Commit Graph
5 Commits
Author SHA1 Message Date
athrxx 4e4d21588d KYRA: (LOL/PC-98) - fix intro font selection 2020-10-04 00:40:54 +02:00
athrxx 91b18f8343 KYRA: (EOB/SegaCD) - more graphics and sequence player code
- add support for the Sega Font and add text display methods at least for the sequence player
- finish sequence player (add all missing opcodes and other missing code portions)
- some improvement to the resource class
- some renaming and cleanup
2020-07-30 22:19:09 +02:00
mataniko 2f5eb14d4b JANITORIAL: Rename additional RTL references and comments 2020-05-12 10:36:38 +02:00
athrxx 512fe08367 KYRA: (EOB/PC98) - allow both graphics mode / text mode text display for sjis font
The assumption till now was that PC-9801 games in 16 color mode will always use text mode for text display. However, EOB1 uses text mode for intro and ending sequence and graphics mode for ingame.
Add new font variant for this and also do some cleanup, since the text displayer code really needs it.
(The problem is that at least 3 different Japanese publishers did the Japanese ports for the various games and every one of them did his own hacks for his specific target.)
2019-12-18 20:50:43 +01:00
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00