Commit Graph
384 Commits
Author SHA1 Message Date
Cameron Cawley c877097b49 ALL: Remove use of "" in Common::U32String constructors 2020-11-16 16:56:58 +00:00
Cameron Cawley 5a47b09455 BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend 2020-10-10 18:00:17 +02:00
Eugene Sandulenko 770d8b0b92 NDS: Fix compilation 2020-10-10 02:03:34 +02:00
Cameron Cawley 31be074893 BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
aryanrawlani28 807eb44c9a ENGINES: SCUMM: Fix compilation for DS backend
- The DS Backend has a different help screen, which was not updated with U32Strings.
- Add translations for the same.
2020-08-31 12:14:51 +02:00
aryanrawlani28 9edc2f0a0a BACKENDS: DS: Fix compilation error arisen due to extra U32 wrappers. 2020-08-30 21:45:29 +02:00
aryanrawlani28 f295d642a1 DS: Use U32Strings for Options dialog. 2020-08-30 14:43:41 +02:00
Cameron Cawley 7745ffdac1 BACKENDS: Simplify EventsBaseBackend 2020-08-24 14:22:35 +02:00
Cameron Cawley c5cbe71eae DS: Fix the logo
The logo needs to be 4bpp, with the first palette entry being transparent.
2020-08-09 15:52:22 +01:00
Cameron Cawley 453cc63c02 BACKENDS: Remove unneeded use of Graphics::createPixelFormat 2020-07-25 13:32:45 +02:00
Philippe Valembois a8f270eb25 DS: Fix build of C files when specifying -ansi in CXXFLAGS
Compiling externally provided C files using CXXFLAGS makes build fail
when specifying -ansi because files are not ANSI C compliant.
configure script don't provide a CFLAGS variable so we just override
using -std flag
2020-06-02 19:47:57 +02:00
Cameron Cawley 23e3a672b0 DS: Fix compilation with C++11 enabled 2020-05-29 20:05:02 +01:00
Eugene Sandulenko 7a152e9af4 JANITORIAL: #include "engine.h" -> "engines/engine.h" 2020-05-10 23:45:43 +02:00
Bastien Bouclet 0634762ed6 BACKENDS: Fix the DS, GameCube and Wii builds 2020-01-04 11:26:31 +01:00
Cameron Cawley e92ac655be BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
Cameron Cawley 2048c9cc78 AUDIO: Remove unused parameter from the MixerImpl constructor 2019-11-30 17:47:34 +02:00
sluicebox 9ae7661955 DS: Implement horizontal shake 2019-11-19 00:20:40 +01:00
sluicebox b8390fa161 GRAPHICS: Add interface for horizontal shake 2019-11-19 00:20:40 +01:00
Cameron Cawley 6293299f40 BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *) 2019-11-18 08:09:15 +02:00
Cameron Cawley eb1f9fb02d JANITORIAL: Remove outdated references to SourceForge.net 2019-07-02 21:07:54 +02:00
Matan Bareket 905528deb8 DS: Fix icon formats to work with ndstool 2019-04-02 11:43:12 -04:00
Matan Bareket ef87932cfb BUILD: Update Bada and DS graphics 2019-04-02 10:55:57 -04:00
Matan Bareket eaa9f23505 BUILD: Update logos and icons on ports 2019-04-02 10:55:57 -04:00
Cameron Cawley 09dbe7686b JANITORIAL: Update all scummvm.org URLS to use https 2019-03-09 21:52:14 +01:00
D G Turner f7b349ae66 DS: Fix Compilation. 2018-10-08 00:16:23 +01:00
D G Turner 1f06cad15d DS: Fix Out Of Bounds Array Access Errors.
This is from bug Trac #10653.
2018-10-07 22:32:27 +01:00
Adrian Frühwirth 9ea943a81e DS: Use CLIP in VBlankHandler() 2018-05-07 19:54:45 +02:00
Adrian Frühwirth 9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Cameron Cawley 925025ec54 DS: Only disable forbidden symbols when necessary 2018-04-07 22:12:18 +00:00
Adrian Frühwirth 9dd582180b JANITORIAL: Fix formatting
Futile attempt at taming the mess. There is also much leftover
unused code which someone who knows what all of this does should
remove, if possible.
2018-04-08 00:06:01 +02:00
Matthew Stewart c36a5f3395 DS: Fix touch input 2018-04-07 09:30:07 +02:00
Matthew Stewart a43f914abe DS: Fix building with ndstool 2018-04-07 09:30:07 +02:00
Cameron Cawley 9111998c49 DS: Fix compilation with devkitARM r47 2018-04-07 09:30:07 +02:00
Colin Snover bda253b1ac BACKENDS: Constify PaletteManager::grabPalette implementations 2017-10-15 13:47:19 -05:00
Eugene Sandulenko 355c4fa646 JANITORIAL: Remove more trailing spaces 2016-10-09 15:02:02 +02:00
Alexander Tkachev 7f913c831d DS, N64: Fix openForSaving()
Fails to build because OutSaveFile's name should've been qualified.
2016-08-31 12:38:40 +06:00
Alexander Tkachev 9d6ae2a33f DS, N64: Fix SaveFileManagers
Added updateSavefilesList() and openRawFile() stubs. It should build
fine now, I guess.
2016-08-31 12:33:57 +06:00
Alexander Tkachev aee713141b CLOUD: Make OutSaveFile start saves sync
It had to become a proxy class in order to do that.
finalize() starts the saves sync.
2016-08-24 16:07:55 +06:00
Matthew Hoops 30e68efac4 BACKENDS: Add a closeCD() function to the AudioCDManager 2016-03-13 13:53:35 +01:00
Matthew Hoops fb6fe1332a BACKENDS: Move to an openCD() without parameters as the public API 2016-03-13 13:52:24 +01:00
Johannes Schickel 312442fcdd DS: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Johannes Schickel 6d86a66493 NDS: Do not access Surface::pixels directly. 2013-08-06 03:51:11 +02:00
Eugene Sandulenko f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Johannes Schickel b4d0a8ba66 JANITORIAL: Enforce "} // End of namespace" with a single space after }. 2013-01-26 19:38:02 +01:00
Filippos Karapetis e10e412bba COMMON: Allow the savefile manager to create uncompressed saves
These are useful in cases where the files can be used in the original
interpreters (such as the exported characters from QFG), in order to avoid
confusion in cases where the users are unaware that these saves are
compressed and are trying to load them in the original interpreters.
2012-06-21 10:48:03 +03:00
Johannes Schickel 4fb9bceabc Merge pull request #246 from lordhoto/osystem-void-buffers
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Johannes Schickel aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel d27d951d0b BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel 31880186e1 BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Matthew Hoops b2f5721e58 COMMON: Add tm_wday to our TimeDate struct
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00