athrxx
c9f41699aa
SAGA: (ITE/PC98) - fine tune intro line breaks
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I whish I knew whether I am implementing an original bug here or if this is intended behavior. But it does achieve text output faithful to the original. And it even does actually look better...
2020-11-22 19:02:47 +01:00
athrxx
c22768e4fb
SAGA: (ITE/PC98) - implement sjis font drawing
2020-11-22 19:02:44 +01:00
athrxx
fa671a2c40
SAGA: (ITE/PC98) - prepare font class for Japanese rendering
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Reorganize font code into sub classes to allow independent rendering of the Japanese ROM font. No actual implementation for the Japanese rendering yet.
2020-11-22 19:02:43 +01:00
D G Turner
f26bb57ef8
SAGA: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-01 15:11:36 +00:00
Eugene Sandulenko
ceee1713f5
SAGA: Add support for Russian fan-translation of IHNM
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Released about 2 years ago and is translating the subtitles
in contrast to the version released on CD which has only
poorly done voice-overs.
2016-01-10 09:21:03 +01:00
Johannes Schickel
c1be2aedbb
SAGA: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Max Horn
a4610df482
Merge branch 'branch-1-3-0' into master
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I manually resolved all conflicts, and inspected every single change.
Many were due to the version string mismatch and thus easily resolved.
The MSVC project files add in the 1-3-0 branch were not merged,
neither where the changes to gui/themes/translations.dat.
Conflicts:
NEWS
backends/base-backend.cpp
backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
backends/module.mk
backends/platform/ds/arm9/makefile
backends/platform/psp/README.PSP
backends/platform/samsungtv/main.cpp
backends/platform/samsungtv/samsungtv.cpp
backends/saves/posix/posix-saves.cpp
base/commandLine.cpp
base/internal_version.h
base/main.cpp
common/array.h
configure
devtools/create_project/create_project.cpp
dists/android/AndroidManifest.xml
dists/android/plugin-manifest.xml
dists/iphone/Info.plist
dists/irix/scummvm.spec
dists/macosx/Info.plist
dists/redhat/scummvm-tools.spec
dists/redhat/scummvm.spec
dists/scummvm.rc
dists/slackware/scummvm.SlackBuild
dists/wii/meta.xml
engines/sci/parser/vocabulary.cpp
engines/tinsel/handle.cpp
gui/themes/translations.dat
2011-06-01 15:15:31 +02:00
agent-q
3ce4b76b0d
DS/SAGA: Due to what looks like a compiler bug, having one Common::Array template inside another causes the DS build to crash during Common::Array::resize(). The only fix I can find is to make the internal byte array a normal malloc'ed() buffer. This way, the code runs fine. Need to dig into the assembly output for this to find out what's truly going on with the original code.
2011-05-21 15:54:20 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
dhewg
d83a83ef50
JANITORIAL: Remove/comment unused vars
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Found by GCC 4.6's -Wunused-but-set-variable
2011-03-29 21:57:56 +02:00
Andrew Kurushin
67cc1b8a84
SAGA: replace Resource:loadResource malloc with ByteArray class
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svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
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add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin
1bd1a253f0
SAGA: replace Font "::*alloc" & "::free" with Common::Array
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svn-id: r53656
2010-10-20 21:23:02 +00:00
Filippos Karapetis
64f1fc2323
SAGA: Fixed bug #3068840 - "ITE: ScummVM crashes when talking on the ferry"
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svn-id: r52799
2010-09-19 08:18:25 +00:00
Torbjörn Andersson
c91a07229a
JANITORIAL: Removed most punctuation at end of warning() and error()
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
2010-09-18 10:55:16 +00:00
Filippos Karapetis
80acb21a56
Added automatic detection of the IHNM demo
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svn-id: r49047
2010-05-16 10:36:21 +00:00
Andrew Kurushin
aa147a2f5a
refactor resource module:
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- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
2009-12-04 17:52:42 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
d0876b06ed
Remove some unused variables
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svn-id: r44853
2009-10-09 22:21:45 +00:00
Torbjörn Andersson
c247e98827
Removed unused variable.
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svn-id: r42697
2009-07-24 19:24:15 +00:00
Willem Jan Palenstijn
441ae56ea9
SAGA: Instead of trying to detect duplicate glyphs,
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simply generate duplicate outline glyphs.
This should fix #2826697 .
svn-id: r42696
2009-07-24 18:58:15 +00:00
Willem Jan Palenstijn
d3d06626e4
Fix oversight in r42361 and also handle consecutive copied characters in SAGA.
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svn-id: r42378
2009-07-11 09:45:25 +00:00
Willem Jan Palenstijn
ad67a714dd
Fix SAGA outline generation algorithm for characters
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that are copies of earlier characters. (5 characters in IHNM.)
This fixes #1904624 .
svn-id: r42361
2009-07-11 00:47:32 +00:00
Filippos Karapetis
fa71814c07
Proper fix for accented characters in the Italian version of ITE
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svn-id: r36103
2009-01-27 17:39:11 +00:00
Filippos Karapetis
1d04e168ae
Fixed bug #2538838 - "Wrong accented char. in italian fan version [Regression]"
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svn-id: r36101
2009-01-27 17:27:51 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
39871b84de
Some more dirty rectangle fixes, only 2 known glitches are left
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svn-id: r35296
2008-12-10 19:39:26 +00:00
Filippos Karapetis
78fd335a42
More dirty rectangle related changes (dirty rectangle handling is still broken)
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svn-id: r35281
2008-12-07 18:49:35 +00:00
Filippos Karapetis
065694dbb1
- Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
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- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
9c04b0c229
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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svn-id: r35260
2008-12-06 14:24:40 +00:00
Filippos Karapetis
beb18533c3
Cleanup
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svn-id: r35246
2008-12-04 21:25:44 +00:00
Filippos Karapetis
78eeb313fe
Corrected wrong extended characters provided in the translated hardcoded strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version"
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svn-id: r35158
2008-11-23 15:03:54 +00:00
Filippos Karapetis
b67db7baf5
Cleanup
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svn-id: r33373
2008-07-28 12:46:30 +00:00
Christopher Page
dd423f803b
SAGA: Fixed memory leaks in the SAGA engine
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svn-id: r32673
2008-06-12 16:58:02 +00:00
Filippos Karapetis
113ce2b900
Don't do any special font mapping in the Italian fan translation of ITE, so that Italian characters are shown correctly
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svn-id: r30988
2008-02-27 18:10:08 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
9a9e9d21a8
Moved MemoryStreamEndian from Saga to Common.
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svn-id: r29038
2007-09-23 09:59:10 +00:00
Filippos Karapetis
d582e1c7a5
Fix for bug #1796045 - "IHNM: Spanish font wrong"
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svn-id: r28936
2007-09-18 09:26:03 +00:00
Filippos Karapetis
5f05e7b64b
Added a debug command for font mapping
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svn-id: r28935
2007-09-17 23:32:25 +00:00
Filippos Karapetis
86b3c8ddeb
Character with ASCII code 9 is tab
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svn-id: r28934
2007-09-17 22:56:28 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Filippos Karapetis
1c26274061
Undefined character 9 is no longer printed in the IHNM demo help screen
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svn-id: r28409
2007-08-02 15:29:50 +00:00
Filippos Karapetis
cd20f09a9d
Cleanup: removed dead code, fixed some comments and did some layout changes
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svn-id: r28362
2007-07-31 18:08:40 +00:00
Filippos Karapetis
da7d87e410
The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM)
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svn-id: r28215
2007-07-26 14:39:05 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00