Eugene Sandulenko
53c485d85b
DIRECTOR: Add catchers for unprocessed chunks
2020-08-27 18:00:44 +02:00
Eugene Sandulenko
45c49b1195
DIRECTOR: Load DVs only on demand
2020-08-21 10:52:08 +02:00
Eugene Sandulenko
a6a809f1c3
DIRECTOR: Moved DV loading to castmember.cpp
2020-08-19 13:45:15 +02:00
Roland van Laar
062bf46ee5
DIRECTOR: Integer comparison fixes
2020-08-16 21:51:36 +02:00
djsrv
9ae219aff1
DIRECTOR: More gracefully handle missing BITD
2020-08-12 17:26:55 -04:00
djsrv
baacf3c1ab
DIRECTOR: Replace SeekableSubReadStreamEndian
...
Use the superclass SeekableReadStreamEndian.
2020-08-12 17:26:55 -04:00
djsrv
48be72b95a
DIRECTOR: Load version from config
2020-08-10 15:00:55 -04:00
djsrv
0ff7274993
DIRECTOR: Multiply version numbers by 100
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To accomodate minor version.
2020-08-10 15:00:55 -04:00
djsrv
dabc82efdb
DIRECTOR: LINGO: Don't add scripts w/o cast member
2020-08-04 21:25:58 -04:00
djsrv
88bb397147
DIRECTOR: LINGO: Load correct name table
2020-08-04 13:26:15 -04:00
Nathanael Gentry
6b830e2051
DIRECTOR: Replace hardcoded base palette ID
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It seems that not all movies do have the palette ID starting at 1025, so we'll
just load them by iterating through the hashmap.
2020-08-04 00:28:00 -04:00
Nathanael Gentry
acf93352b3
DIRECTOR: Properly activate D3 palette castmembers
2020-08-03 11:05:58 -04:00
Roland van Laar
b339322d77
DIRECTOR: Fix compile error
2020-08-01 21:38:02 +02:00
Roland van Laar
cc332e0a08
DIRECTOR: Load QuickTime movies based on path
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DigitalVideoCasts have a directory and filename in their
castInfo. Use both, in combination with pathMakeRelative
to get the correct file.
2020-08-01 21:35:19 +02:00
Scott Percival
9852f49329
DIRECTOR: Add load hook for QuickTime movies
2020-08-01 23:15:12 +08:00
Roland van Laar
fb3ae1d197
DIRECTOR: unwrap nested if
2020-07-29 15:47:10 +02:00
Nathanael Gentry
8084447e4d
DIRECTOR: Trigger targets using picture castmembers
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This is for the buildbot.
2020-07-27 18:55:36 -04:00
Nathanael Gentry
95f731d52f
DIRECTOR: Rename loadSpriteImages
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Resource children are not accessible to the castmember constructors, and palette
casts store their information in the child. So we load palettes in addition to
bitmaps here.
2020-07-27 18:04:12 -04:00
Nathanael Gentry
ea75044ae1
DIRECTOR: Load palette castmembers
...
The loadPalette is also turned into a value-returning function.
2020-07-27 18:04:12 -04:00
Nathanael Gentry
b3b7ed19a4
DIRECTOR: Rework palette handling
...
Now there is no static for default palettes. All the defaults have negative ids
anyway, so those are just protected by the new setter method.
2020-07-26 23:46:06 -04:00
Nathanael Gentry
402a8fb117
DIRECTOR: Set default palette for pre-D4 versions
2020-07-26 20:28:20 -04:00
Roland van Laar
30e6f0a01d
DIRECTOR: LINGO: Add scripts to the correct cast
...
Repair the castIds of script when the scripts are loaded.
The castIds that are defined in the scripts can be wrong.
A better way to link scripts with casts is via the scriptId.
To achieve this casts need to be fetched by their scriptId.
This commit implements the necessary getCastMemberByScript functions
to enable fetching a cast by it's scriptId.
Also removes the old way of repairing the castId coupling.
2020-07-27 00:48:51 +02:00
Nathanael Gentry
c98cea16b4
DIRECTOR: Keep track of loaded palettes
2020-07-26 17:45:40 -04:00
Scott Percival
4bfffc43a7
DIRECTOR: Move widgets from cast members to channels ( #2372 )
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This change is required to support copies of the same cast member running in different channels.
