Cameron Cawley
c877097b49
ALL: Remove use of "" in Common::U32String constructors
2020-11-16 16:56:58 +00:00
Cameron Cawley
5a47b09455
BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend
2020-10-10 18:00:17 +02:00
Eugene Sandulenko
770d8b0b92
NDS: Fix compilation
2020-10-10 02:03:34 +02:00
Cameron Cawley
31be074893
BACKENDS: Add a function to return if the overlay is visible
2020-09-15 00:09:11 +02:00
aryanrawlani28
807eb44c9a
ENGINES: SCUMM: Fix compilation for DS backend
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- The DS Backend has a different help screen, which was not updated with U32Strings.
- Add translations for the same.
2020-08-31 12:14:51 +02:00
aryanrawlani28
9edc2f0a0a
BACKENDS: DS: Fix compilation error arisen due to extra U32 wrappers.
2020-08-30 21:45:29 +02:00
aryanrawlani28
f295d642a1
DS: Use U32Strings for Options dialog.
2020-08-30 14:43:41 +02:00
Cameron Cawley
7745ffdac1
BACKENDS: Simplify EventsBaseBackend
2020-08-24 14:22:35 +02:00
Cameron Cawley
c5cbe71eae
DS: Fix the logo
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The logo needs to be 4bpp, with the first palette entry being transparent.
2020-08-09 15:52:22 +01:00
Cameron Cawley
453cc63c02
BACKENDS: Remove unneeded use of Graphics::createPixelFormat
2020-07-25 13:32:45 +02:00
Philippe Valembois
a8f270eb25
DS: Fix build of C files when specifying -ansi in CXXFLAGS
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Compiling externally provided C files using CXXFLAGS makes build fail
when specifying -ansi because files are not ANSI C compliant.
configure script don't provide a CFLAGS variable so we just override
using -std flag
2020-06-02 19:47:57 +02:00
Cameron Cawley
23e3a672b0
DS: Fix compilation with C++11 enabled
2020-05-29 20:05:02 +01:00
Eugene Sandulenko
7a152e9af4
JANITORIAL: #include "engine.h" -> "engines/engine.h"
2020-05-10 23:45:43 +02:00
Bastien Bouclet
0634762ed6
BACKENDS: Fix the DS, GameCube and Wii builds
2020-01-04 11:26:31 +01:00
Cameron Cawley
e92ac655be
BACKENDS: Add default implementation for GraphicsMode functions
2019-12-15 16:06:56 +02:00
Cameron Cawley
2048c9cc78
AUDIO: Remove unused parameter from the MixerImpl constructor
2019-11-30 17:47:34 +02:00
sluicebox
9ae7661955
DS: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Cameron Cawley
6293299f40
BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)
2019-11-18 08:09:15 +02:00
Cameron Cawley
eb1f9fb02d
JANITORIAL: Remove outdated references to SourceForge.net
2019-07-02 21:07:54 +02:00
Matan Bareket
905528deb8
DS: Fix icon formats to work with ndstool
2019-04-02 11:43:12 -04:00
Matan Bareket
ef87932cfb
BUILD: Update Bada and DS graphics
2019-04-02 10:55:57 -04:00
Matan Bareket
eaa9f23505
BUILD: Update logos and icons on ports
2019-04-02 10:55:57 -04:00
Cameron Cawley
09dbe7686b
JANITORIAL: Update all scummvm.org URLS to use https
2019-03-09 21:52:14 +01:00
D G Turner
f7b349ae66
DS: Fix Compilation.
2018-10-08 00:16:23 +01:00
D G Turner
1f06cad15d
DS: Fix Out Of Bounds Array Access Errors.
...
This is from bug Trac #10653 .
2018-10-07 22:32:27 +01:00
Adrian Frühwirth
9ea943a81e
DS: Use CLIP in VBlankHandler()
2018-05-07 19:54:45 +02:00
Adrian Frühwirth
9bee9e1ba6
JANITORIAL: Fix whitespace
2018-04-19 12:08:31 +02:00
Cameron Cawley
925025ec54
DS: Only disable forbidden symbols when necessary
2018-04-07 22:12:18 +00:00
Adrian Frühwirth
9dd582180b
JANITORIAL: Fix formatting
...
Futile attempt at taming the mess. There is also much leftover
unused code which someone who knows what all of this does should
remove, if possible.
2018-04-08 00:06:01 +02:00
Matthew Stewart
c36a5f3395
DS: Fix touch input
2018-04-07 09:30:07 +02:00
Matthew Stewart
a43f914abe
DS: Fix building with ndstool
2018-04-07 09:30:07 +02:00
Cameron Cawley
9111998c49
DS: Fix compilation with devkitARM r47
2018-04-07 09:30:07 +02:00
Colin Snover
bda253b1ac
BACKENDS: Constify PaletteManager::grabPalette implementations
2017-10-15 13:47:19 -05:00
Eugene Sandulenko
355c4fa646
JANITORIAL: Remove more trailing spaces
2016-10-09 15:02:02 +02:00
Alexander Tkachev
7f913c831d
DS, N64: Fix openForSaving()
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Fails to build because OutSaveFile's name should've been qualified.
2016-08-31 12:38:40 +06:00
Alexander Tkachev
9d6ae2a33f
DS, N64: Fix SaveFileManagers
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Added updateSavefilesList() and openRawFile() stubs. It should build
fine now, I guess.
2016-08-31 12:33:57 +06:00
Alexander Tkachev
aee713141b
CLOUD: Make OutSaveFile start saves sync
...
It had to become a proxy class in order to do that.
finalize() starts the saves sync.
2016-08-24 16:07:55 +06:00
Matthew Hoops
30e68efac4
BACKENDS: Add a closeCD() function to the AudioCDManager
2016-03-13 13:53:35 +01:00
Matthew Hoops
fb6fe1332a
BACKENDS: Move to an openCD() without parameters as the public API
2016-03-13 13:52:24 +01:00
Johannes Schickel
312442fcdd
DS: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Johannes Schickel
6d86a66493
NDS: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Johannes Schickel
b4d0a8ba66
JANITORIAL: Enforce "} // End of namespace" with a single space after }.
2013-01-26 19:38:02 +01:00
Filippos Karapetis
e10e412bba
COMMON: Allow the savefile manager to create uncompressed saves
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These are useful in cases where the files can be used in the original
interpreters (such as the exported characters from QFG), in order to avoid
confusion in cases where the users are unaware that these saves are
compressed and are trying to load them in the original interpreters.
2012-06-21 10:48:03 +03:00
Johannes Schickel
4fb9bceabc
Merge pull request #246 from lordhoto/osystem-void-buffers
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OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Johannes Schickel
aec9b9e22a
ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
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This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
d27d951d0b
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
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This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel
31880186e1
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
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This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Matthew Hoops
b2f5721e58
COMMON: Add tm_wday to our TimeDate struct
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Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00