Martin Kiewitz
01eb329be2
SCI: kPalette / animate adjustments to behave more like sierra sci, also doesnt crash in island of brain anymore
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svn-id: r46975
2010-01-04 16:44:58 +00:00
Filippos Karapetis
5560f93c2a
SCI/new sound code: update sound cues when kGetEvent() is called, instead of kAnimate(), fixes music fading in LSL3
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svn-id: r46973
2010-01-04 16:16:58 +00:00
Filippos Karapetis
74ae4ecc48
Added a comment for the reason updateSci0Cues() is called within kAnimate()
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svn-id: r46833
2010-01-01 15:35:27 +00:00
Filippos Karapetis
afc4bc1295
SCI/new music code:
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- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list)
- Fixed sound playing when loading games, by properly resetting the MIDI driver
- Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes
- Now saving/loading signal, loop and hold for each sound, as well as reverb
- Added stub code for setting reverb and channel hold
- The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797
- Removed duplicate song list accessing code
- Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do
- Cleanup
svn-id: r46812
2010-01-01 06:41:52 +00:00
Filippos Karapetis
bcc33871c1
The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
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svn-id: r46737
2009-12-30 10:09:48 +00:00
Filippos Karapetis
fabe51c129
Renamed gameName -> gameId, to keep the same vocabulary everywhere
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svn-id: r46635
2009-12-27 12:54:03 +00:00
Filippos Karapetis
69fa167902
SCI32: The view related functions pass a view object as parameter, and the engine should deduce the parameters it needs from that object. Added stub view functions based on that fact. Also, added a sanity check in kCelHigh and kCelWide
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svn-id: r46527
2009-12-24 13:50:50 +00:00
Matthew Hoops
ef79d7f017
SCI32:
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- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing).
- Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music.
- Some other minor SCI32 changes.
svn-id: r46462
2009-12-21 14:32:54 +00:00
Filippos Karapetis
2a3cbcbc57
Fixed text controls when subtitles are enabled in multilingual SCI01 games
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svn-id: r46461
2009-12-21 14:06:47 +00:00
Filippos Karapetis
0c1b646c7f
- Started wrapping the current sound code around appropriate defines
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- Introduced a new resource type, SoundResource, used in the new music code
svn-id: r46421
2009-12-19 16:19:53 +00:00
Martin Kiewitz
df422c0894
SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor hiding/showing in kq6)
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svn-id: r46224
2009-11-30 19:34:45 +00:00
Filippos Karapetis
ece0444f9c
Changed some comments back to DOxygen (inline) style and removed some more dead code
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svn-id: r46029
2009-11-20 22:41:17 +00:00
Martin Kiewitz
b64afbdac0
SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour
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svn-id: r45683
2009-11-05 07:27:36 +00:00
Filippos Karapetis
f83d7c6339
Reapplied the LSL1 casino workaround, which got disabled accidentally in commit #45661
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svn-id: r45665
2009-11-04 14:17:14 +00:00
Martin Kiewitz
429c06c5ae
SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, also moved code
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svn-id: r45661
2009-11-04 12:54:27 +00:00
Filippos Karapetis
12e3375f3b
Removed the reference to SciGuiCursor from EngineState
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svn-id: r45660
2009-11-04 12:19:05 +00:00
Filippos Karapetis
f755311114
priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
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svn-id: r45658
2009-11-04 11:52:11 +00:00
Filippos Karapetis
34aaac37fc
Removed some more hacks for accessing the segment manager
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svn-id: r45631
2009-11-03 14:24:47 +00:00
Martin Kiewitz
fdc6524fb3
SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called (fixes cels disappearing after removing windows)
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svn-id: r45588
2009-10-31 22:50:05 +00:00
Johannes Schickel
f709046167
Fix compilation.
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svn-id: r45582
2009-10-31 19:55:49 +00:00
Martin Kiewitz
b29fd4dacd
SCI/newgui: SciGuiPortrait created
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svn-id: r45579
2009-10-31 19:48:28 +00:00
Johannes Schickel
67a7492fa2
Comment out unused variables.
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svn-id: r45574
2009-10-31 18:36:13 +00:00
Filippos Karapetis
c64fa600b7
- Added some TODOs
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- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game
- Added extra param to kDrawCel(), used in KQ6 Windows
The icon bar in KQ6 Windows is shown a bit better now
svn-id: r45567
2009-10-31 17:54:28 +00:00
Martin Kiewitz
99cd8d5d2f
SCI/newgui: kGraph support for Save-UpscaledHires-Box (not sure if coordinates are really hires, it seems that they are not)
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svn-id: r45564
2009-10-31 15:25:47 +00:00
Johannes Schickel
0867129399
Formatting.
