Commit Graph
8023 Commits
Author SHA1 Message Date
Hubert Maier e19d4e197b AMIGAOS: Keep platform name continuity (#2643) 2020-11-26 15:10:01 +01:00
antoniou 60e7ea79d2 ANDROID: Menu key on virtual keyboard is system menu now
Before it was a Media Top Menu key and did nothing
2020-11-26 14:43:50 +02:00
antoniou 8863b5d92f ANDROID: Get current version info from the global gScummVMVersion
...instead of the versionName in build.gradle

Also check for "dirty" version name and in that case do not skip re-copying the asset files
2020-11-25 16:41:47 +02:00
antoniou 411407abf8 ANDROID: Restore check for Alt modifier in key events
And add checks for Meta, Caps, NumLock, Scroll lock modifiers too
2020-11-25 16:41:47 +02:00
Martin Gerhardy 7748913b7e AMIGAOS: removed include of non-existing header 1970-01-01 01:06:34 +01:00
Martin Gerhardy 3e65ba47d8 AMIGAOS: fixed compilation 2020-11-23 22:28:51 +01:00
Hubert Maier aa5f0633a1 AMIGAOS: Add amigaos-dialogs.cpp 2020-11-23 19:18:46 +01:00
Hubert Maier 728ac62f36 AMIGAOS: Add amigaos-dialogs.h 2020-11-23 19:18:46 +01:00
Hubert Maier 6ea04f93b6 AMIGAOS: Add system dialogs support 2020-11-23 19:18:46 +01:00
Hubert Maier d17b1fdc66 AMIGAOS: Add dialogs.h file to module.mk 2020-11-23 19:18:46 +01:00
Cameron Cawley cbff0c4d35 DC: Attempt to fix compilation 2020-11-23 12:24:54 +00:00
Cameron Cawley 01b4432825 BACKENDS: Use Common::U32String for OSystem::setWindowCaption 2020-11-22 17:20:19 +00:00
BeWorld 126fd3c86d MORPHOS: update NEWS.md
And remove include "common/encoding.h" in morphos-dialogs.cpp
2020-11-22 17:04:21 +00:00
Cameron Cawley b246dbdfb6 ANDROID: Add a backend-specific options widget 2020-11-22 16:35:03 +00:00
Thierry Crozat c80e1c6b49 NULL: Fix compilation without GNU C extensions 2020-11-22 16:35:03 +00:00
antoniou79 637d845210 COMMON: DEBUGGER: Don't attach again at EVENT_DEBUGGER
If already active

Addresses bug https://bugs.scummvm.org/ticket/11964
2020-11-22 13:58:57 +02:00
Cameron Cawley c877097b49 ALL: Remove use of "" in Common::U32String constructors 2020-11-16 16:56:58 +00:00
Vladimir Serbinenko f5ffbe1155 TEST: Copy encoding.dat to make tests work in relative build directory 2020-11-16 02:38:22 +01:00
Cameron Cawley 421e36a3a8 NULL: Implement getMillis() and delayMillis() on Windows 2020-11-15 22:42:01 +00:00
Cameron Cawley ec62b546da NULL: Always implement OSystem::addSysArchivesToSearchSet() 2020-11-15 22:33:22 +00:00
Vladimir Serbinenko 68a9136e4d COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
antoniou 73c2c578ee ANDROID: Added a note comment about scummvm.ini location
Location is directly inside the app's internal storage folder

