dhewg
d50e7af797
ANDROID: Fix endless loop in AndroidAssetArchive
...
Can happen on empty member filenames, seen on some Samsung firmwares.
2011-04-05 18:25:37 +02:00
dhewg
0adfe72966
ANDROID: Remove commented workarounds for Nexus 1
...
Reports suggest that its working and not required
2011-04-05 15:16:07 +02:00
dhewg
4440aa4310
ANDROID: Remove code for paletted textures
...
Unused now, because the performance isn't good enough on weak GLES
drivers.
2011-04-05 15:09:46 +02:00
dhewg
ea253ff26d
ANDROID: Use a faked paletted texture for CLUT cursors
...
Same change as for the game screen, reduces CPU usage a little
2011-04-05 15:07:07 +02:00
dhewg
1c8fc05388
ANDROID: Temporarily enable GL error checks
...
There's a black screen issue on Samsung devices running 2.2.1 which I
can not reproduce. Hopefully this helps hunting it down.
2011-04-05 13:57:09 +02:00
Alyssa Milburn
449e9cf339
ANDROID: Fix non-fullscreen corruption on HTC devices.
...
HTC's drivers don't preserve the color buffer between frames (as allowed
by the spec, apparently), so we have to force-clear it every frame when
we're not rendering a texture over the whole screen.
2011-04-04 12:23:12 +02:00
dhewg
ea4223d941
ANDROID: Always use the surface size for the overlay
...
When coming back from standby, there might be an indermediate surface
change
2011-04-03 20:34:24 +02:00
dhewg
fba1c6360c
ANDROID: Ignore unrelated surface changes
2011-04-03 20:34:19 +02:00
dhewg
1692605b08
ANDROID: Helper define to debug hanging GLES calls
2011-04-03 20:34:14 +02:00
dhewg
801f576f9c
ANDROID: Log the ScummVM version
2011-04-03 16:39:56 +02:00
dhewg
bceab2656b
ANDROID: Attempt at working around some HTC fail
2011-04-02 13:32:03 +02:00
dhewg
dd1c52fd82
ANDROID: Map right click to Camera/Search
2011-03-30 23:39:34 +02:00
dhewg
68908773ac
ANDROID: Use 'our' ASCII codes for special keys
...
Fixes stuff like enter key on SCI games with text input
2011-03-25 19:52:33 +01:00
dhewg
b4a6c89662
ANDROID: Always set the surface properties
...
Didn't happen on the shortcut, which led to wrong properties and
surface functions scribbling over memory
2011-03-25 00:41:01 +01:00
dhewg
19c407ca69
ANDROID: Fix texture double release
2011-03-24 22:04:03 +01:00
dhewg
e6080087c8
ANDROID: Fix cursor's keycolor
...
Don't wipe the RGB bits, fixes wrong colors on BASS cursors
2011-03-24 18:56:59 +01:00
dhewg
397fd31a17
ANDROID: Cleanup
2011-03-24 18:56:54 +01:00
dhewg
5f96dc6867
ANDROID: Fix timer frequency to match SDL
2011-03-22 21:02:42 +01:00
dhewg
c77e7f75a6
ANDROID: Trust ASCII kbd codes on unknown keys
2011-03-20 13:29:21 +01:00
dhewg
0e9af50d48
ANDROID: Add port specific README
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First version, just describing the controls and related hacks
2011-03-19 19:52:01 +01:00
dhewg
0d9a852f46
ANDROID: Implement OSystem::getSystemLanguage()
2011-03-19 12:36:27 +01:00
dhewg
69e271225f
ANDROID: Log some system properties
2011-03-19 12:17:43 +01:00
dhewg
3e3619feb8
ANDROID: Cleanup
2011-03-18 22:14:54 +01:00
dhewg
e056bfca9c
ANDROID: Seperate DPAD codes
2011-03-18 21:53:25 +01:00
dhewg
b721547213
ANDROID: Implement trackball click
2011-03-18 21:53:25 +01:00
dhewg
47e9db8fdf
ANDROID: Fix KeyEvent NullPointerException
...