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svn-id: r45553
2009-10-30 23:44:12 +00:00
Filippos Karapetis
86cafd561f
Some work on the kPortrait kernel function, used to show hires character portraits in the Windows CD version of KQ6
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svn-id: r45552
2009-10-30 22:55:35 +00:00
Filippos Karapetis
89811d1ea4
Cleanup
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svn-id: r45506
2009-10-29 19:32:27 +00:00
Filippos Karapetis
ebfcea35ec
- Implemented savegame deletion for SQ4 floppy
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- Added a more proper way to disable the "Change Directory" button, by checking its name, rather than the string it contains
svn-id: r45504
2009-10-29 18:07:39 +00:00
Filippos Karapetis
6eea032245
Disable the "Delete" button for all versions of SQ4 floppy, and the "Change Directory" button for all games (English and non-English versions)
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svn-id: r45503
2009-10-29 16:27:23 +00:00
Martin Kiewitz
8178d548eb
SCI/newgui: Defining color white and others in SciGuiScreen and using that. Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures
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svn-id: r45500
2009-10-29 14:16:20 +00:00
Filippos Karapetis
8150fc07bc
Added a workaround for the casino door in LSL1
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svn-id: r45494
2009-10-28 23:32:28 +00:00
Martin Kiewitz
5f71650520
SCI/newgui: BaseSetter moved to SciGui
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svn-id: r45480
2009-10-28 19:19:35 +00:00
Martin Kiewitz
88e56f87eb
SCI/newgui: IsItSkip moved into SciGui
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svn-id: r45479
2009-10-28 19:10:39 +00:00
Martin Kiewitz
5abe6c8054
SCI/newgui: Cleanup
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svn-id: r45478
2009-10-28 18:59:11 +00:00
Filippos Karapetis
fbbd0b1575
Fixed the rectangle top inside kBaseSetter()
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svn-id: r45466
2009-10-28 14:45:26 +00:00
Filippos Karapetis
0851b00d4f
Cleanup
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svn-id: r45465
2009-10-28 14:35:47 +00:00
Filippos Karapetis
6ac2680e82
Oops, removed leftover code (z was taken into account after all, but in a different place...)
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svn-id: r45464
2009-10-28 14:25:39 +00:00
Filippos Karapetis
394fc76719
Rewrote kBaseSetter() to use new graphics functions and behave like the original, and fixed a bug in the process (the previous code ignored z when calculating the height)
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svn-id: r45463
2009-10-28 14:23:23 +00:00
Filippos Karapetis
0b83a8eec0
Reimplemented isItSkip() using new graphics code
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svn-id: r45461
2009-10-28 13:43:09 +00:00
Filippos Karapetis
04ab6bc9fc
Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h)
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svn-id: r45459
2009-10-28 13:20:30 +00:00
Filippos Karapetis
b5feeb60b6
Moved the cel count calculation to the new graphics code
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svn-id: r45379
2009-10-25 22:33:08 +00:00
Martin Kiewitz
f0fc4810fd
SCI: kAddToPic - removing support for argc==0 case, if this really gets used somewhere, we need to set _picNotValid in that case
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svn-id: r45372
2009-10-25 18:43:23 +00:00
Martin Kiewitz
701caea8d7
SCI: kAddToPic - abort when list is null reference (fixes qfg1 saved game loading on some screens)
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svn-id: r45351
2009-10-23 20:41:59 +00:00
Martin Kiewitz
9c9181eed6
SCI: speed throttler moved to kGameIsRestarting for all games. Also made the delay shorter. sq3 now seems to work fine, kq1 also has animations and lsl5 mud wrestling is also working correctly.
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svn-id: r45345
2009-10-23 11:25:48 +00:00
Martin Kiewitz
12cdcea516
SCI: kAnimate disable throttler for SCI0 and SCI01 games cause of issues in at least kq1. temporary solution only!
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svn-id: r45341
2009-10-22 21:19:03 +00:00
Filippos Karapetis
42068f5853
Cleanup
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svn-id: r45337
2009-10-22 15:12:54 +00:00
Filippos Karapetis
1f4ad52c61
Moved the view loop counting code in the new GUI
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svn-id: r45322
2009-10-22 05:41:50 +00:00
Filippos Karapetis
b105d690e3
- Removed kShow() and the related code it uses - it's a debugging function, and we have the same functionality in the debug console
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- Merged the view signal flags from kernel.h and gui_animate.h, and named them appropriately. Also, updated the notes next to them, cause some were incorrectly marked as not used in our engine
- Added a note about a hack used in the old GUI in the view signal flags
- Moved the control state flags inside gui_helpers.h
svn-id: r45310
2009-10-21 19:19:03 +00:00
Martin Kiewitz
f2c6950983
SCI: kPalVary - pause
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svn-id: r45292
2009-10-20 20:57:08 +00:00
Martin Kiewitz
35071a25b4
SCI: kPalVary basic
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svn-id: r45287
2009-10-20 19:56:37 +00:00