Commit Graph
626 Commits
Author SHA1 Message Date
Filippos Karapetis ea7b198748 Merged kSetCursor and kSetCursorNew, and changed KQ5 CD to use the newer kSetCursor version
svn-id: r40120
2009-04-24 16:47:56 +00:00
Max Horn 6f60e0dd48 SCI: Turned GfxWidget::draw function pointer into virtual method
svn-id: r40115
2009-04-24 14:22:14 +00:00
Max Horn bd9a44969f SCI: Turned GfxWidget::tag function pointer into virtual method
svn-id: r40114
2009-04-24 14:21:16 +00:00
Max Horn dadae13545 SCI: Turned GfxWidget::print function pointer into virtual method
svn-id: r40113
2009-04-24 14:20:31 +00:00
Walter van Niftrik c0805599ca SCI: Fixed mouse cursor hotspots in ECO1.
svn-id: r40110
2009-04-24 12:30:57 +00:00
Max Horn ebcfd9b016 SCI: Got rid of GFXW() macro; turned GfxWidget::widfree into destructors
svn-id: r40107
2009-04-24 10:48:25 +00:00
Max Horn 80794a6b5a SCI: font_nr -> _font
svn-id: r40106
2009-04-24 10:47:38 +00:00
Max Horn 22a803cc69 SCI: Rewrote the port_refs code (fixing at least three serious bugs in it. Wow, crappy)
svn-id: r40105
2009-04-24 10:46:46 +00:00
Max Horn 9445439c4f SCI: Renamed gfxw_widget_t and subtypes to GfxWidget etc.
svn-id: r40104
2009-04-24 10:46:20 +00:00
Max Horn 86b3657476 SCI: Started to C++ify the gfxw_widget_t codebase
svn-id: r40103
2009-04-24 10:45:09 +00:00
Max Horn eb0710c2cd SCI: Some const corrections, removed dead stuff, cleanup
svn-id: r40101
2009-04-24 10:43:42 +00:00
Filippos Karapetis f2bd65339c Changed the "Intersections" opcode to "MoveCursor", after verifying it with Greg's SCI implementation and discussing it with waltervn. Also, the cursor hotspot is now fixed for Eco Quest 1 and probably SCI11 games as well (e.g. the game menu in KQ6 is now working)
svn-id: r40096
2009-04-23 21:06:34 +00:00
Filippos Karapetis 78f892f87c The mouse cursor is now working in Eco Quest 1, though the hotspot is still wrong. Many thanks to waltervn for his findings on this.
svn-id: r40095
2009-04-23 20:37:41 +00:00
Filippos Karapetis 3c58066206 - Fixed some of the GUI graphical glitches in SCI1 games (e.g. the inventory screen in several SCI1 games and the menus in PQ3). It's still not right, but it's better than nothing
- Removed the confusing ADD_TO_CURRENT_BG_WIDGETS and ADD_TO_CURRENT_FG_WIDGETS defines, which had the same functionality

svn-id: r40058
2009-04-21 21:37:03 +00:00
Filippos Karapetis 20cc4f3dd7 Restored the ability to change the active port bound, by moving it inside gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there
svn-id: r40057
2009-04-21 19:57:11 +00:00
Max Horn fadd224285 SCI: Clarify hack in kgraphics.cpp based on what lars wrote on scummvm-devel
svn-id: r39905
2009-04-09 08:49:42 +00:00
Walter van Niftrik 81f7c8b746 SCI: Swapped x and y parameters of IsItSkip. Added IsItSkip to kernel table.
svn-id: r39894
2009-04-07 17:26:42 +00:00
Filippos Karapetis e03eb7d4ce Removed leftover chrono-related code (refer to commit #37721 for the changes to kgraphics.cpp)
svn-id: r39820
2009-04-03 22:48:55 +00:00
Filippos Karapetis c3dc501f23 Removed the non-working Chrono port code, after discussing with Lars
svn-id: r39819
2009-04-03 22:03:06 +00:00
Filippos Karapetis 6fe12a0888 pic_port_bounds was only set from command-line parameters it seems, so it's safe to put it together with the rest of the options
svn-id: r39800
2009-04-02 16:38:33 +00:00
Filippos Karapetis 1e8bd16c1e - Wrapped all the code for custom graphics options around a CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code)
- Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort()
- Added some test code for setting palette intensity in KPalette() (currently disabled)

svn-id: r39794
2009-04-01 20:32:45 +00:00
Filippos Karapetis 661644f3c1 Added stubs for the missing palette effects in kPalette()
svn-id: r39744
2009-03-29 15:08:50 +00:00
Filippos Karapetis fbc76a89e1 Added a stub for the palette fadeout/fadein effect, so that we remember it's currently missing
svn-id: r39743
2009-03-29 14:47:57 +00:00
Filippos Karapetis d883cb209e Fixed the colors of the widgets in KQ5's options menu
svn-id: r39737
2009-03-29 12:28:24 +00:00
Filippos Karapetis 09d96e24f9 Fixed the colors of the window frames in KQ5
svn-id: r39734
2009-03-29 11:56:32 +00:00
Filippos Karapetis cda1bf5ca9 Eco Quest 1 continues after the intro now
svn-id: r39731
2009-03-29 01:56:03 +00:00
Filippos Karapetis d75959c354 Added a note about the potential invalid rectangles created when drawing lines
svn-id: r39704
2009-03-26 21:52:04 +00:00
Filippos Karapetis 34d75e455b - Renamed gfx/sci_widgets.* to gfx/gfx_gui.*, as these files contain GUI elements mostly, like windows and status bars
- Moved kWindowAutoRestore from gfx_widgets.h to gfx_gui.h

