Hubert Maier
e19d4e197b
AMIGAOS: Keep platform name continuity ( #2643 )
2020-11-26 15:10:01 +01:00
LMerckx
9a35674cfc
Merge pull request #2536 from lmerckx/virt-mous-pos
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GRAPHICS: Problem with virtual mouse position in an overlay when full…
2020-10-17 18:11:13 +02:00
BeWorld
cdc0ad802d
MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString ( #2531 )
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MORPHOS : Fixes clashing D in ptr.h with system defines and casting glGetString
2020-10-16 21:26:42 +02:00
Paweł Kołodziejski
bb388295a4
BACKENDS: drop setDefaultFeatureState() usage, it's not needed
2020-10-16 20:17:29 +02:00
Cameron Cawley
a42188fddd
SDL: Remove unused variable
2020-10-15 12:54:41 +01:00
Cameron Cawley
d968d22eb1
SDL: Refactor grabbing and locking the mouse ( #2522 )
2020-10-14 08:03:31 +02:00
Paweł Kołodziejski
9abb3f5111
BACKENDS: Another attempt to fix opengl flags
2020-10-14 07:45:56 +02:00
Paweł Kołodziejski
12806cfdd5
BACKENDS: Remove 3d SDL surface gfx manager.
2020-10-13 23:06:37 +02:00
Paweł Kołodziejski
723ffa111b
BACKENDS: Remove accel3d flag completely.
2020-10-13 23:00:19 +02:00
Paweł Kołodziejski
070d274bf7
BACKENDS: Drop getScreenPixelBuffer() as no longer needed. ( #2521 )
2020-10-13 22:30:39 +02:00
Cameron Cawley
26cd7d44e2
SDL: Implement lockMouse() in the 2D graphics managers ( #2517 )
2020-10-13 21:31:10 +02:00
Paweł Kołodziejski
59ba9cb715
SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. ( #2514 )
2020-10-13 20:27:58 +02:00
Paweł Kołodziejski
85b0baa199
SDL: Sync portion code for 2D->3D gfx manager ( #2515 )
2020-10-13 17:31:47 +02:00
BeWorld
cab7cd49c4
MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS ( #2510 )
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MORPHOS : Fixed int to int32 and some functions not available on AmigaOS/MorphOS
2020-10-11 18:24:36 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
0e42d4f504
ALL: Cleanup guards names. Fixed compilation.
2020-10-05 21:20:43 +02:00
Pawel Kolodziejski
c4b9f966b6
GRIM: Drop side textures feature from backend.
2020-10-05 19:09:58 +02:00
Pawel Kolodziejski
b05551ec2d
BACKEND: Drop bpp param. it was used for grim only.
2020-10-05 14:41:36 +02:00
Pawel Kolodziejski
6abfc506fe
BACKENDS: Remove isMouseLocked(). It was part of old events backend.
2020-10-05 14:31:44 +02:00
Pawel Kolodziejski
e9839c31e2
BACKENDS: Drop native game joystick support in replacement for emulated from core events backend.
2020-10-03 17:13:54 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
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Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
a38148e428
BACKENDS: Make unique change id on startup
2020-10-02 15:44:34 +02:00
Pawel Kolodziejski
6aa7cf6025
BACKENDS: Made code less different in SDL platform backend
2020-09-29 15:08:16 +02:00
Pawel Kolodziejski
a3a42ee306
ALL: Eliminated more differences with ScummVM
2020-09-29 11:54:05 +02:00
Pawel Kolodziejski
a8b53f8f21
ALL: Avoid class names clashing with ScummVM classes
2020-09-28 18:47:10 +02:00
Pawel Kolodziejski
1221355b31
BACKEND: Cleanup GFX SDL backend after sync with ScummVM
2020-09-28 00:36:56 +02:00
Pawel Kolodziejski
01120c9203
BACKENDS: A little more change in layout for 3D GFX manager
2020-09-27 16:41:23 +02:00