Commit Graph
20 Commits
Author SHA1 Message Date
athrxx 7b66f1191d KYRA: whitespace cleanup 2020-08-29 23:50:29 +02:00
athrxx dda1559f03 KYRA: (EOB/SegaCD) - SegaCD sound effect adjustments 2020-07-30 22:19:21 +02:00
athrxx 03a87dc6db KYRA: (EOB/SegaCD) - first part of camp menu
- fix preferences menu
- fix party resting
2020-07-30 22:19:15 +02:00
athrxx 1db312cd3b KYRA: (EOB/SegaCD) - fix spellbook and magic effects
- implement/fix spellbook drawing
- fix various magic effect gfx
- also fix level 12 door switches
2020-07-30 22:19:15 +02:00
athrxx 6c67807e17 KYRA: (EOB/SegaCD) - adjust savegame code and some cleanup
(some extra vars that need to be maintained and also put in the save files)
2020-07-30 22:19:14 +02:00
athrxx c078242486 KYRA: (EOB/SegaCD) - adjust buttons and implement compass animations 2020-07-30 22:19:14 +02:00
athrxx 0fc87659fb KYRA: (EOB/SegaCD) - more work on the gui
- HP bar graphs, hit animations, scene shaking, inventory, etc.
- Inventory and character and stats page are still unfinished
2020-07-30 22:19:14 +02:00
athrxx c803985605 KYRA: (EOB/SegaCD) - adjust timing
The SegaCD version runs faster
2020-07-30 22:19:13 +02:00
athrxx 151e3e79ca KYRA: (EOB/SegaCD) - implement item shape handling 2020-07-30 22:19:13 +02:00
athrxx b59d201873 KYRA: (EOB/SegaCD) - fix decorations and monster animations 2020-07-30 22:19:12 +02:00
athrxx 5da41b3e11 KYRA: (EOB/SegaCD) - fix level loading
The first level will now load up when selecting 'start default party' and it is possible to walk around a bit. The Gui (playfield, compass, inventory) is still completely broken, but at least the level blocks and some of the decoration shapes are drawn correctly. Monsters will be drawn, but their anim frames are mixed up, so they will always face the wrong direction and cannot visibly attack.
2020-07-30 22:19:12 +02:00
athrxx 5be7a08c42 KYRA: (EOB/SegaCD) - add static resources 2020-07-30 22:19:08 +02:00
athrxx 3906d716da KYRA: (EOB1) - fix monster random item chance
(EOB 1 has a higher chance to receive a random item from certain monsters than EOB2 - this fixes that)
2019-11-16 16:03:41 +01:00
athrxx d84061c036 KYRA: (EOB2/Amiga) - fix German version monster sound
(Monster sounds are broken in the original, because the devs seem to have accidently left the sound track numbers from the DOS version. This will add a workaround.)
2019-04-13 18:55:02 +02:00
athrxx 0ea6650837 KYRA: (EOB2/Amiga) - implement proper sound file loading
(also fix some sound related bugs)
2019-04-13 18:55:02 +02:00
athrxx 69f2e0caaa KYRA: (EOB2/Amiga) - fix ingame colors 2019-04-13 18:55:01 +02:00
athrxx c6230ebbf5 KYRA: (EOB1/Amiga) - improve scaled item handling 2019-03-06 20:48:24 +01:00
athrxx 75b01d367a KYRA: (EOB1/Amiga) - fix monster walk orientation 2019-03-06 20:48:23 +01:00
athrxx 77a7f02e9a KYRA: (EOB) - rename var 2019-03-06 20:48:19 +01:00
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00