Commit Graph
974 Commits
Author SHA1 Message Date
Hubert Maier e19d4e197b AMIGAOS: Keep platform name continuity (#2643) 2020-11-26 15:10:01 +01:00
Martin Gerhardy 3e65ba47d8 AMIGAOS: fixed compilation 2020-11-23 22:28:51 +01:00
Hubert Maier 6ea04f93b6 AMIGAOS: Add system dialogs support 2020-11-23 19:18:46 +01:00
Cameron Cawley 01b4432825 BACKENDS: Use Common::U32String for OSystem::setWindowCaption 2020-11-22 17:20:19 +00:00
Cameron Cawley c877097b49 ALL: Remove use of "" in Common::U32String constructors 2020-11-16 16:56:58 +00:00
Vladimir Serbinenko 68a9136e4d COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
cyee 607d8adaef VITA: add support for booting game directly via bubble 2020-11-10 09:06:26 -06:00
Eugene Sandulenko 5936026209 ALL: Clarify POTFILES, remove redundant common/translations.h includes 2020-11-10 03:03:49 +01:00
Matthieu Milan 5a31319853 SWITCH: Implement OSystem_Switch::getSystemLanguage() 2020-11-06 21:40:01 -06:00
BeWorld a434791bf8 MORPHOS: Add native file browser via Asl (#2574)
MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
athrxx 86040f13b8 WIN32: add some CJK codepage name mappings 2020-10-30 21:36:29 +01:00
Matthieu Milan 90d9540ad8 SWITCH: Add support for 3d games (#2558)
SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
Cameron Cawley 7da4faf5a5 SDL: Fix the mouse being grabbed when returning from full screen 2020-10-22 17:03:53 +02:00
Paweł Kołodziejski bb388295a4 BACKENDS: drop setDefaultFeatureState() usage, it's not needed 2020-10-16 20:17:29 +02:00
Cameron Cawley 5c255b3aa9 WIN32: Add override and final keywords 2020-10-16 18:32:08 +01:00
Paweł Kołodziejski a37173807f CONFIGURE: More work on opengl flags 2020-10-14 18:37:17 +02:00
Cameron Cawley d968d22eb1 SDL: Refactor grabbing and locking the mouse (#2522) 2020-10-14 08:03:31 +02:00
Paweł Kołodziejski e3cd0da0df BACKENDS: Attempt to fix buildbot targets 2020-10-14 07:06:18 +02:00
Paweł Kołodziejski 12806cfdd5 BACKENDS: Remove 3d SDL surface gfx manager. 2020-10-13 23:06:37 +02:00
Paweł Kołodziejski 723ffa111b BACKENDS: Remove accel3d flag completely. 2020-10-13 23:00:19 +02:00
Cameron Cawley 26cd7d44e2 SDL: Implement lockMouse() in the 2D graphics managers (#2517) 2020-10-13 21:31:10 +02:00
Cameron Cawley 0b7085fbea SDL: Ensure that SDL is initialized before creating the window object 2020-10-11 22:45:38 +01:00
Paweł Kołodziejski 264f6f037b ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now. 2020-10-10 14:12:07 +02:00
Matthew Duggan e3a8524818 MACOSX: Remove unused variable 2020-10-10 15:03:08 +09:00
Paweł Kołodziejski 35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Pawel Kolodziejski ff0f619b1e ALL: Drop not updated file 2020-10-04 16:10:09 +02:00
Pawel Kolodziejski 6120146fab BACKENDS: Fixed dynamic casting 2020-10-03 17:54:52 +02:00
Pawel Kolodziejski e9839c31e2 BACKENDS: Drop native game joystick support in replacement for emulated from core events backend. 2020-10-03 17:13:54 +02:00
Pawel Kolodziejski fc0638a4db BACKENDS: Remove not used PS3 code 2020-10-02 20:02:15 +02:00
Pawel Kolodziejski d8f2040dba ALL: Drop setupScreen API, use new initGraphics3d from engine API.
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski e88cb497ff BACKENDS: Fixed compilation under Xcode 2020-10-02 14:16:43 +02:00
Pawel Kolodziejski 6f69981904 BACKENDS: Drop launcherInitSize() and use 2d backend gfx manager for launcher. 2020-09-30 16:52:44 +02:00
Pawel Kolodziejski 6aa7cf6025 BACKENDS: Made code less different in SDL platform backend 2020-09-29 15:08:16 +02:00
Pawel Kolodziejski a3a42ee306 ALL: Eliminated more differences with ScummVM 2020-09-29 11:54:05 +02:00
Pawel Kolodziejski 2b248a85bf ALL: Minimise differences with ScummVM 2020-09-29 07:57:40 +02:00
Pawel Kolodziejski a8b53f8f21 ALL: Avoid class names clashing with ScummVM classes 2020-09-28 18:47:10 +02:00
Pawel Kolodziejski 01120c9203 BACKENDS: A little more change in layout for 3D GFX manager 2020-09-27 16:41:23 +02:00
Pawel Kolodziejski 490bedb584 ALL: Fixed some compiler warnings while using c++11 2020-09-25 18:51:18 +02:00
Pawel Kolodziejski 5c311ac905 ALL: Cleanup after sync 2020-09-25 14:48:20 +02:00
Pawel Kolodziejski 3e13a02be9 BACKENNDS: Cleanup GFX backend 2020-09-25 14:23:30 +02:00
Pawel Kolodziejski 11b9f5d81c BACKENDS: More renames in GFX backends 2020-09-25 10:35:26 +02:00
Pawel Kolodziejski 677c072c3c BACKEND: Rename SDL gfx backends to be unique for ResidualVM 2020-09-24 20:22:49 +02:00
Hubert Maier 962a9c6f07 AMIGAOS: Indented comments are now supported
Since when i don´t really know, might be for some time. I just tried with the scummvm-tools .mk and they work as intended.
Hope i don´t break anything else
2020-09-17 22:14:20 +02:00
Bastien Bouclet 1c5f923083 PSP2: Simplify the filesystem code
The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.

DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00
Pawel Kolodziejski 15a759370a ALL: Synced with ScummVM - rev: bdbbcd81ae 2020-09-12 19:38:50 +02:00
Cameron Cawley da978f3a2f WIN32: Simplify string conversion 2020-09-12 11:59:23 +02:00
BeWorld 0e4e606e36 MORPHOS : add kFeatureOpenUrl
Enable OpenURL
2020-09-07 19:10:16 +01:00
BeWorld 81fe49242a MORPHOS: Add OpenURL support
- add OpenURL support
- setupIcon doesnt working with SDL2 MorphOS
2020-09-07 19:10:05 +01:00
SupSuper 60b2c9164b BACKENDS: Use unique game ID for Discord presence
Append engine ID to ensure uniqueness
2020-09-05 20:43:07 +01:00
Pawel Kolodziejski d5304e2568 ALL: Synced with ScummVM - rev: 33a47d23b8 2020-09-03 02:21:14 +02:00