I am not sure if I did this by mistake, because I think it would be better for it
to be under the subpath ".config/scummvm" which we do create earlier.
However, this *mistake* makes the file easier accessible via the "LAN" feature,
since otherwise the user has to also enable the "show hidden files" option
and navigate specifically to the ".config/scummvm" subpath
to set it as root for the LAN server, in order to see the scummvm.ini.
In the current way, the user simply has to set the internal app folder
as root for the LAN server.
2020-11-13 10:46:41 +02:00
Thierry Crozat a509afdf4d COMMON: Remove resetGraphicsScale from OSystem
This function used to be called from the Engine class, but was
not longer used since commit 432fd522. The single remaining use
was an internal use in the SurfaceSdlGraphicsManager, and I kept
the behaviour there while removing the function.
2020-11-12 21:05:36 +00:00
cyee 607d8adaef VITA: add support for booting game directly via bubble 2020-11-10 09:06:26 -06:00
Eugene Sandulenko 5936026209 ALL: Clarify POTFILES, remove redundant common/translations.h includes 2020-11-10 03:03:49 +01:00
Cameron Cawley 128b20634f IOS7: Fix compilation with Xcode 2020-11-09 19:12:33 +00:00
Cameron Cawley 0d4625d2d5 IOS7: Make use of ModularMutexBackend 2020-11-09 19:12:33 +00:00
Cameron Cawley 832f5d1c4a IPHONE: Make use of ModularMutexBackend 2020-11-09 19:12:33 +00:00
antoniou 0de952a59c ANDROID: Raise targetsdk to 29 but make use of requestLegacyExternalStorage
Also some fixes for deprecated warnings
2020-11-07 23:38:03 +02:00
Cameron Cawley 626755db94 IPHONE: Use kFeatureFilteringMode to toggle filtering 2020-11-07 18:05:53 +00:00
Matthieu Milan 5a31319853 SWITCH: Implement OSystem_Switch::getSystemLanguage() 2020-11-06 21:40:01 -06:00
Vladimir Serbinenko e07fc52767 ANDROID: Merge few files between android and android3d (#2595)
While unfortunately it doesn't help with existing differences it help
to prevent their increase
2020-11-03 14:50:54 +01:00
Vladimir Serbinenko a1a53eb205 ANDROID: Fix android3d compilation (#2594)
SAF was added to android but not android3d yet it is in both cases
in posifxfs.

Merging android and android3d will be a separate project
2020-11-03 12:36:51 +01:00
SupSuper 0128d5e3b5 OPENGLSDL: Fix SDL asserting when getting fullscreen state
This fixes a null pointer being passed to SDL_GetWindowFlags
when there is no window yet, since the condition was incomplete
2020-11-01 20:10:15 +00:00
Cameron Cawley ee18a89df5 MAEMO: Add override and final keywords 2020-11-01 20:04:57 +00:00
antoniou 4bda9bf112 ANDROID: Use TextUtils.isEmpty() instead of String's isEmpty() 2020-11-01 19:38:07 +02:00
antoniou 7aa38e197a ANDROID: Callback for onDestroy at ScummVM thread end 2020-11-01 19:38:07 +02:00
antoniou 8fe6aae59e ANDROID: Use SAF for folder and file creation when normal way fails
Should affect only external "secondary" storage (eg. physical SD card)
2020-11-01 19:38:07 +02:00
Matthew Duggan 5135f1f4b9 ALL: Run optipng to reduce png file size 2020-11-01 21:34:03 +09:00
BeWorld a434791bf8 MORPHOS: Add native file browser via Asl (#2574)
MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
athrxx 86040f13b8 WIN32: add some CJK codepage name mappings 2020-10-30 21:36:29 +01:00
LMerckx e7132897fd GUI: Fix keymap of virtual keyboard if no GUI opened before (#2555) 2020-10-26 21:18:12 +01:00
Matthieu Milan 90d9540ad8 SWITCH: Add support for 3d games (#2558)
SWITCH: Add support for 3d games
2020-10-26 21:01:12 +01:00
antoniou 64eb1c0afe ANDROID: A tentative handling of handling joystick control
Basically as a virtual mouse
2020-10-25 02:30:32 +03:00
antoniou cff369a14b ANDROID: Handle repeating keys for virtual keyboard 2020-10-24 16:04:11 +03:00
Eugene Sandulenko 2134a2dc72 BACKENDS: DIALOGS: Properly store last path in Gtk file browser 2020-10-23 00:32:21 +02:00
Cameron Cawley 7da4faf5a5 SDL: Fix the mouse being grabbed when returning from full screen 2020-10-22 17:03:53 +02:00
Matthew Duggan e1bff1cbb3 ANDROID: Avoid crash if version no is not int
This can happen during development - shouldn't happen for any official release,
but even if it does let's just assume versions are different and default to
upgrading the config.
2020-10-20 20:41:38 +09:00
Laurent Merckx 237211a7fe GUI: Fix display of virtual keyboard for OpenGL/OpenGLES 2020-10-19 16:40:36 +02:00
Alexander Reim 901032db9f WII: Update linkscript and fix for linker false error message 2020-10-19 11:21:22 +02:00