Hubert Maier
e19d4e197b
AMIGAOS: Keep platform name continuity ( #2643 )
2020-11-26 15:10:01 +01:00
antoniou
60e7ea79d2
ANDROID: Menu key on virtual keyboard is system menu now
...
Before it was a Media Top Menu key and did nothing
2020-11-26 14:43:50 +02:00
antoniou
8863b5d92f
ANDROID: Get current version info from the global gScummVMVersion
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...instead of the versionName in build.gradle
Also check for "dirty" version name and in that case do not skip re-copying the asset files
2020-11-25 16:41:47 +02:00
antoniou
411407abf8
ANDROID: Restore check for Alt modifier in key events
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And add checks for Meta, Caps, NumLock, Scroll lock modifiers too
2020-11-25 16:41:47 +02:00
Martin Gerhardy
7748913b7e
AMIGAOS: removed include of non-existing header
1970-01-01 01:06:34 +01:00
Martin Gerhardy
3e65ba47d8
AMIGAOS: fixed compilation
2020-11-23 22:28:51 +01:00
Hubert Maier
aa5f0633a1
AMIGAOS: Add amigaos-dialogs.cpp
2020-11-23 19:18:46 +01:00
Hubert Maier
728ac62f36
AMIGAOS: Add amigaos-dialogs.h
2020-11-23 19:18:46 +01:00
Hubert Maier
6ea04f93b6
AMIGAOS: Add system dialogs support
2020-11-23 19:18:46 +01:00
Hubert Maier
d17b1fdc66
AMIGAOS: Add dialogs.h file to module.mk
2020-11-23 19:18:46 +01:00
Cameron Cawley
cbff0c4d35
DC: Attempt to fix compilation
2020-11-23 12:24:54 +00:00
Cameron Cawley
01b4432825
BACKENDS: Use Common::U32String for OSystem::setWindowCaption
2020-11-22 17:20:19 +00:00
BeWorld
126fd3c86d
MORPHOS: update NEWS.md
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And remove include "common/encoding.h" in morphos-dialogs.cpp
2020-11-22 17:04:21 +00:00
Cameron Cawley
b246dbdfb6
ANDROID: Add a backend-specific options widget
2020-11-22 16:35:03 +00:00
Thierry Crozat
c80e1c6b49
NULL: Fix compilation without GNU C extensions
2020-11-22 16:35:03 +00:00
antoniou79
637d845210
COMMON: DEBUGGER: Don't attach again at EVENT_DEBUGGER
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If already active
Addresses bug https://bugs.scummvm.org/ticket/11964
2020-11-22 13:58:57 +02:00
Cameron Cawley
c877097b49
ALL: Remove use of "" in Common::U32String constructors
2020-11-16 16:56:58 +00:00
Vladimir Serbinenko
f5ffbe1155
TEST: Copy encoding.dat to make tests work in relative build directory
2020-11-16 02:38:22 +01:00
Cameron Cawley
421e36a3a8
NULL: Implement getMillis() and delayMillis() on Windows
2020-11-15 22:42:01 +00:00
Cameron Cawley
ec62b546da
NULL: Always implement OSystem::addSysArchivesToSearchSet()
2020-11-15 22:33:22 +00:00
Vladimir Serbinenko
68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv ( #2586 )
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Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
antoniou
73c2c578ee
ANDROID: Added a note comment about scummvm.ini location
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Location is directly inside the app's internal storage folder
I am not sure if I did this by mistake, because I think it would be better for it
to be under the subpath ".config/scummvm" which we do create earlier.
However, this *mistake* makes the file easier accessible via the "LAN" feature,
since otherwise the user has to also enable the "show hidden files" option
and navigate specifically to the ".config/scummvm" subpath
to set it as root for the LAN server, in order to see the scummvm.ini.
In the current way, the user simply has to set the internal app folder
as root for the LAN server.
2020-11-13 10:46:41 +02:00
Thierry Crozat
a509afdf4d
COMMON: Remove resetGraphicsScale from OSystem
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This function used to be called from the Engine class, but was
not longer used since commit 432fd522 . The single remaining use
was an internal use in the SurfaceSdlGraphicsManager, and I kept
the behaviour there while removing the function.
