Cameron Cawley
5a47b09455
BACKENDS: Move default implementations of getScreenPixelBuffer into BaseBackend
2020-10-10 18:00:17 +02:00
Eugene Sandulenko
bc4a1aed62
3DS: Fix compilation
2020-10-10 02:18:17 +02:00
Cameron Cawley
31be074893
BACKENDS: Add a function to return if the overlay is visible
2020-09-15 00:09:11 +02:00
aryanrawlani28
3fc336300f
3DS: Use U32Strings for displaying OSD Messages
2020-08-30 14:43:41 +02:00
Bastien Bouclet
0a567b6058
3DS: Implement OSystem::kFeatureFilteringMode
2020-07-19 17:41:05 +02:00
Eugene Sandulenko
449f895680
3DS: Fix compilation
2020-05-11 07:45:46 +02:00
Eugene Sandulenko
4f30f26d80
3DS: Fix compilation
2020-05-11 01:51:15 +02:00
Henrik "Henke37" Andersson
e73fd6b2cd
3DS: Use PauseToken
2020-05-11 01:35:03 +02:00
Bastien Bouclet
e1358b966a
3DS: Defer texture updates when the palette changes
...
Fixes a performance issue with the Gob engine where the palette is
updated a large number of times during a single frame.
2020-02-14 06:21:46 +01:00
Michael Ball
b08ab0e130
3DS: Implement dynamic graphics modes to improve performance
...
When launching a game, switch the graphics mode if necessary
(and by extension the pixel formats used for Graphics::Surfaces
and Sprites) to the one that most closely matches the pixel format
used in-game.
Additional Fixes:
- Fix to prevent cursor position from changing when exiting a menu.
- Fix to prevent updating of Magnification viewport position when
virtual keyboard is open.
- Cosmetic code fixes for improper whitespace and missing curly brackets.
- Remove RGB8 as a mode option because:
1) It was already commented out in the master 3DS backend.
2) There are currently no games that explicitly require it.
Notes:
- As these graphics modes are automatically implemented on a per-game basis, they
are meant for backend use only and are purposefully not accessible through the
Options menu.
- RGBA8 (aka RGBA8888) remains the default pixel format, being used for the launcher
menu, CLUT8, and for games which do not specify a particular format.
2020-02-07 18:33:56 +01:00
Bastien Bouclet
78ab571519
3DS: Update the port to take advantage of the new keymapper
2020-01-29 08:51:30 +01:00
Cameron Cawley
e92ac655be
BACKENDS: Add default implementation for GraphicsMode functions
2019-12-15 16:06:56 +02:00
Michael Ball
6f678e6e84
3DS: Prevent magnify effect from updating while the GUI is active
2019-11-30 18:53:23 +01:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Bastien Bouclet
652722e760
3DS: Rework mouse cursor movement
...
- Fix clipping the cursor position
- Ensure the mouse has the same vertical and horizontal speed
2019-11-07 11:02:00 +01:00
Bastien Bouclet
6901ee0242
3DS: Use the full resolution for the overlay on the top screen
2019-11-07 11:02:00 +01:00
Bastien Bouclet
3fcbbbef44
3DS: Reworked OSD message display
...
So the game remains interactive while OSD message are displayed.
2019-11-05 06:09:04 +01:00
Bastien Bouclet
886be5178e
3DS: Some changes to magnify mode
2019-11-05 06:09:04 +01:00
Michael Ball
78de572404
3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT
2019-11-05 05:51:45 +01:00
Bastien Bouclet
036d61cbd6
3DS: Implement cloud sync support
2019-11-03 19:14:15 +01:00
Bastien Bouclet
f22e07825f
3DS: Embed ScummVM's support files in the package
2019-10-14 21:22:23 +02:00
Nitrus
2122c07d5f
3DS: Update header inclusions and forbidden symbols
2018-11-21 07:54:49 +00:00
Colin Snover
bda253b1ac
BACKENDS: Constify PaletteManager::grabPalette implementations
2017-10-15 13:47:19 -05:00
Eugene Sandulenko
355c4fa646
JANITORIAL: Remove more trailing spaces
2016-10-09 15:02:02 +02:00
Thomas Edvalson
1531b4ddbf
3DS: Add config class/dialog, c-pad cursor control, and option to disable screens
2016-04-22 16:43:59 -04:00
Thomas Edvalson
f5d73cac8a
3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting
2016-04-11 15:15:42 -04:00
Thomas Edvalson
e2b9572a83
3DS: Initial commit
2016-04-06 02:12:02 -04:00