Commit Graph
43 Commits
Author SHA1 Message Date
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Torbjörn Andersson e06f3c9a5a GUI: Allow game option checkboxes to be disabled
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
taylorzhancher fa8845e367 SUPERNOVA: Add Text To Speech support 2021-09-04 19:24:12 +01:00
ysj1173886760 489d605cad SUPERNOVA: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 c7d7d18ad2 SUPERNOVA: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Thierry Crozat 28dbd83136 SUPERNOVA: Add detection entry for Italian translation 2020-09-07 02:07:15 +01:00
Bastien Bouclet 3b4a2dfadc SUPERNOVA: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko cb9bd4dd70 SUPERNOVA: Added override keywords 2020-02-05 16:17:22 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet 9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Hubert Maier 4620843f27 JANITORIAL: Copyright "sign" should be upper-case 2019-10-08 09:19:06 +02:00
Thierry Crozat d214dd8f3b SUPERNOVA: Remove ADGF_TESTING flag 2019-10-02 23:36:11 +01:00
Henrik "Henke37" Andersson 1f39deb176 SUPERNOVA: The game doesn't use MIDI, mark it as such. 2019-09-29 19:34:16 +03:00
Thierry Crozat ced80c6da4 SUPERNOVA: Add testing flag and build engine by default 2019-09-13 21:16:52 +01:00
Thierry Crozat a7a312ec2f SUPERNOVA: Enable improved mode by default
Masochists who want to experience the original frustrating
experience can disable it in the game settings.
2019-09-13 01:32:15 +01:00
Jaromir Wysoglad 448db9f432 SUPERNOVA: Make improved mode an engine option. 2019-07-28 15:09:14 +01:00
Jaromir Wysoglad 61975aa2e2 SUPERNOVA: Add improved mode 2019-07-28 15:09:14 +01:00
Jaromir Wysoglad 28a70bb615 SUPERNOVA: Fix german save and load feature. 2019-07-28 15:09:14 +01:00
Jaromir Wysoglad 3cf9cfbf78 SUPERNOVA: Merge in the supernova2 engine. 2019-07-28 15:09:14 +01:00
Jaromir Wysoglad 98b3ba2d2b SUPERNOVA: Remove detection of Mission Supernova 2 2019-07-28 15:09:14 +01:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Joseph-Eugene Winzer 6187e25199 SUPERNOVA: Renames NULL to nullptr 2018-04-15 18:23:11 +01:00
Joseph-Eugene Winzer bda0eb4c88 SUPERNOVA: Adds English msn2 to detection 2018-04-14 11:45:52 +02:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Joseph-Eugene Winzer a38db245ed SUPERNOVA: Fixes formatting
Because of confusion when indentation level is raised and thus tabs or
spaces should be used when aligning code, this commit switches to tabs
to avoid any further confusion.
2018-03-11 23:25:00 +01:00
Thierry Crozat 96afb54cc6 SUPERNOVA: Fix listing saves
The code was only looking at the last two digits of the file name, and
as a result the game autosaved in slot 999 was listed in slot 99.
2018-01-23 02:15:40 +00:00
Strangerke 201fd0ff56 SUPERNOVA: Change detection to use data files instead of executables 2018-01-23 02:15:36 +00:00
Thierry Crozat d76b44ee57 SUPERNOVA: Add detection entry for English translation 2018-01-23 02:15:33 +00:00
D G Turner e6fea1bd86 SUPERNOVA: Fix GCC Unused Variable Warnings. 2018-01-23 02:15:32 +00:00
Thierry Crozat 696fcb6bb9 SUPERNOVA: Add saving/loading of playtime 2018-01-23 02:15:32 +00:00
Thierry Crozat ed7fa6f7d7 SUPERNOVA: Improve save state handling
The saved game files now start with a header and version which allows
to do some sanity check and will allow to change the format in the
future if needed.

Also the MetaEngine can now be queried for the meta infos of a save
state.
2018-01-23 02:15:31 +00:00
Joseph-Eugene Winzer ea60d1513e SUPERNOVA: Raises save game limit to 99 2018-01-23 02:01:00 +00:00
Joseph-Eugene Winzer 1af00170b4 SUPERNOVA: Extends MetaEngine for load/save support 2018-01-23 01:53:00 +00:00
Joseph-Eugene Winzer 2b03a1f52a SUPERNOVA: Formatting 2018-01-23 01:52:59 +00:00
Joseph-Eugene Winzer 64e6673d10 SUPERNOVA: Added basic game loop and play sound samples
There has been many other changes like copy/pasting room definitions,
skeleton for image decoder, ..
Getting supernova mod format support seems to be a good next step.
2018-01-22 19:28:18 +00:00
Joseph-Eugene Winzer 836da5746e SUPERNOVA: Create engine skeleton and game detection 2018-01-22 19:26:09 +00:00