Joel Teichroeb
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4751516279
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Cleaned up dependencies between files.
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2011-05-13 17:55:14 -07:00 |
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Giulio Camuffo
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814f79bf06
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GRIM: Actually delete the state to be freed.
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2011-05-10 19:22:51 +02:00 |
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Pawel Kolodziejski
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fe4f042596
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GRIM: remove inline
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2011-05-09 23:01:16 +02:00 |
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Giulio Camuffo
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64c37e9a99
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GRIM: Do not throw the assert when opening the save/load menu with old saves.
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2011-05-08 19:31:23 +02:00 |
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Pawel Kolodziejski
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0f5de71f70
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sync with scummvm
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2011-05-08 15:38:26 +02:00 |
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Pawel Kolodziejski
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ffbfcbefab
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GRIM: split lua_v1.cpp
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2011-05-08 12:29:41 +02:00 |
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Pawel Kolodziejski
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f97670b055
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make grim and monkey opcodes separate
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2011-05-08 07:28:46 +02:00 |
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Joni Vähämäki
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ed361dcd50
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GRIM: Calculate the world position of the hierarchy node in GetActorNodeLocation() more accurately. Manny's head will now follow Charlie's movements properly when talking to him in the casino.
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2011-05-08 02:04:23 +08:00 |
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Giulio Camuffo
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268d97c680
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GRIM: Rename Sector's getters.
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2011-05-05 12:04:09 +02:00 |
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Giulio Camuffo
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232cab4f64
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GRIM: Remame Scene's getters.
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2011-05-05 11:51:40 +02:00 |
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Giulio Camuffo
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a87b9c6e99
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GRIM: Rename ResourceLoader's getters.
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2011-05-05 11:48:58 +02:00 |
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Giulio Camuffo
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d7008d2514
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GRIM: Rename Block's getters.
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2011-05-05 11:40:10 +02:00 |
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Giulio Camuffo
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7e3e63dbbd
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GRIM: Rename GrimEngine's getters.
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2011-05-05 11:25:08 +02:00 |
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Giulio Camuffo
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07d6e51c24
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GRIM: Rename Color's getters.
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2011-05-05 10:58:29 +02:00 |
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Giulio Camuffo
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4aab44d54e
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GRIM: Close the game in the right and clean way.
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2011-05-04 19:22:49 +02:00 |
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Giulio Camuffo
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5f0bc77d8d
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GRIM: Don't accept negative values for the lookAt rate. Fixes #37
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2011-05-03 21:49:35 +02:00 |
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Giulio Camuffo
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5e35bc9dfb
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GRIM: Set the actor's looking mode to false when looking at nothing.
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2011-05-03 19:04:26 +02:00 |
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Giulio Camuffo
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465c3d64ec
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GRIM: Renamed some Actor's getters to getFoo() or isFoo().
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2011-05-03 17:14:24 +02:00 |
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Giulio Camuffo
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58ef20c897
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GRIM: removed pushobject and getobject since they are unuseful now.
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2011-05-03 16:59:16 +02:00 |
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Giulio Camuffo
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ce716e4580
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GRIM: Store USERDATAs with a new struct { int32 id; int32 tag }.
This way we don't have to deal with casts between integers and void*
anymore.
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2011-05-03 16:51:30 +02:00 |
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Joel Teichroeb
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3f6fa900ab
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GRIM: Removed a goto to simplify a function
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2011-05-03 14:30:35 +08:00 |
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Giulio Camuffo
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29d6b3c5c1
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New residualptr type typedeffed to int32 or int64 depending on the arch.