2020-11-12 21:05:36 +00:00
cyee
607d8adaef
VITA: add support for booting game directly via bubble
2020-11-10 09:06:26 -06:00
Eugene Sandulenko
5936026209
ALL: Clarify POTFILES, remove redundant common/translations.h includes
2020-11-10 03:03:49 +01:00
Cameron Cawley
128b20634f
IOS7: Fix compilation with Xcode
2020-11-09 19:12:33 +00:00
Cameron Cawley
0d4625d2d5
IOS7: Make use of ModularMutexBackend
2020-11-09 19:12:33 +00:00
Cameron Cawley
832f5d1c4a
IPHONE: Make use of ModularMutexBackend
2020-11-09 19:12:33 +00:00
antoniou
0de952a59c
ANDROID: Raise targetsdk to 29 but make use of requestLegacyExternalStorage
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Also some fixes for deprecated warnings
2020-11-07 23:38:03 +02:00
Cameron Cawley
626755db94
IPHONE: Use kFeatureFilteringMode to toggle filtering
2020-11-07 18:05:53 +00:00
Matthieu Milan
5a31319853
SWITCH: Implement OSystem_Switch::getSystemLanguage()
2020-11-06 21:40:01 -06:00
Vladimir Serbinenko
e07fc52767
ANDROID: Merge few files between android and android3d ( #2595 )
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While unfortunately it doesn't help with existing differences it help
to prevent their increase
2020-11-03 14:50:54 +01:00
Vladimir Serbinenko
a1a53eb205
ANDROID: Fix android3d compilation ( #2594 )
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SAF was added to android but not android3d yet it is in both cases
in posifxfs.
Merging android and android3d will be a separate project
2020-11-03 12:36:51 +01:00
SupSuper
0128d5e3b5
OPENGLSDL: Fix SDL asserting when getting fullscreen state
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This fixes a null pointer being passed to SDL_GetWindowFlags
when there is no window yet, since the condition was incomplete
2020-11-01 20:10:15 +00:00
Cameron Cawley
ee18a89df5
MAEMO: Add override and final keywords
2020-11-01 20:04:57 +00:00
antoniou
4bda9bf112
ANDROID: Use TextUtils.isEmpty() instead of String's isEmpty()
2020-11-01 19:38:07 +02:00
antoniou
7aa38e197a
ANDROID: Callback for onDestroy at ScummVM thread end
2020-11-01 19:38:07 +02:00
antoniou
8fe6aae59e
ANDROID: Use SAF for folder and file creation when normal way fails
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Should affect only external "secondary" storage (eg. physical SD card)
2020-11-01 19:38:07 +02:00
Matthew Duggan
5135f1f4b9
ALL: Run optipng to reduce png file size
2020-11-01 21:34:03 +09:00
BeWorld
a434791bf8
MORPHOS: Add native file browser via Asl ( #2574 )
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MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
athrxx
86040f13b8
WIN32: add some CJK codepage name mappings
2020-10-30 21:36:29 +01:00
LMerckx
e7132897fd
GUI: Fix keymap of virtual keyboard if no GUI opened before ( #2555 )
2020-10-26 21:18:12 +01:00
Matthieu Milan
90d9540ad8
SWITCH: Add support for 3d games ( #2558 )
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SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
antoniou
64eb1c0afe
ANDROID: A tentative handling of handling joystick control
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Basically as a virtual mouse
2020-10-25 02:30:32 +03:00
antoniou
cff369a14b
ANDROID: Handle repeating keys for virtual keyboard
2020-10-24 16:04:11 +03:00
Eugene Sandulenko
2134a2dc72
BACKENDS: DIALOGS: Properly store last path in Gtk file browser
2020-10-23 00:32:21 +02:00
Cameron Cawley
7da4faf5a5
SDL: Fix the mouse being grabbed when returning from full screen
2020-10-22 17:03:53 +02:00
Matthew Duggan
e1bff1cbb3
ANDROID: Avoid crash if version no is not int
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This can happen during development - shouldn't happen for any official release,
but even if it does let's just assume versions are different and default to
upgrading the config.
2020-10-20 20:41:38 +09:00
Laurent Merckx
237211a7fe
GUI: Fix display of virtual keyboard for OpenGL/OpenGLES
2020-10-19 16:40:36 +02:00
Alexander Reim
901032db9f
WII: Update linkscript and fix for linker false error message
2020-10-19 11:21:22 +02:00