Commit Graph
25 Commits
Author SHA1 Message Date
AndywinXp a3f1285dc9 SCUMM: COMI: Implement o8_cameraOps
It had remained stubbed for who knows how long :) This fixes a class of bugs in which
the game requested the camera to be frozen, like for example while the inventory box is shown.
2022-06-03 19:27:18 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh ed5489929c SCUMM: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
sluicebox 674ed112aa JANITORIAL: Update more old bug tracker numbers
I missed the six digit ones and a few others in:
93eeffc84d
2021-06-09 14:28:52 -06:00
Adrian Frühwirth 48406bbd41 SCUMM: Simplify clampCameraPos() using CLIP 2018-05-07 19:54:45 +02:00
Johannes Schickel 3847465163 SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Travis Howell 122ff32d75 Remove excess spaces.
svn-id: r44029
2009-09-11 10:13:54 +00:00
Max Horn 6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Travis Howell d666af279c Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a few scripts in Indy3 too.
svn-id: r39285
2009-03-10 00:36:56 +00:00
Travis Howell 2809c23fc9 Add snap scroll option from original games (SCUMM3-5), and enable for earlier games too.
svn-id: r39283
2009-03-10 00:26:40 +00:00
Travis Howell a898c4290c Add suggested code changes for bug #2580705 - COMI: Jerky camera movement.
svn-id: r36264
2009-02-11 13:15:35 +00:00
Jordi Vilalta Prat 38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 8afb83884a cleanup
svn-id: r25606
2007-02-15 13:27:36 +00:00
Max Horn 6899e72be9 Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn 4ce7b74085 Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
2006-12-25 15:03:36 +00:00
Max Horn c210aff40c * Made Actor::_pos protected, added public Actor::getPos() method
* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos

svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn 8c0b0c0120 Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
2006-09-17 20:22:47 +00:00
Travis Howell a379fe424c The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
svn-id: r21355
2006-03-18 10:30:47 +00:00
Travis Howell be7a28f65e Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
2006-03-14 12:06:37 +00:00
Max Horn e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00