James Brown
94670b2eef
Fix various warnings, and things preventing non-win32 platforms from compiling.
...
svn-id: r3916
2002-04-13 04:39:04 +00:00
Ludvig Strigeus
d2b0070c5f
new video engine (expect broken non-sdl builds),
...
simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
2002-04-12 21:26:59 +00:00
James Brown
7696081c54
Large pointless reindentation of all the code. Also fixed a few mistakes
...
in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
2002-04-11 17:19:16 +00:00
Ludvig Strigeus
34747b792a
various code cleanups
...
svn-id: r3907
2002-04-11 15:22:02 +00:00
Nicolas Bacca
73b8043302
Fix charset background problem in VC
...
svn-id: r3844
2002-03-31 09:06:51 +00:00
Vincent Hamm
57cf1bfbee
Rechanged the way the scumm class is choose (sorry, can't make up my mind). Implemented the different versions of loadCharset
...
svn-id: r3820
2002-03-25 02:09:05 +00:00
Vincent Hamm
29f2188c2d
Moved the v3 specific version of readIndex
...
svn-id: r3817
2002-03-25 01:20:05 +00:00
Vincent Hamm
92a19c45ae
Fixed pal init
...
svn-id: r3815
2002-03-24 17:49:47 +00:00
Vincent Hamm
e63a818d21
Implemented the read resource index as the first virtual fonction...
...
svn-id: r3803
2002-03-23 22:03:35 +00:00
James Brown
718392239c
I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
...
svn-id: r3792
2002-03-20 17:51:07 +00:00
Vincent Hamm
697b859209
Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
...
svn-id: r3789
2002-03-18 22:48:57 +00:00
James Brown
721b7134fb
MorphOS port (sdl version) + endian fixes for big endian machines.
...
svn-id: r3771
2002-03-16 18:58:51 +00:00
James Brown
1d97edb2f9
Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
...
svn-id: r3765
2002-03-16 18:03:28 +00:00
James Brown
3308d6b9da
Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
...
svn-id: r3762
2002-03-16 05:33:25 +00:00
James Brown
fa9cc1d341
Make some code-execution changes to allow early initilisation of GUI.
...
svn-id: r3748
2002-03-14 13:57:28 +00:00
James Brown
d0c6bc8f20
Rewire the MIDI subsystem to use drivers selecting from the commandline.
...
No -DTIMIDITY, etc! Yippie!. Also updated readme.
svn-id: r3743
2002-03-14 08:04:21 +00:00
James Brown
87ac8ae487
Apply some patches by syke to prevent buffer overruns, etc.
...
svn-id: r3723
2002-03-10 17:33:04 +00:00
Enrico Rolfi
23ef65091b
Fixed some bugs to let scummvm work on big endian machines (macintosh)
...
svn-id: r3711
2002-03-09 13:45:00 +00:00
Mutwin Kraus
8b17d132db
Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
...
svn-id: r3687
2002-03-08 17:05:09 +00:00
James Brown
c161197117
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
...
svn-id: r3685
2002-03-08 08:42:11 +00:00
Vincent Hamm
c7d58aca84
Final part of V7 merging process. The FULL_THROTTLE define is not required any more
...
svn-id: r3660
2002-03-06 00:18:22 +00:00
Vincent Hamm
6600b48be9
More v7 implementation
...
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm
720c41a25f
Fixed a few things with V7 and samnmax midi (still not working)
...
svn-id: r3655
2002-03-05 22:23:48 +00:00
James Brown
ddad6760a5
LoomCD fix. Thanks khalek.
...
svn-id: r3640
2002-03-02 12:21:06 +00:00
Vincent Hamm
71a97abfc2
Added an option to specify the game data path
...
svn-id: r3636
2002-02-27 22:48:55 +00:00
James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
...
svn-id: r3627
2002-02-24 17:25:03 +00:00
Vincent Hamm
cef0ef44d3
Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
...
svn-id: r3624
2002-02-23 23:23:28 +00:00
Vincent Hamm
3f0e2ed2f2
Removed the need for subdirectory for V5 and latter games
...
svn-id: r3616
2002-02-20 22:24:40 +00:00
Vincent Hamm
ec69a097c4
Fixed a resource bug when reading font files
...
svn-id: r3615
2002-02-20 21:56:38 +00:00
James Brown
12d5b69ebc
Indy3 charset crash fix.
...
svn-id: r3600
2002-02-17 10:50:34 +00:00
James Brown
ca5ca4a74e
Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
...
svn-id: r3599
2002-02-16 19:03:14 +00:00
Vincent Hamm
7d1acd724f
Partialy fixed Indy3 intro
...
svn-id: r3586
2002-02-15 00:46:51 +00:00
Vincent Hamm
d9ddef19aa
a few fix for Zak256
...
svn-id: r3575
2002-02-13 17:33:52 +00:00
Vincent Hamm
2fe9e07bc7
*** empty log message ***
...
svn-id: r3570
2002-02-12 22:25:41 +00:00
James Brown
7f9aef79fa
Oops, fixing a typo.
...
svn-id: r3569
2002-02-12 21:45:33 +00:00
James Brown
7ee034af88
Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
...
to hit escape a few times, after selecting your difficulty).
Still very incomplete and in progress.
svn-id: r3568
2002-02-12 21:28:07 +00:00
James Brown
f620d138f6
First part of Yazoo and mines work on making older scumm games work.
...
Not enough here to actually work yet, just the base groundwork needed.
svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus
cbf624f2f4
fixed invalid format string in validateResource
...
svn-id: r3533
2001-12-27 18:03:20 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
...
a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
083d9204c3
converted internal representation of palette from 6-bit to 8-bit
...
yazoo implemented remapActor
svn-id: r3526
2001-12-11 13:34:15 +00:00
Ludvig Strigeus
761fe5d7bd
* better drawBox (tnx sam_k)
...
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.
svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
8c25be13e5
fixed invalid init value in readSoundResource (again)
...
svn-id: r3520
2001-12-03 11:42:40 +00:00
Ludvig Strigeus
c37eddbc36
forgot to initialize a variable
...
svn-id: r3518
2001-12-02 21:42:47 +00:00
Ludvig Strigeus
95646feac9
adlib sound support, use USE_ADLIB
...
svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
...
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
88dcec7cdb
readability patch (janssen)
...
svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus
b8d259d60e
music support,
...
fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
b9facc7de4
implemented some sam&max specific features,
...
fixed some bugs
svn-id: r3486
2001-11-11 16:54:45 +00:00
Ludvig Strigeus
27e55e52a9
verb bug fix,
...
expireresource bug fix
svn-id: r3485
2001-11-10 23:30:12 +00:00
Ludvig Strigeus
595d9534c3
fixed hardcoded number -> constant stuff (patches by janssen)
...
svn-id: r3483
2001-11-10 19:12:32 +00:00