svn-id: r39687
2009-03-25 12:52:03 +00:00
Filippos Karapetis 006b2d62af Changed some flags to enums
svn-id: r39685
2009-03-25 12:07:10 +00:00
Max Horn b76f7fea4e SCI: Changed some char* into Common::String
svn-id: r39663
2009-03-24 12:46:48 +00:00
Filippos Karapetis a6f49a636b - Moved palette initialization inside the graphics resource manager
- The static palette is no longer needlessly referenced directly outside the graphics resource manager
- Moved the SCI interpreter version inside the graphics resource manager, instead of gfx_state_t

svn-id: r39626
2009-03-23 08:43:53 +00:00
Filippos Karapetis e3f9acc3e6 Further objectification of the graphics resource manager
svn-id: r39621
2009-03-22 23:11:43 +00:00
Filippos Karapetis 723bc879f8 Changed abs_rect_t to Common::Rect
svn-id: r39518
2009-03-18 16:43:12 +00:00
Filippos Karapetis e546c60948 Further objectification of the graphics resource manager
svn-id: r39499
2009-03-17 23:30:57 +00:00
Filippos Karapetis 063ce3938d Started objectifying the graphics resource manager (refer to patch #2689887)
svn-id: r39492
2009-03-17 21:08:33 +00:00
Filippos Karapetis 80c243e5ca Renamed some defines:
- FREESCI_CURRENT_SAVEGAME_VERSION, FREESCI_MINIMUM_SAVEGAME_VERSION -> CURRENT_SAVEGAME_VERSION, MINIMUM_SAVEGAME_VERSION (saved games are not compatible with FreeSCI's ones anymore)
- _K_VIEW_SIG_FLAG_FREESCI_STOPUPD -> _K_VIEW_SIG_FLAG_STOPUPD (like the rest of the flags)
- Removed FREESCI_KFUNCT_GLUTTON (unused)

svn-id: r39478
2009-03-17 08:03:42 +00:00
Filippos Karapetis 4bd84b7311 Replaced "xl" with "width" and "y1" with "height" in places where rectangles are used
svn-id: r39435
2009-03-16 00:07:12 +00:00
Filippos Karapetis b78001f7ca Changed the "internal" variable inside gfxr_pic_t to priorityTable (cause that's what it is), and changed its type to int * to avoid unneeded casts
svn-id: r39375
2009-03-14 00:05:01 +00:00
Max Horn 642bad22d8 SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;)
svn-id: r39352
2009-03-12 03:26:47 +00:00
Willem Jan Palenstijn a00559136f Fix uninitialized color meta-values.
This fixes holes in text boxes in Iceman, among other things.

svn-id: r39274
2009-03-09 20:31:43 +00:00
Willem Jan Palenstijn ced40b2266 Use new Palette class to manager pixmap palettes.
There are some remaining regressions with text colour in SCI1 games,
but overall it should fix more than it breaks.

svn-id: r39242
2009-03-08 20:17:01 +00:00
Max Horn 2dfae035ac SCI: Reduced header interdependencies some more
svn-id: r39202
2009-03-07 19:23:47 +00:00
Greg Frieger cbb6f91967 SCI1: Improved color mapping when drawing line/box/text. Text with transparent background now displays correctly.
svn-id: r39089
2009-03-03 14:27:49 +00:00
Greg Frieger ce42d6e538 Fixed windows and text drawing problem in SCI1
svn-id: r39000
2009-03-01 04:07:04 +00:00
Max Horn d7b06b7d42 SCI: Renamed ResourceManager::sci_version to _sciVersion, to avoid var shadowing warnings; some other tweaks
svn-id: r38984
2009-02-28 22:19:22 +00:00
Jordi Vilalta Prat 501e4bb91a SCI: Renamed some kernel types and general cleanup
svn-id: r38961
2009-02-28 11:12:59 +00:00
Max Horn 479751104f SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor
svn-id: r38921
2009-02-27 02:23:40 +00:00
Max Horn 170916201c SCI: Moved almost all files from include/ to other dirs; only include/engine.h remains
svn-id: r38920
2009-02-27 02:23:00 +00:00
Max Horn 5093167fde cleanup
svn-id: r38891
2009-02-26 02:21:55 +00:00
Filippos Karapetis 71ae2d3aba Reverted my wrong commit #38870. Most of the key codes are handled by the engine itself, however there are cases where they are handled by the game scripts, e.g. in save/load dialogs. The arrow keys in the save/load dialogs should work properly again. The numpad keys still look to be broken by some other commit
svn-id: r38886
2009-02-25 19:52:17 +00:00