Commit Graph
39 Commits
Author SHA1 Message Date
Eric Fry 8f6fb1d4bf DRAGONS: Fixed alpha blending for scaled sprites. Fixes #11689 2020-09-13 15:35:36 +10:00
Eric Fry ef8b909fea DRAGONS: Fixed unsupported color mode when using openGL. Use RGB555 instead of ARGB1555 #11580 2020-08-26 22:46:19 +10:00
Eric Fry 7c7ece5a94 DRAGONS: Fixed flicker sprite rendering issues in Lake scene 2020-08-25 21:51:55 +10:00
Eric Fry 2627455a2e DRAGONS: Fixed bug when blending pixels against a transparent background 2020-08-06 22:20:44 +10:00
Max Horn 08b4639cbb ALL: fix a bunch of const warnings
Also while add it, constify some code
2020-04-17 22:41:11 +01:00
Eric Fry aaaea78b3b DRAGONS: Added map screen transition effects
Fixed overrun bug with loading screen flames
2020-03-19 23:30:42 +11:00
Eric Fry 19fe35216f DRAGONS: Add fake loading screen when starting a new game 2020-03-15 14:03:00 +11:00
Eric Fry bd463a89d8 DRAGONS: Added support for wrapping backgrounds.
Used for dance battle and castle fog effects
2020-03-12 09:56:35 +11:00
Eric Fry 6af35ed45d DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
Eric Fry a478f92f89 DRAGONS: Fixed clipping on scaled flipped sprites 2020-02-29 17:35:28 +11:00
Paul Gilbert 7a31472c81 DRAGONS: Fix cast of const to non-const 2020-02-28 21:46:16 -08:00
Eugene Sandulenko 79c7dbc8f6 DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
Eugene Sandulenko c28b2d2a07 DRAGONS: Fix warnings 2020-02-25 14:43:42 +01:00
Eric Fry b792c8bd13 DRAGONS: More compile fixes 2020-02-25 14:43:42 +01:00
Eric Fry 837af740c5 DRAGONS: Removed uint32_t int32_t and ushort 2020-02-25 14:43:42 +01:00
Eric Fry 952442d56a DRAGONS: Code cleanup 2020-02-25 14:43:42 +01:00
Eric Fry 894e0d99df DRAGONS: Added more missing specialOpcode logic 2020-02-25 14:43:42 +01:00
Eric Fry 5cc1ff8dad DRAGONS: Add additive pixel blending for scene layers 2020-02-25 14:43:42 +01:00
Eric Fry 56e0a2fa0a DRAGONS: Working on castle fog update logic 2020-02-25 14:43:42 +01:00
Eric Fry d43bd21694 DRAGONS: Screen shake effects 2020-02-25 14:43:42 +01:00
Eric Fry 8c9a0cf1bb DRAGONS: Replaced max scale with define 2020-02-25 14:43:42 +01:00
Eric Fry 5e2a7a6882 DRAGONS: Added scaling to actor sprites 2020-02-25 14:43:42 +01:00
Eric Fry 2d25f10ddd DRAGONS: Work on scaling. Added support for screen coords in cursor and
inventory
2020-02-25 14:43:42 +01:00
Eric Fry 218bfd0bff DRAGONS: Work on end credits 2020-02-25 14:43:42 +01:00
Eric Fry 71817f7b1e DRAGONS: Work on mini game 2 2020-02-25 14:43:42 +01:00
Eric Fry fcd92dc4c3 DRAGONS: handle negative offsets in background shift for minigame 3 2020-02-25 14:43:42 +01:00
Eric Fry 2e714a421e DRAGONS: work on minigame 3 2020-02-25 14:43:42 +01:00
Eric Fry d23849d95d DRAGONS: more palette fixes. Update scene palette with cursor palette 2020-02-25 14:43:42 +01:00
Eric Fry 939bd5dfd6 DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
2020-02-25 14:43:42 +01:00
Eric Fry 16ae7e579e DRAGONS: Working on semi-transparent actors 2020-02-25 14:43:42 +01:00
Eric Fry c7b9b69035 DRAGONS: work on screen palette handling 2020-02-25 14:43:42 +01:00
Eric Fry 77d0b6770e DRAGONS: work on mini game 3. Work on cutscenes. 2020-02-25 14:43:42 +01:00
Eric Fry 79bc1edb5c DRAGONS: fix sprite off screen with flipped sprite 2020-02-25 14:43:42 +01:00
Eric Fry eee3f64a88 DRAGONS: Add support for sprite flipping. More pathfinding logic 2020-02-25 14:43:42 +01:00
Eric Fry 1ecd63ca02 DRAGONS: Start walking actors along path 2020-02-25 14:43:42 +01:00
Eric Fry 712071f256 DRAGONS: Work on actor pathfinding logic 2020-02-25 14:43:42 +01:00
Eric Fry be017e1950 DRAGOMS: More work on scripts 2020-02-25 14:43:42 +01:00
Eric Fry c0f1d70393 DRAGOMS: Work on actor draw priorities 2020-02-25 14:43:42 +01:00
Eric Fry 4f77da673a DRAGONS: Work on loading scene gfx files. 2020-02-25 14:43:42 +01:00