Hubert Maier
e19d4e197b
AMIGAOS: Keep platform name continuity ( #2643 )
2020-11-26 15:10:01 +01:00
Vladimir Serbinenko
68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv ( #2586 )
...
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
SupSuper
293b648745
SDL: Only handle events from current display window
...
This fixes the GraphicsManager reacting to dummy window events from testing OpenGL hardware capabilities
2020-10-10 00:14:10 +01:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
b321938c7b
TINYGL: Restored ability to create internal buffer based on pixel format
2020-10-05 08:09:20 +02:00
Pawel Kolodziejski
0e8f2c96f3
EVENTS: Missed port change for relative mouse position
2020-10-04 08:08:23 +02:00
Pawel Kolodziejski
e9839c31e2
BACKENDS: Drop native game joystick support in replacement for emulated from core events backend.
2020-10-03 17:13:54 +02:00
Pawel Kolodziejski
6f69981904
BACKENDS: Drop launcherInitSize() and use 2d backend gfx manager for launcher.
2020-09-30 16:52:44 +02:00
Pawel Kolodziejski
6aa7cf6025
BACKENDS: Made code less different in SDL platform backend
2020-09-29 15:08:16 +02:00
Pawel Kolodziejski
a3a42ee306
ALL: Eliminated more differences with ScummVM
2020-09-29 11:54:05 +02:00
Pawel Kolodziejski
01120c9203
BACKENDS: A little more change in layout for 3D GFX manager
2020-09-27 16:41:23 +02:00
Pawel Kolodziejski
3e13a02be9
BACKENNDS: Cleanup GFX backend
2020-09-25 14:23:30 +02:00
Pawel Kolodziejski
11b9f5d81c
BACKENDS: More renames in GFX backends
2020-09-25 10:35:26 +02:00
Pawel Kolodziejski
522d45c047
SDL: Added missed slow motion modifier
2020-09-12 19:06:01 +02:00
Pawel Kolodziejski
d5304e2568
ALL: Synced with ScummVM - rev: 33a47d23b8
2020-09-03 02:21:14 +02:00
Cameron Cawley
75852a786a
BACKENDS: Split ModularBackend into two separate classes
2020-08-24 14:22:35 +02:00
Pawel Kolodziejski
8f4e1c6cf3
Sync with ScummVM rev. 654b8208b8
2020-06-22 08:14:16 +02:00
Pawel Kolodziejski
440fe9d5f4
SDL: Fixed win32 target compilation
2020-05-13 01:39:47 +02:00
Pawel Kolodziejski
a36764257b
SDL: Fixed typo in pollEvent and reduce code duplication.
2020-05-12 14:58:16 +02:00
Zvika Haramaty
44c0b4644f
SDL: Return unicode keycode for Hebrew input
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Before this commit, when typing in Hebrew, SDL reported the equivalent
English keycode. Thus, if user typed Hebrew letter Aleph, it was
reported as ascii of 't' (or 'T', I don't remember...).
It's still impossible to type Hebrew letters in the GUI's input dialogs,
but it's a step forward.
2020-05-12 14:37:10 +02:00
Pawel Kolodziejski
128f7fc156
SDL: Attempt to fix joystick support
2020-05-11 21:57:41 +02:00
Pawel Kolodziejski
88cefe47c0
ALL: Small sync with ScummVM
2020-05-11 21:56:33 +02:00
mataniko
38325bfb94
BACKENDS: Don't turn off screen when ScummVM is running a game
2020-05-10 00:35:29 -04:00
Pawel Kolodziejski
bd32585c45
ALL: Added missing files, don not enable docker plugin
2020-05-09 20:58:00 +02:00
Pawel Kolodziejski
b586571900
ALL: synced with ScummVM commit 09bf38c120
2020-05-09 20:05:54 +02:00
Bastien Bouclet
9cc2fee887
SDL: Enable joystick input by default
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Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.
Fixes #10366 .
