athrxx
4a7b720a31
SCUMM: whitespace
2020-10-24 17:58:29 +02:00
Bastien Bouclet
c777d66f92
SCUMM: Use OSystem::fillScreen when clearing the screen in MM NES
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The previous code was allocating a temporary surface on the stack which
was causing the stack to overflow on the 3DS.
Fixes #11505 .
2020-06-21 16:46:13 +02:00
mataniko
90dc392f82
SCUMM: Render dark rooms and flashlight accurately in MM NES
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The flashlight in MM NES does not have rounded corners, and due to
palette limitations does not render the lit areas in color.
This commit also adjusts the palette for sprites in dark rooms to match
a real NES.
2020-05-04 00:05:47 -04:00
mataniko
985ccfa8df
SCUMM: Fix MM NES dark rooms and flashlight
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Now that the palette swap hack is gone, the dark room and flashlight rendered incorrectly.
2020-05-03 17:44:23 -04:00
mataniko
e85e6cf846
SCUMM: Fix MM NES palette and colors
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Also adds an optional more natural palette as a game option
2020-05-03 01:11:13 +02:00
D G Turner
59b639ed4d
SCUMM: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-23 11:56:16 +00:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Robert Crossfield
71172add9c
SCUMM: Original V0-V2 flashlight shape and size for MM/Zak ( #10947 , #10951 )
2019-05-05 15:41:20 +03:00
Paul Gilbert
11e33ba3fc
JANITORIAL: Removing trailing spaces after int casts
2018-08-17 20:30:20 -07:00
Robert Crossfield
67071b42bc
SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
2016-07-19 20:39:58 +10:00
Robert Crossfield
1a880c748c
SCUMM: Maniac V0: Clear the text area of the screen on fade out
2016-07-17 16:40:49 +10:00
Max Horn
4d02f67bd1
ALL: Resolve multiple clang warnings
2014-03-30 14:38:02 +02:00
Johannes Schickel
3847465163
SCUMM: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
Kirben
5f6451d092
SCUMM: Fix COMI regression, after commit 84d1d28373.
2013-08-26 19:32:26 +10:00
Torbjörn Andersson
84d1d28373
SCUMM: Read the SMAP size, not the SMAP tag itself
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This will obviously make 'smapLen' a lot smaller in most cases, so
there may be regressions. But I hope this is correct, though I
don't know why the size is big-endian while the offset is little-
endian.
2013-08-18 09:28:54 +02:00
Johannes Schickel
6485b291e9
SCUMM: Fix Loom (and some other graphics regressions).
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These are regressions from c05cb7f3bb . They were
caused by VirtualScreen::getPixels differing from Surface::getBasePtr and I
accidently used the former in some cases in the conversion.
I also fixed a bug in debugger.cpp which exchanged x and y.
2013-08-04 02:29:13 +02:00
Johannes Schickel
c22d914054
SCUMM: Do not set Surface::pixels directly anymore.
2013-08-03 04:14:07 +02:00
Johannes Schickel
0a1cbac76a
SCUMM: Take advantage of Surface::getPixels.
2013-08-03 04:02:50 +02:00
Johannes Schickel
c05cb7f3bb
SCUMM: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:31 +02:00
Torbjörn Andersson
f4514069f3
JANITORIAL: Fix or silence a couple of Clang analyzer warnings
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Clang will produce plenty of warnings (most of them seem to be of
the "if the stars align the wrong way, this may happen" variety),
but I don't have the time or patience to look at all of them.
2013-01-02 19:31:05 +01:00
Johannes Schickel
64790aabc8
SCUMM: Get rid of casts on OSystem::copyRectToScreen calls.
2012-06-16 02:39:00 +02:00
Johannes Schickel
d3c4243ab5
SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448 .
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The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM".
Thanks to fuzzie and wjp for this patch. If anything is broken after this I
take no blame.
2012-02-26 13:01:23 +01:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Tobias Gunkel
9dd6105ce6
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
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In addition some routines (e.g. the gfx ones) that are even used in v1.
2012-02-11 08:30:08 +01:00
Tobias Gunkel
daff6f36ae
SCUMM: _currentLights is v0 only
2012-02-11 08:30:03 +01:00
Johannes Schickel
4ea4172cba
SCUMM: Implement proper Indy4 Amiga palette handling.
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This should fix incorrect text colors in some scenes.
2011-08-26 05:54:47 +02:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Johannes Schickel
3b7c91f2a7
COMMON: Move HerculesDimensions enum to SCUMM.
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The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
2011-06-21 16:59:50 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
athrxx
03ba1871f7
SCUMM: fixed messed up colors in 16bit HE games
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(regression from 068b4a5351 )
2011-06-18 19:45:36 +02:00
athrxx
cc77de35c2
SCUMM: make sure asmDrawStripToScreen is not called in 16bit mode
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(fixes possible issue in LOOM PCE)
2011-06-18 13:12:13 +02:00
athrxx
0881f54a06
SCUMM: fix FM-TOWNS graphics output for ARM devices
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(changed behavior of USE_ARM_GFX_ASM define)
2011-06-17 23:38:22 +02:00
athrxx
0a42a7d625
SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE on Android
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This mostly reverts 5b7754e3f0 . Instead, we try to use other 16bit modes after 555 fails.
2011-06-15 22:30:04 +02:00
Matthew Hoops
1277975c66
ALL: neighbour -> neighbor
2011-05-25 10:50:46 -04:00
Max Horn
068b4a5351
SCUMM: Move tmsk code into its own Gdi subclass
2011-05-13 11:47:07 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Johannes Schickel
71bdb86e02
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
2011-05-01 16:54:45 +02:00
dhewg
983b044ccb
ARM: Global symbols get an underscore prefix on darwin
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apply same solution as for the sound/smush ARM asm here
2011-04-23 03:39:37 +02:00
Johannes Schickel
53d982b24f
SCUMM: Setup proper pixel format for virtual screen surfaces.
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Thanks to Max for notifying me that SCUMM seems always to use RGB555.
2011-04-18 15:48:46 +02:00
Johannes Schickel
da734a4af0
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
2011-04-17 21:27:34 +02:00
Johannes Schickel
b0bd8fa795
SCUMM: Prefer Surface::format over Surface::bytesPerPixel.
2011-04-17 20:58:07 +02:00
Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
athrxx
92f922aabe
SCUMM FM-TOWNS: cleanup (thx LordHoto)
2011-03-22 15:53:43 +01:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Florian Kagerer
206971d16b
SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing
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(could cause invalid memory access in MI1)
svn-id: r54079
2010-11-05 00:36:23 +00:00
Max Horn
3534cff8ef
ALL: Fix indention (whitespaces -> tabs)
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svn-id: r53738
2010-10-23 15:46:50 +00:00
Florian Kagerer
64c0d2a1d1
SCUMM/FM-TOWNS: minor graphics fix
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This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck).
svn-id: r53645
2010-10-20 15:39:08 +00:00
Florian Kagerer
c841c3fb7c
SCUMM/FM-TOWNS: more improvements to japanese font drawing
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- made use of LordHotos graphics/sjis code to reduce code duplication
- japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.)
svn-id: r53554
2010-10-17 13:08:00 +00:00
Florian Kagerer
5af782c5d2
SCUMM/FM-TOWNS: disable new graphics code in DS port
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svn-id: r53033
2010-10-05 19:04:52 +00:00
Florian Kagerer
6ca15d0888
SCUMM/FM-TOWNS: fix drawBox()
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svn-id: r52991
2010-10-03 14:32:09 +00:00