athrxx
7b66f1191d
KYRA: whitespace cleanup
2020-08-29 23:50:29 +02:00
athrxx
5ebddb8eeb
KYRA: (EOB/SegaCD) -fix shake animation glitch
...
(sometimes monsters could be seen through closed doors)
2020-07-31 18:27:26 +02:00
athrxx
c8b042f0bc
KYRA: (EOB) - fix level graphics glitch
...
The init script of the final level in EOB I makes some modifications to global data that can mess up certain other levels if you return there (especially by loading a savegame). So we reset that data.
2020-07-30 22:19:21 +02:00
athrxx
1db312cd3b
KYRA: (EOB/SegaCD) - fix spellbook and magic effects
...
- implement/fix spellbook drawing
- fix various magic effect gfx
- also fix level 12 door switches
2020-07-30 22:19:15 +02:00
athrxx
fcad95af09
KYRA: (EOB/SegaCD) - add level map function
2020-07-30 22:19:14 +02:00
athrxx
6c67807e17
KYRA: (EOB/SegaCD) - adjust savegame code and some cleanup
...
(some extra vars that need to be maintained and also put in the save files)
2020-07-30 22:19:14 +02:00
athrxx
0fc87659fb
KYRA: (EOB/SegaCD) - more work on the gui
...
- HP bar graphs, hit animations, scene shaking, inventory, etc.
- Inventory and character and stats page are still unfinished
2020-07-30 22:19:14 +02:00
athrxx
b59d201873
KYRA: (EOB/SegaCD) - fix decorations and monster animations
2020-07-30 22:19:12 +02:00
athrxx
5da41b3e11
KYRA: (EOB/SegaCD) - fix level loading
...
The first level will now load up when selecting 'start default party' and it is possible to walk around a bit. The Gui (playfield, compass, inventory) is still completely broken, but at least the level blocks and some of the decoration shapes are drawn correctly. Monsters will be drawn, but their anim frames are mixed up, so they will always face the wrong direction and cannot visibly attack.
2020-07-30 22:19:12 +02:00
athrxx
466a927738
KYRA: (EOB/SegaCD) - implement sequence player
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This also (hopefully) involves most of the necessary graphics code. Text support is still missing. Otherwise, the intro and outro play mostly fine (except for some special opcodes).
2020-07-30 22:19:09 +02:00
athrxx
c78227f6a1
KYRA: (EOB/Spanish) - cleanup
2020-05-30 19:49:52 +02:00
Asirome
4f2bb29379
KYRA: EOB preference for DRO files
2020-05-30 19:49:51 +02:00
athrxx
33cce35baa
KYRA: (EOB/PC98) - fix level block drawing
2019-12-18 20:50:43 +01:00
athrxx
ddb6ca441b
KYRA: (EOB/PC98) - fix level loading and some cleanup
...
(no block drawing yet)
2019-12-18 20:50:43 +01:00
athrxx
7cae73aae3
KYRA: (EOB/PC98) - initial startup fix
...
- hook up static resources, sound code, etc
- nothing really working yet, though (except the music)
2019-12-18 20:50:41 +01:00
athrxx
0ea6650837
KYRA: (EOB2/Amiga) - implement proper sound file loading
...
(also fix some sound related bugs)
2019-04-13 18:55:02 +02:00
athrxx
69f2e0caaa
KYRA: (EOB2/Amiga) - fix ingame colors
2019-04-13 18:55:01 +02:00
athrxx
02000cfe37
KYRA: (EOB2/Amiga) - add special gfx decoder for localized version
2019-04-13 18:55:00 +02:00
athrxx
4b15576fcb
KYRA: (EOB2/Amiga) - fix monster shape encoding
2019-04-13 18:54:59 +02:00
athrxx
82b288a510
KYRA: (EOB2/Amiga) - fix vcn block drawing
2019-04-13 18:54:59 +02:00
athrxx
5af15399ec
KYRA: (EOB) - improve timer handling
2019-03-06 20:48:27 +01:00
athrxx
c6230ebbf5
KYRA: (EOB1/Amiga) - improve scaled item handling
2019-03-06 20:48:24 +01:00
athrxx
b8893fc691
KYRA: (EOB1/Amiga) - fix level palette glitch
2019-03-06 20:48:23 +01:00
athrxx
e907965d81
KYRA: (EOB1/Amiga) - fix main menu load dialog
2019-03-06 20:48:22 +01:00
athrxx
946597d3b2
KYRA: (EOB1/Amiga) - fix level graphics
2019-03-06 20:48:21 +01:00
athrxx
21712209c0
KYRA: (EOB1/Amiga) - fix level loading
...
Now it is at least possible to enter the game after creating a party. Graphics are still messed up.
2019-03-06 20:48:21 +01:00
athrxx
1dfdcc7252
KYRA: cleanup dir
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Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00