Commit Graph
75 Commits
Author SHA1 Message Date
Thanasis Antoniou 1c75912ecf BLADERUNNER: Debugger command overlay
List and or play overlay loops that have been loaded for the scene
2019-02-28 02:04:19 +02:00
Peter Kohaut 6854ea3ddd BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
2019-02-11 22:48:55 +01:00
Peter Kohaut 49c5069324 BLADERUNNER: Added debugger command "friend"
It can be used for querying and changing friendliness between actors.
2019-02-05 22:02:02 +01:00
Peter Kohaut 2fd99c5c1b BLADERUNNER: Police station script fixes 2019-01-27 20:27:45 +01:00
Peter Kohaut a1f608cebb BLADERUNNER: Improved debugger's scene command
Added missing CT09 scene name
Show scene names for chapter 3 and 5
2019-01-25 23:16:05 +01:00
Peter Kohaut 2fd29c5193 BLADERUNNER: Fixed fog rendering
Fogs were not animated.
Clean up of the fog calculation routines.
2019-01-24 22:59:49 +01:00
Peter Kohaut 00c54db83c BLADERUNNER: Splitted debugger draw commands
Debugger overlay is now more configurable
Added basic support for fogs
2019-01-24 22:59:49 +01:00
Peter Kohaut f7754012dd BLADERUNNER: Added "clue" debugger command 2019-01-19 23:15:41 +01:00
Peter Kohaut eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Peter Kohaut 6f478f4c81 BLADERUNNER: Merged chapter & scene debugger command 2019-01-13 00:30:52 +01:00
Eugene Sandulenko 7e1361e2c2 BLADERUNNER: Actually use normalized chapter number in the 'scene' command 2018-12-19 00:35:29 +01:00
Eugene Sandulenko 291e4cebdd BLADERUNNER: Implemented sanity checks in the 'scene' debugger command 2018-12-19 00:31:45 +01:00
Eugene Sandulenko b22524ef57 BLADERUNNER: Print scene name in 'scene' debug command 2018-12-19 00:15:18 +01:00
Eugene Sandulenko 9545f8493b BLADERUNNER: Enhanced 'scene' debugger command 2018-12-19 00:10:39 +01:00
Peter Kohaut cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Thomas Fach-Pedersen e3363635cb BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
Eugene Sandulenko c395c5f619 BLADERUNNER: Added 'draw actors' debug command.
Implemented as a hack on top of 'draw obj' with skipping all other
scene objects.
2018-04-02 23:50:47 +02:00
Eugene Sandulenko 21a56c7297 BLADERUNNER: Remove unnecessary returns 2018-03-29 00:08:34 +02:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut 19d9e4cec8 BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
2018-03-17 16:42:25 +01:00
Peter Kohaut 3bec5a7f9d BLADERUNNER: Added Guzzo actor
Added "pos" console command
2018-03-10 13:32:06 +01:00
Peter Kohaut c85201caf5 BLADERUNNER: Added Howie Lee actor
added some constants
added loop debugger command
2018-03-07 19:21:04 +01:00
Peter Kohaut e232f13f5d BLADERUNNER: Added Zuben actor
Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut 62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00