Commit Graph
27 Commits
Author SHA1 Message Date
athrxx 7b66f1191d KYRA: whitespace cleanup 2020-08-29 23:50:29 +02:00
athrxx 5ebddb8eeb KYRA: (EOB/SegaCD) -fix shake animation glitch
(sometimes monsters could be seen through closed doors)
2020-07-31 18:27:26 +02:00
athrxx c8b042f0bc KYRA: (EOB) - fix level graphics glitch
The init script of the final level in EOB I makes some modifications to global data that can mess up certain other levels if you return there (especially by loading a savegame). So we reset that data.
2020-07-30 22:19:21 +02:00
athrxx 1db312cd3b KYRA: (EOB/SegaCD) - fix spellbook and magic effects
- implement/fix spellbook drawing
- fix various magic effect gfx
- also fix level 12 door switches
2020-07-30 22:19:15 +02:00
athrxx fcad95af09 KYRA: (EOB/SegaCD) - add level map function 2020-07-30 22:19:14 +02:00
athrxx 6c67807e17 KYRA: (EOB/SegaCD) - adjust savegame code and some cleanup
(some extra vars that need to be maintained and also put in the save files)
2020-07-30 22:19:14 +02:00
athrxx 0fc87659fb KYRA: (EOB/SegaCD) - more work on the gui
- HP bar graphs, hit animations, scene shaking, inventory, etc.
- Inventory and character and stats page are still unfinished
2020-07-30 22:19:14 +02:00
athrxx b59d201873 KYRA: (EOB/SegaCD) - fix decorations and monster animations 2020-07-30 22:19:12 +02:00
athrxx 5da41b3e11 KYRA: (EOB/SegaCD) - fix level loading
The first level will now load up when selecting 'start default party' and it is possible to walk around a bit. The Gui (playfield, compass, inventory) is still completely broken, but at least the level blocks and some of the decoration shapes are drawn correctly. Monsters will be drawn, but their anim frames are mixed up, so they will always face the wrong direction and cannot visibly attack.
2020-07-30 22:19:12 +02:00
athrxx 466a927738 KYRA: (EOB/SegaCD) - implement sequence player
This also (hopefully) involves most of the necessary graphics code. Text support is still missing. Otherwise, the intro and outro play mostly fine (except for some special opcodes).
2020-07-30 22:19:09 +02:00
athrxx c78227f6a1 KYRA: (EOB/Spanish) - cleanup 2020-05-30 19:49:52 +02:00
Asirome 4f2bb29379 KYRA: EOB preference for DRO files 2020-05-30 19:49:51 +02:00
athrxx 33cce35baa KYRA: (EOB/PC98) - fix level block drawing 2019-12-18 20:50:43 +01:00
athrxx ddb6ca441b KYRA: (EOB/PC98) - fix level loading and some cleanup
(no block drawing yet)
2019-12-18 20:50:43 +01:00
athrxx 7cae73aae3 KYRA: (EOB/PC98) - initial startup fix
- hook up static resources, sound code, etc
- nothing really working yet, though (except the music)
2019-12-18 20:50:41 +01:00
athrxx 0ea6650837 KYRA: (EOB2/Amiga) - implement proper sound file loading
(also fix some sound related bugs)
2019-04-13 18:55:02 +02:00
athrxx 69f2e0caaa KYRA: (EOB2/Amiga) - fix ingame colors 2019-04-13 18:55:01 +02:00
athrxx 02000cfe37 KYRA: (EOB2/Amiga) - add special gfx decoder for localized version 2019-04-13 18:55:00 +02:00
athrxx 4b15576fcb KYRA: (EOB2/Amiga) - fix monster shape encoding 2019-04-13 18:54:59 +02:00
athrxx 82b288a510 KYRA: (EOB2/Amiga) - fix vcn block drawing 2019-04-13 18:54:59 +02:00
athrxx 5af15399ec KYRA: (EOB) - improve timer handling 2019-03-06 20:48:27 +01:00
athrxx c6230ebbf5 KYRA: (EOB1/Amiga) - improve scaled item handling 2019-03-06 20:48:24 +01:00
athrxx b8893fc691 KYRA: (EOB1/Amiga) - fix level palette glitch 2019-03-06 20:48:23 +01:00
athrxx e907965d81 KYRA: (EOB1/Amiga) - fix main menu load dialog 2019-03-06 20:48:22 +01:00
athrxx 946597d3b2 KYRA: (EOB1/Amiga) - fix level graphics 2019-03-06 20:48:21 +01:00
athrxx 21712209c0 KYRA: (EOB1/Amiga) - fix level loading
Now it is at least possible to enter the game after creating a party. Graphics are still messed up.
2019-03-06 20:48:21 +01:00
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00