Commit Graph
27 Commits
Author SHA1 Message Date
Hubert Maier e19d4e197b AMIGAOS: Keep platform name continuity (#2643) 2020-11-26 15:10:01 +01:00
LMerckx 9a35674cfc Merge pull request #2536 from lmerckx/virt-mous-pos
GRAPHICS: Problem with virtual mouse position in an overlay when full…
2020-10-17 18:11:13 +02:00
BeWorld cdc0ad802d MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString (#2531)
MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString
2020-10-16 21:26:42 +02:00
Paweł Kołodziejski bb388295a4 BACKENDS: drop setDefaultFeatureState() usage, it's not needed 2020-10-16 20:17:29 +02:00
Cameron Cawley a42188fddd SDL: Remove unused variable 2020-10-15 12:54:41 +01:00
Cameron Cawley d968d22eb1 SDL: Refactor grabbing and locking the mouse (#2522) 2020-10-14 08:03:31 +02:00
Paweł Kołodziejski 9abb3f5111 BACKENDS: Another attempt to fix opengl flags 2020-10-14 07:45:56 +02:00
Paweł Kołodziejski 12806cfdd5 BACKENDS: Remove 3d SDL surface gfx manager. 2020-10-13 23:06:37 +02:00
Paweł Kołodziejski 723ffa111b BACKENDS: Remove accel3d flag completely. 2020-10-13 23:00:19 +02:00
Paweł Kołodziejski 070d274bf7 BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (#2521) 2020-10-13 22:30:39 +02:00
Cameron Cawley 26cd7d44e2 SDL: Implement lockMouse() in the 2D graphics managers (#2517) 2020-10-13 21:31:10 +02:00
Paweł Kołodziejski 59ba9cb715 SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. (#2514) 2020-10-13 20:27:58 +02:00
Paweł Kołodziejski 85b0baa199 SDL: Sync portion code for 2D->3D gfx manager (#2515) 2020-10-13 17:31:47 +02:00
BeWorld cab7cd49c4 MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS (#2510)
MORPHOS : Fixed int to int32 and some functions not available on AmigaOS/MorphOS
2020-10-11 18:24:36 +02:00
Paweł Kołodziejski 35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Pawel Kolodziejski 0e42d4f504 ALL: Cleanup guards names. Fixed compilation. 2020-10-05 21:20:43 +02:00
Pawel Kolodziejski c4b9f966b6 GRIM: Drop side textures feature from backend. 2020-10-05 19:09:58 +02:00
Pawel Kolodziejski b05551ec2d BACKEND: Drop bpp param. it was used for grim only. 2020-10-05 14:41:36 +02:00
Pawel Kolodziejski 6abfc506fe BACKENDS: Remove isMouseLocked(). It was part of old events backend. 2020-10-05 14:31:44 +02:00
Pawel Kolodziejski e9839c31e2 BACKENDS: Drop native game joystick support in replacement for emulated from core events backend. 2020-10-03 17:13:54 +02:00
Pawel Kolodziejski d8f2040dba ALL: Drop setupScreen API, use new initGraphics3d from engine API.
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski a38148e428 BACKENDS: Make unique change id on startup 2020-10-02 15:44:34 +02:00
Pawel Kolodziejski 6aa7cf6025 BACKENDS: Made code less different in SDL platform backend 2020-09-29 15:08:16 +02:00
Pawel Kolodziejski a3a42ee306 ALL: Eliminated more differences with ScummVM 2020-09-29 11:54:05 +02:00
Pawel Kolodziejski a8b53f8f21 ALL: Avoid class names clashing with ScummVM classes 2020-09-28 18:47:10 +02:00
Pawel Kolodziejski 1221355b31 BACKEND: Cleanup GFX SDL backend after sync with ScummVM 2020-09-28 00:36:56 +02:00
Pawel Kolodziejski 01120c9203 BACKENDS: A little more change in layout for 3D GFX manager 2020-09-27 16:41:23 +02:00