Commit Graph

18 Commits

Author SHA1 Message Date
Ludvig Strigeus d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
James Brown 7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Ruediger Hanke db1862a9af MorphOS version adapted to v0.2.0
svn-id: r3902
2002-04-10 20:48:27 +00:00
Vincent Hamm 60c0e580ab fixed a little glitch that appeared in insane palette
svn-id: r3848
2002-04-02 17:22:03 +00:00
Vincent Hamm 5425849f43 Wrote the string map for V7. Gui colors are still bad
svn-id: r3847
2002-04-02 17:15:27 +00:00
Vincent Hamm 71be0400dc Fixed most of the speed issues of insane
svn-id: r3833
2002-03-25 22:46:32 +00:00
Vincent Hamm 11cb8db187 Various fix in insane
svn-id: r3830
2002-03-25 17:45:55 +00:00
Vincent Hamm c13853de28 Implemented gui during insane
svn-id: r3829
2002-03-25 14:22:09 +00:00
Vincent Hamm 3858266b66 Completly change the way the Scumm object is handled. Now the main execution loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls
svn-id: r3795
2002-03-21 00:40:18 +00:00
Vincent Hamm d2d2ae7e7d Now insane stream is unpacked in the main video buffer. So there is no more glitch when going back from insane to scumm. Also less memory is now required during insane playback
svn-id: r3794
2002-03-20 23:04:35 +00:00
James Brown 718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown 87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
Mutwin Kraus 75f87fc10e NEED_SDL_HEADERS shouldn't be defined on the Carbon Mac Port...
svn-id: r3718
2002-03-10 13:50:05 +00:00
Vincent Hamm 8a31ebce90 Fixed an smush directory error
svn-id: r3691
2002-03-08 21:40:50 +00:00
James Brown c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
Vincent Hamm 5b2e56509d Implemented the cutscene exit key during smush playback
svn-id: r3671
2002-03-06 21:22:56 +00:00
Vincent Hamm b499fa2616 Made a few hacks in the smush player to make DIG intro play (but buggy)
svn-id: r3670
2002-03-06 20:32:34 +00:00
Vincent Hamm cf868605f6 Preliminary smush playback support.
svn-id: r3669
2002-03-06 19:58:06 +00:00