Eric Fry
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8f6fb1d4bf
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DRAGONS: Fixed alpha blending for scaled sprites. Fixes #11689
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2020-09-13 15:35:36 +10:00 |
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Eric Fry
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ef8b909fea
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DRAGONS: Fixed unsupported color mode when using openGL. Use RGB555 instead of ARGB1555 #11580
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2020-08-26 22:46:19 +10:00 |
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Eric Fry
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7c7ece5a94
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DRAGONS: Fixed flicker sprite rendering issues in Lake scene
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2020-08-25 21:51:55 +10:00 |
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Eric Fry
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2627455a2e
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DRAGONS: Fixed bug when blending pixels against a transparent background
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2020-08-06 22:20:44 +10:00 |
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Max Horn
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08b4639cbb
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ALL: fix a bunch of const warnings
Also while add it, constify some code
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2020-04-17 22:41:11 +01:00 |
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Eric Fry
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aaaea78b3b
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DRAGONS: Added map screen transition effects
Fixed overrun bug with loading screen flames
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2020-03-19 23:30:42 +11:00 |
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Eric Fry
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19fe35216f
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DRAGONS: Add fake loading screen when starting a new game
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2020-03-15 14:03:00 +11:00 |
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Eric Fry
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bd463a89d8
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DRAGONS: Added support for wrapping backgrounds.
Used for dance battle and castle fog effects
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2020-03-12 09:56:35 +11:00 |
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Eric Fry
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6af35ed45d
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DRAGONS: Started on main menu support
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2020-03-07 23:06:02 +11:00 |
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Eric Fry
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a478f92f89
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DRAGONS: Fixed clipping on scaled flipped sprites
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2020-02-29 17:35:28 +11:00 |
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Paul Gilbert
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7a31472c81
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DRAGONS: Fix cast of const to non-const
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2020-02-28 21:46:16 -08:00 |
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Eugene Sandulenko
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79c7dbc8f6
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
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Eugene Sandulenko
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c28b2d2a07
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DRAGONS: Fix warnings
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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b792c8bd13
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DRAGONS: More compile fixes
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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837af740c5
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DRAGONS: Removed uint32_t int32_t and ushort
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
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894e0d99df
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DRAGONS: Added more missing specialOpcode logic
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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5cc1ff8dad
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DRAGONS: Add additive pixel blending for scene layers
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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56e0a2fa0a
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DRAGONS: Working on castle fog update logic
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d43bd21694
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DRAGONS: Screen shake effects
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8c9a0cf1bb
|
DRAGONS: Replaced max scale with define
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5e2a7a6882
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DRAGONS: Added scaling to actor sprites
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2d25f10ddd
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DRAGONS: Work on scaling. Added support for screen coords in cursor and
inventory
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
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218bfd0bff
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DRAGONS: Work on end credits
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
71817f7b1e
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DRAGONS: Work on mini game 2
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
|
fcd92dc4c3
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DRAGONS: handle negative offsets in background shift for minigame 3
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2e714a421e
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DRAGONS: work on minigame 3
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d23849d95d
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DRAGONS: more palette fixes. Update scene palette with cursor palette
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2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
939bd5dfd6
|
DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
16ae7e579e
|
DRAGONS: Working on semi-transparent actors
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
c7b9b69035
|
DRAGONS: work on screen palette handling
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
77d0b6770e
|
DRAGONS: work on mini game 3. Work on cutscenes.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
79bc1edb5c
|
DRAGONS: fix sprite off screen with flipped sprite
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
eee3f64a88
|
DRAGONS: Add support for sprite flipping. More pathfinding logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
1ecd63ca02
|
DRAGONS: Start walking actors along path
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
712071f256
|
DRAGONS: Work on actor pathfinding logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
be017e1950
|
DRAGOMS: More work on scripts
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
c0f1d70393
|
DRAGOMS: Work on actor draw priorities
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
4f77da673a
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DRAGONS: Work on loading scene gfx files.
|
2020-02-25 14:43:42 +01:00 |
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