Commit Graph
16 Commits
Author SHA1 Message Date
Kaloyan Chehlarski 00c7f4d128 NANCY: Implement setup menu
Implemented the Setup menu, which handles game settings.
Also made some fixes to MainMenu.
2023-08-28 19:53:32 +03:00
Kaloyan Chehlarski a006323d3d NANCY: Make scrollbars more usable
Fixed the way scrollbars are handled, at the cost of some
accuracy. As a result, moving the mouse outside of the
scrollbar's hotspot no longer stops it from moving.
2023-08-28 19:53:32 +03:00
Kaloyan Chehlarski e9779c0c36 NANCY: Implement SoundEqualizerPuzzle
Implemented the SoundEqualizerPuzzle, used for nancy2's
mixing console sequence. Also extended the SoundManager
to accommodate the need to change volume and playback
rate while a sound is playing.
2023-07-13 14:32:46 +03:00
Kaloyan Chehlarski 78df65e416 NANCY: Simplify and improve graphics code
Rewrote GraphicsManager::draw() to be simpler and more correct,
eliminating the need for RenderObjects to know what they're
overlapping at creation.  This comes at the cost of slightly increased
redraw, but that can be reduced fairly easily if needed.
2023-02-25 19:37:23 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
fracturehill a29cdd43c0 NANCY: Make RenderObject non-abstract
Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
2021-04-15 15:12:00 +03:00
fracturehill f255542672 NANCY: Scrollbar fixes
Changed the UI::Scrollbar class so it doesn't require subclassing and added functionality for horizontal scrollbars. Fixed the textbox and inventory box scrollbars so their lowest point is consistent with the original engine's.
2021-04-15 15:11:59 +03:00
fracturehill 85f8bf294d NANCY: Includes cleanup
Reordered and cleaned up #includes in the engine.
2021-04-01 21:25:32 +03:00
fracturehill ff078328bc NANCY: Includes cleanup
Cleaned up the engine's #includes. Also moved the NancyEngine::GameState enum to commontypes.h and renamed it to NancyState.
2021-03-26 01:17:07 +02:00
fracturehill e9adea4c4e NANCY: Formatting fixes
Almost every file in the engine code was using spaces instead of tabs, which is now fixed. Also added some missing spaces in a couple of files.
2021-03-24 17:20:46 +01:00
fracturehill 6728c96e68 NANCY: Add underscore to class member names
Fixed many instances of class member names not beginning with an underscore.
2021-03-24 17:20:46 +01:00
fracturehill a286a287f2 NANCY: Replace NanEngine macro
Replaced the nonstandard NanEngine macro with a proper pointer to the current NancyEngine instance.
2021-03-24 17:20:46 +01:00
fracturehill 7220797ca4 NANCY: Remove redundancy in transparency handling
Removed the BlitType enum and getBlitType() method from RenderObject, and replaced them with setTransparent(). This was done to reduce redundant code, since ManagedSurface can already pick between a transparent and regular blit depending on whether the provided source surface has a transparent color set. Also added the correct transparent color for The Vampire Diaries, and the transparent color for nancy1 now gets calculated on the fly.
2021-03-24 17:20:46 +01:00
fracturehill 20f432f8d3 NANCY: Engine refactor
Made all states (Scene, Credits, Help, etc.) singletons, as well as subclasses of a common State parent with a proper state switching API. Moved the OnPause virtual function from RenderObject to ActionRecord and hooked it into the state switching code. Also got rid of the NancyEngine pointer that got passed around between most classes, and replaced it with several convenience macros. As a result of these changes action records that render to the viewport no longer disappear after opening the menu, and state changes feel snappier.
2021-03-24 17:20:46 +01:00
fracturehill 3aaf2a9bea NANCY: Major engine rewrite
Rewrote most of the engine using a much more object-oriented approach and using more of ScummVM's common classes. This design deviates quite a lot from the original engine's, but should be more maintainable and extensible in the future.
2021-03-24 17:20:46 +01:00