* DIRECTOR: Move widget ownership from cast member to channel
* DIRECTOR: Cache cast dimensions from createWidget
* DIRECTOR: Add null checks for createWidget
* GRAPHICS: MACGUI: Clear active/hover WM references if the widget is destroyed
* DIRECTOR: LINGO: Re-add null check for kTheEditableText
* DIRECTOR: Avoid destroying widgets if the channel isn't dirty
* DIRECTOR: Fix dirty test
* DIRECTOR: Fix text field writeback
* DIRECTOR: Fix null cast check
* DIRECTOR: Add bbox as argument to createWidget
* DIRECTOR: Add setCast method to Channel
* DIRECTOR: Fix use-after-free in Channel::getMask
* DIRECTOR: Fix bounding box for Button sprites
* DIRECTOR: Cache widget dimensions in cast member
* DIRECTOR: Remove widget from channel if nextSprite is empty
* GRAPHICS: MACGUI: Fix MacText::splitString for empty string case
* DIRECTOR: Add null checks for movie and score in processEvents
2020-07-26 04:32:29 +00:00
djsrv
14892f7f02
DIRECTOR: LINGO: GlobalScript -> EventScript
2020-07-24 17:12:39 -04:00
Nathanael Gentry
c0d295f4f9
DIRECTOR: Load multiple palettes
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Also, don't set the current palette upon loading it.
2020-07-24 13:53:43 -04:00
djsrv
4d99e3a80a
DIRECTOR: Fix unhandled member type in VWCR
2020-07-23 11:54:46 -04:00
djsrv
40861f3dd8
DIRECTOR: Move flags1 to common cast loading
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This seems to be present in pretty much every cast member even though
it's usually unused.
2020-07-23 11:38:13 -04:00
Eugene Sandulenko
e693076558
DIRECTOR: Set the cast size for bitmaps, sounds and texts
2020-07-21 18:53:28 +02:00
djsrv
e4caa3d514
DIRECTOR: LINGO: Fixed shared cast patching
2020-07-20 17:13:07 -04:00
djsrv
854300607c
DIRECTOR: Fix mac name
2020-07-20 15:24:22 -04:00
Nathanael Gentry
0e6750d90c
DIRECTOR: Load palettes from shared casts
2020-07-16 18:36:33 -04:00
djsrv
a892bb58d1
DIRECTOR: LINGO: Fix D4 script loading
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Script IDs are in cast info now.
2020-07-15 22:19:33 -04:00
djsrv
04c29cdf0c
DIRECTOR: Don't load info for unloaded cast member
2020-07-15 21:42:38 -04:00
djsrv
3d1a68a3ed
DIRECTOR: Improve file/cast info loading
2020-07-15 21:03:58 -04:00
Eugene Sandulenko
36940ed62e
DIRECTOR: Fix script preprocessing
2020-07-15 12:10:09 +02:00
Eugene Sandulenko
fbf9828923
DIRECTOR: Catch extra string in VWCI by buildbot
2020-07-15 11:11:48 +02:00
Eugene Sandulenko
5df8a294c6
DIRECTOR: Fix script loading
2020-07-15 01:52:07 +02:00
Eugene Sandulenko
8a9f5dec72
DIRECTOR: Load text formatting for CastInfo
2020-07-15 01:43:16 +02:00
Eugene Sandulenko
60390b5cdf
DIRECTOR: Load edit info
2020-07-15 00:19:36 +02:00
Eugene Sandulenko
114aa89b71
DIRECTOR: Switch String arrays to data arrays
2020-07-15 00:19:36 +02:00
djsrv
8727d0a800
DIRECTOR: LINGO: Re-implement unused script list
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List nodes are 0-indexed, and nodes can point to lower indices.
2020-07-14 18:16:19 -04:00
djsrv
413b28682b
DIRECTOR: LINGO: Remove unused script handling
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This breaks a lot of movies, so it obviously isn't right.
2020-07-14 16:55:25 -04:00
djsrv
339af7ef0e
DIRECTOR: LINGO: Handle more Lctx fields
2020-07-14 16:34:41 -04:00
djsrv
63ea83d057
DIRECTOR: LINGO: Attempt to repair script type/ID
2020-07-14 13:04:44 -04:00
djsrv
6871ab1ea6
DIRECTOR: LINGO: Add LingoArchive destructor
2020-07-14 13:04:44 -04:00
Eugene Sandulenko
4f29c7c048
DIRECTOR: Added more CastMemberInfo fields
2020-07-14 17:29:14 +02:00
djsrv
b2c20a07f7
DIRECTOR: LINGO: Refactor Object
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This turns Object into a template so any type can easily act as a Lingo
object. For example, script objects no longer own a script context.
They *are* script contexts, and there are custom getters/setters for
methods and properties.
2020-07-07 16:59:55 -04:00
Eugene Sandulenko
18ce56fc1b
DIRECTOR: Create path for the dumped scripts
2020-07-07 12:33:40 +02:00
Eugene Sandulenko
d07e91a422
DIRECTOR: Improved warnings
2020-07-07 12:30:59 +02:00