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2011-05-02 19:12:15 +02:00 |
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Pawel Kolodziejski
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b9b7e32442
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stub LightMgrStartup opcode definietely
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2011-05-02 07:34:55 +02:00 |
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Matthew Hoops
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938800e170
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GRIM: Silence a ton of warnings
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2011-05-02 03:56:42 +08:00 |
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Pawel Kolodziejski
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cc8d694d2d
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fixed compilation
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2011-05-01 19:48:16 +02:00 |
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Giulio Camuffo
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1e868dd359
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GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
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2011-05-01 18:54:29 +02:00 |
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Matthew Hoops
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8a5b19dc41
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GRIM: Silence shadowed variable warning
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2011-04-30 23:06:10 +08:00 |
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Vincent Pelletier
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2b5bfc28c2
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[valgrind] Fix new[]/delete mismatch
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2011-04-30 17:39:36 +08:00 |
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Giulio Camuffo
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27ba7753c1
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GRIM: Load patch05.bin after loading a savegame. Patch by Vincent Pelletier
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2011-04-29 18:57:00 +02:00 |
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Giulio Camuffo
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fd8035ac24
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GRIM: Implemented SetActorScale()
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2011-04-28 22:07:36 +02:00 |
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Giulio Camuffo
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a3aca9d05a
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GRIM: Implemented support for fading chores. Might still need adjusting.
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2011-04-25 22:08:32 +02:00 |
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Giulio Camuffo
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5ba0641a0d
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GRIM: Fixed unexpected behaviour of last commit.
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2011-04-24 18:53:45 +02:00 |
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Giulio Camuffo
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a9dd875f56
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GRIM: Use destination pos in GetActorSector, if walking. Fixes #27
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2011-04-24 18:14:38 +02:00 |
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Giulio Camuffo
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08252bd67b
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GRIM: Fixed RotateVector(). Fixes #13
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2011-04-21 22:15:00 +02:00 |
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Giulio Camuffo
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1a5089a8dd
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GRIM: Implemented SetLightPosition.
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2011-04-21 18:42:32 +02:00 |
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Giulio Camuffo
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f9f256e27e
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GRIM: Implemented GetAngleBetweenVectors. Fixes #12
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2011-04-21 18:09:34 +02:00 |
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Giulio Camuffo
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daf98cb7eb
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GRIM: Implemented SetLightIntensity.
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2011-04-21 17:12:17 +02:00 |
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Giulio Camuffo
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306444e982
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GRIM: The min and max volumes set by SetSoundPosition() must be temporary.
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2011-04-20 17:04:33 +02:00 |
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Giulio Camuffo
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e7b7045961
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GRIM: Implemented IsPointInSector.
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2011-04-20 16:36:13 +02:00 |
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Giulio Camuffo
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af25655e44
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GRIM: Implemented footsteps sfx when walking.
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2011-04-20 16:29:31 +02:00 |
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Giulio Camuffo
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b1454fe84b
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GRIM: Still adjustments to GetAngleBetweenActors.
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2011-04-19 18:43:20 +02:00 |
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Giulio Camuffo
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aeb2a16112
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GRIM: Fixed GetAngleBetweenActors. Using the puck vector instead of the lookAt one.
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2011-04-19 17:57:12 +02:00 |
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Pawel Kolodziejski
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b18b857558
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cleanup headers - grim part
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2011-04-16 14:12:44 +02:00 |
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Giulio Camuffo
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251d332674
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Partial implementation of FadeOutChore function.
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2011-04-16 12:08:27 +02:00 |
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Giulio Camuffo
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09449b6d3d
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Changed an assert with a warning.
It was blocking the game when trying to use the ticket printer.
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2011-04-15 22:07:52 +02:00 |
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Giulio Camuffo
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5550b5e703
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Implemented KillPrimitive lua opcode.
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2011-04-15 22:04:49 +02:00 |
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Pawel Kolodziejski
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0640dcf2c7
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synced with scummvm to 2011-Apr-13
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2011-04-14 12:41:26 +02:00 |
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Giulio Camuffo
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f0a4299aef
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GetPointSector should default the sectorType to WalkType, and not CameraType.
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2011-04-13 11:49:03 +02:00 |
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Matthew Hoops
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00ee0554be
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GRIM: Remove global constructor usage and silence warnings
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2011-04-12 20:51:55 +08:00 |
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Matthew Hoops
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37cd4d1ad4
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GRIM: Remove iostream usage
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2011-04-12 20:51:55 +08:00 |
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