Could happen with some special symbols from the virtual keyboard
2011-03-17 22:02:17 +01:00
dhewg
0eb5352290
ANDROID: Increase default touchpad mode scale
...
aka my display is bigger than yours
2011-03-17 21:01:49 +01:00
dhewg
8953581ec9
ANDROID: Ignore the slop area on all touch scrolls
...
Prevents initial cursor jumps
2011-03-17 21:01:49 +01:00
dhewg
70e2c4266b
ANDROID: Get rid of more gfx glitches
2011-03-17 19:35:58 +01:00
dhewg
82bcddf8da
ANDROID: Init vars to match with the defaults
...
The feature flags are set too late, so lets fix that here
2011-03-17 19:35:58 +01:00
dhewg
f4fd9e8b50
ANDROID: Fix cursor visibility
2011-03-17 19:35:58 +01:00
dhewg
23213d23dc
ANDROID: Log ASCII code of invalid keycodes
2011-03-17 19:35:57 +01:00
dhewg
2ea6380040
ANDROID: Plug RGB cursor memleak
2011-03-17 19:35:57 +01:00
dhewg
093b74e405
ANDROID: Disable game/overlay blending
...
Doesn't work on some drivers, need to do it differently
2011-03-16 23:57:00 +01:00
dhewg
adef4c3f42
ANDROID: Input system overhaul
...
Rewritten input system with many new feature.
Fixed related bugs and shortcomings on the way.
2011-03-16 20:54:49 +01:00
dhewg
e71c2cf850
ANDROID: Constify getDrawRect()
2011-03-16 20:54:25 +01:00
dhewg
6b346c1fe0
ANDROID: Cleanup and extend chooseEglConfig
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Add more checks and log all possible configs
2011-03-16 20:54:25 +01:00
dhewg
6e4af65be1
ANDROID: Add missing cases to getFeatureState()
2011-03-15 00:06:00 +01:00
dhewg
7b850c18c7
ANDROID: Cleanup
2011-03-15 00:05:59 +01:00
dhewg
9e7ee4953e
ANDROID: Halve the audio buffer size
...
Also, run into the blocking audio write without sleep. This hopefully
fixes audio hickups on slow devices.
2011-03-14 20:26:35 +01:00
dhewg
f706b1568d
ANDROID: Cleanup
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Removed not required checks since we now buffer texture contents
2011-03-14 20:10:41 +01:00
dhewg
d060b597c3
ANDROID: Fade out the game screen when the overlay is visible
2011-03-14 19:35:36 +01:00
dhewg
6389e70e45
ANDROID: Remove clearBuffer()
...
Not required. Why did i add that again?
2011-03-14 19:35:36 +01:00
dhewg
5b94159f40
ANDROID: Clear fake palette after allocating
...
Gets rid of funky gfx artifacts on the overlay
2011-03-14 19:35:36 +01:00
dhewg
f587b6ee04
ANDROID: Implement grabOverlay()
2011-03-14 19:35:36 +01:00
dhewg
e1575e57f8
ANDROID: Extend clearScreen to take care of all cases
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Hopefully that'll help me to not forget about the double buffering.
This fixes some gfx leftovers when not running games in fullscreen
mode.
2011-03-14 19:35:35 +01:00
dhewg
57635fe75c
ANDROID: Update screen rects on surface changes
...
Fixes regression introduced with 4267011e
2011-03-14 19:35:35 +01:00
dhewg
4b6e5e7b06
ANDROID: Clip mouse coordinates
2011-03-13 23:45:52 +01:00
dhewg
f82121d2a2
ANDROID: Don't merge mouse move events
...
Breaks more than it solves
2011-03-13 23:31:07 +01:00
dhewg
ecd265b539
ANDROID: Center mouse on overlay visibility changes
2011-03-13 23:31:04 +01:00