2020-03-16 18:41:27 +01:00
Bastien Bouclet
a155061ee4
KEYMAPPER: Set the default virtual mouse settings
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Fixes the 3DS mouse cursor drifting.
2020-03-11 06:15:46 +01:00
Bastien Bouclet
6161f4af6e
SDL: Fix SDL1 build
2020-03-09 21:10:22 +01:00
Bastien Bouclet
d94c7c3bcc
SDL: Move the keyboard mouse to a subclass of SdlEventSource
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And deprecate it. The new Virtual Mouse system is expected to replace
it.
2020-03-09 20:00:31 +01:00
Cameron Cawley
1605b72ee8
BACKENDS: Add events for additional mouse buttons
2020-02-26 21:34:24 +01:00
Cameron Cawley
a730e8775b
SDL: Clean up keycode usage
2020-02-22 22:11:34 +02:00
Bastien Bouclet
2177e685b7
KEYMAPPER: Allow joystick half axes to be remapped
2020-02-09 08:34:16 -06:00
rsn8887
eea70a3c8c
BACKEND: Allow SDL2 mapping of L2/R2, fix psp2/switch mapping
2020-02-09 08:34:16 -06:00
Bastien Bouclet
32174c9067
KEYMAPPER: Actions can now be bound to joystick buttons
2020-01-29 08:51:29 +01:00
Bastien Bouclet
be49fc4b9a
SDL: Add a keymap for the graphics manager
2020-01-29 08:51:29 +01:00
Bastien Bouclet
c131e8f5b9
EVENTS: Use the keymapper for some previously hard-coded key bindings
2020-01-29 08:51:29 +01:00
Cameron Cawley
9fc24522d7
BACKENDS: Add more keycodes
2020-01-21 03:28:22 +02:00
Bastien Bouclet
feaf9dc365
ALL: Sync with ScummVM rev. 55dba55056
2019-12-08 17:06:42 +01:00
Cameron Cawley
f2b9f7bb76
BACKENDS: Remove the Windows CE port
2019-11-17 22:33:56 +01:00
D G Turner
690370554f
SDL: Fix Missing Default Switch Cases in Events Class
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These are flagged by GCC if -Wswitch-default is enabled.
2019-10-16 23:24:05 +01:00
Cameron Cawley
7bf22fa996
BACKENDS: Add EVENT_CLIPBOARD_UPDATE event
2019-09-21 22:16:01 +03:00
Bastien Bouclet
accb1df2c7
SDL: Fix mouse cursor wrapping on hi-res screens
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Fixes #1562 .
2019-07-13 10:05:15 +02:00
Cameron Cawley
52e7ba5e54
SDL: Support joystick hat input
2019-07-08 01:24:55 +03:00
Cameron Cawley
30109816fe
SDL: Initial implementation of joystick events
2019-07-08 01:24:55 +03:00
Bastien Bouclet
d474e3f94f
ALL: Sync with ScummVM - rev. ea3f8f2e33
2019-06-29 19:08:44 +02:00
Bastien Bouclet
0a8049e30c
SDL: Fix gamepad mouse cursor wrapping on hi-res screens
...
The cursor position was overflowing a signed 16-bits integer once
multiplied with MULTIPLIER when using a resolution such as 2560x1440.
It would be nice changing this code to make more sense, sadly it is
thightly coupled with platform specific subclasses.
Fixes #10996 .
2019-06-27 20:12:52 +02:00
Bastien Bouclet
4c9a5cd1d6
SDL: Fix compiler warning
2019-06-02 20:10:46 +02:00
Cameron Cawley
fb0b63ba66
RISCOS: Add Drag and Drop support
2019-04-30 22:17:04 +01:00
Cameron Cawley
d7b2b1b8f9
GUI: Support adding games via Drag and Drop
2019-04-30 22:17:04 +01:00
Hubert Maier
ce8227323b
AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad usage ( #1551 )
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SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii
*reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes.
Check commit f5ed14e93d for reference.
Fixes bug #10558 . Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games.
2019-04-11 01:28:18 +03:00