being converted to u32 by Common::convertToU32... and then being passed along
remove the possible opcode check, that was added to fix the Spanish
version crash during the alley room. We now have support for the
inverted exclamation mark and we want to show that character.
This also shows the inverted question mark. See bug #6931
If there are any more invalid characters, this commit may cause
assert()s in fonts.cpp again.
Calls to cmdPauseWithoutControl can allow a second script to run,
with it's own filename. This shouldn't change the filename for
the outer call to talkTo
If a script was paused via a call to cmdPauseWithoutControl, and during
this a second script is called and finishes, the first script was
also being terminated prematurely
The changes remove most of the hardcoding that was in place for showing
the conversation movies, and have them triggered like the Rose Tattoo
speech files. It will still need some work to hook it into our new
voice playback, though, so text dialogs are closed at the right time