Commit Graph
12 Commits
Author SHA1 Message Date
Miro Kropacek a6a5b8ab42 BACKENDS: ATARI: Handle themes in installation script
- "fat" version uses repacked (zip -0) archives; also separate "data"
  and "themes" folders
- "slim" version doesn't use any external themes (for speed reasons)
2023-05-11 00:03:44 +02:00
Miro Kropacek aa8935e447 BACKENDS: ATARI: grabOverlay() uses accelerated blitting 2023-05-10 22:59:56 +02:00
Miro Kropacek 1870433daf BACKENDS: ATARI: Refactor & optimize dirty rects
This was long overdue. From my observation dirty rects don't need much
care, usually game engines already prepare them in a good shape (no
overlapping).

Also the overhead of calling the rect version of C2P isn't as big as I
was fearing, 256 64x64 rectangles are blitted roughly as quickly
as blitting one 1 MB block.

Removal of the rects traversal significantly speeds up Eco Quest for
instance.
2023-04-08 20:27:44 +02:00
Miro Kropacek a4e85dab01 BACKENDS: ATARI: Remove double buffering & vsync
ScummVM engines are not built for synchronous screen locking (i.e.
updateScreen() can't be really used for any sort of blocking updates
otherwise performance suffers).

Single buffering now means deliberate tearing as a speed optimization
and triple buffering provides a tearingless picture with slight overhead.
2023-04-08 20:27:43 +02:00
Miro Kropacek b2103898a7 GRAPHICS: ATARI: Optionally avoid surface pitch align
Some engines are too bound to linear surfaces in 8bpp that it is very
hard to repair them. So instead of polluting the engine with
Surface::init() & delete[] Surface::getPixels() just use this
workaround.

It is also useful as an early fix for newly found engines which may be
fixable later.
2023-04-07 15:54:28 +02:00
Miro Kropacek 611752e55f BACKENDS: ATARI: Update mouse even if not visible
Toonstruck, Discworld and others manage their own cursor and are
interested only in *mouse* position, not in *cursor* drawing. And
indeed, atari backend doesn't go further than rectangle drawing.
2023-04-03 20:19:46 +02:00
Miro Kropacek cef14a7c6a BACKENDS: ATARI: Small fixes
- fix restoration of dirty rects from overlay
- fix vsync handling (don't try to be too smart; we can't store "vsync"
  from anywhere because that wouldn't play nicely if a game has its own
  "vsync" set) ... so keep the checkbox as is
- overlay restore for 640x400
- never wait for vbl in overlay
- readme.txt
2023-03-29 20:17:43 +02:00
Miro Kropacek a98ce2c211 BACKENDS: ATARI: Double/triple buffering doesn't enforce fullscreen redraws
Also, massively refactored, single/double/triple/overlay rendering is
finally united.
2023-03-25 21:45:50 +01:00
Miro Kropacek 52f8bd45e2 BACKENDS: ATARI: Use RGB332 for the overlay 2023-03-25 21:45:50 +01:00
Miro Kropacek 6c5e3dbfd5 BACKENDS: ATARI: Refactor 2023-03-25 21:45:50 +01:00
Miro Kropacek 06af761337 GRAPHICS: ATARI: Align surface on a 16-byte boundary
Also implement a CPU-based optimization for the 68040 / 68060.
2023-03-20 22:17:25 +01:00
Miro Kropacek 4d21a496d2 BACKENDS: ATARI: Add new backend (graphics, mixer, platform)
Compile as:

./configure --backend=atari --host=m68k-atari-mint --enable-release --disable-mt32emu --disable-lua --disable-nuked-opl --disable-16bit --disable-scalers --disable-translation --disable-eventrecorder --disable-tts --disable-bink --opengl-mode=none --enable-verbose-build --prefix=/usr --bindir=/ --datarootdir=share --datadir=data && make -j 16 && m68k-atari-mint-flags -S -r ./scummvm && make install DESTDIR=$PWD/_release/ && mv $PWD/_release/scummvm $PWD/_release/scummvm.ttp
2023-03-04 23:38:42 +01:00