AndywinXp
a3f1285dc9
SCUMM: COMI: Implement o8_cameraOps
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It had remained stubbed for who knows how long :) This fixes a class of bugs in which
the game requested the camera to be frozen, like for example while the inventory box is shown.
2022-06-03 19:27:18 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
ed5489929c
SCUMM: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
sluicebox
674ed112aa
JANITORIAL: Update more old bug tracker numbers
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I missed the six digit ones and a few others in:
93eeffc84d
2021-06-09 14:28:52 -06:00
Adrian Frühwirth
48406bbd41
SCUMM: Simplify clampCameraPos() using CLIP
2018-05-07 19:54:45 +02:00
Johannes Schickel
3847465163
SCUMM: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Travis Howell
122ff32d75
Remove excess spaces.
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svn-id: r44029
2009-09-11 10:13:54 +00:00
Max Horn
6f4b567124
SCUMM: Split intern.h into multiple headers
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svn-id: r39567
2009-03-20 16:33:58 +00:00
Travis Howell
d666af279c
Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a few scripts in Indy3 too.
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svn-id: r39285
2009-03-10 00:36:56 +00:00
Travis Howell
2809c23fc9
Add snap scroll option from original games (SCUMM3-5), and enable for earlier games too.
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svn-id: r39283
2009-03-10 00:26:40 +00:00
Travis Howell
a898c4290c
Add suggested code changes for bug #2580705 - COMI: Jerky camera movement.
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svn-id: r36264
2009-02-11 13:15:35 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
8afb83884a
cleanup
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svn-id: r25606
2007-02-15 13:27:36 +00:00
Max Horn
6899e72be9
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
4ce7b74085
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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svn-id: r24922
2006-12-25 15:03:36 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Travis Howell
a379fe424c
The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
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svn-id: r21355
2006-03-18 10:30:47 +00:00
Travis Howell
be7a28f65e
Avoid all scumm var conflicts in C64 maniac
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svn-id: r21277
2006-03-14 12:06:37 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00