Commit Graph
32 Commits
Author SHA1 Message Date
Strangerke f817c1de2e LAB: Get rid of stddefines 2015-12-23 21:33:45 +01:00
Eugene Sandulenko 6d4b71e2ce LAB: Renames in vga.cpp 2015-12-23 21:33:45 +01:00
Strangerke 8dbdc70de4 LAB: Fix stopDiffEnd. This fixes the intro (between others) 2015-12-23 21:33:44 +01:00
Strangerke d0c6c73036 LAB: Rename _music, delete it in engine destructor 2015-12-23 21:33:44 +01:00
Strangerke 05f54b7fe0 LAB: Make _music a member of LabEngine instead of a global 2015-12-23 21:33:44 +01:00
Strangerke db773d92b7 LAB: Remove useless redirections 2015-12-23 21:33:43 +01:00
Strangerke d96484d81c LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) 2015-12-23 21:33:43 +01:00
Eugene Sandulenko 93e3ba9edd LAB: Put vga.cpp into LabEngine class 2015-12-23 21:33:43 +01:00
Eugene Sandulenko f56f2effb4 LAB: Started vga code refactoring 2015-12-23 21:33:42 +01:00
Eugene Sandulenko 36684eb1ba LAB: get rid of timing.h 2015-12-23 21:33:41 +01:00
Filippos Karapetis f014218aca LAB: Remove dead code 2015-12-23 21:33:40 +01:00
Filippos Karapetis a6805e884d LAB: Rewrite readSound() to use Common::File 2015-12-23 21:33:40 +01:00
Filippos Karapetis 1bdf07c7ac LAB: Remove unused code 2015-12-23 21:33:40 +01:00
Filippos Karapetis f1351dcd9e LAB: Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis 76b66de8b6 LAB: Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis f085a3187e LAB: Remove several usages of skip(). Remove dead code 2015-12-15 00:05:02 +01:00
Filippos Karapetis db969dc938 LAB: Move more static variables to the top 2015-12-15 00:05:02 +01:00
Filippos Karapetis e9f161b3aa LAB: Clean up readSound(), readMusic() and longDrawMessage() 2015-12-15 00:05:02 +01:00
Filippos Karapetis 21e360b9b1 LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper 2015-12-15 00:05:02 +01:00
Filippos Karapetis 4f0c63c0f8 LAB: Merge the VGAScale and setCurClose functions 2015-12-15 00:05:02 +01:00
Filippos Karapetis 16df4305f4 LAB: Allow skipping the credits in the intro sequence
Also, remove some unused variables and perform some minor renaming
2015-12-15 00:05:02 +01:00
Filippos Karapetis 6842ffbe90 LAB: Further clean up of the music and sound effect code 2015-12-15 00:05:02 +01:00
Filippos Karapetis 83e58fe452 LAB: Rename waiteffect -> waitForEffect 2015-12-15 00:05:02 +01:00
Filippos Karapetis a83c50cf66 LAB: Remove duplicate swap code and some unused defines 2015-12-15 00:05:02 +01:00
Filippos Karapetis ca819e0b86 LAB: Rename playMusic() to playSoundEffect()
This function actually starts sound effects. Music is started from
playMusicBlock()
2015-12-15 00:05:02 +01:00
Filippos Karapetis 6ff7c480af LAB: Remove superfluous void function parameters 2015-12-15 00:05:02 +01:00
Filippos Karapetis 530aa5926b LAB: Remove dead code 2015-12-15 00:05:02 +01:00
Eugene Sandulenko c624799498 LAB: Cleanup 2015-12-15 00:05:02 +01:00
Eugene Sandulenko 58182bd77a LAB: Cleanup 2015-12-15 00:05:02 +01:00
Eugene Sandulenko fefb78457e LAB: Cleanup 2015-12-15 00:05:02 +01:00
Eugene Sandulenko bbddd32d38 LAB: Further rendering pipeline fixes 2015-12-15 00:05:02 +01:00
Eugene Sandulenko 8ca14d1d64 LAB: Initial code 2015-12-15 00:05:02 +01:00