grisenti
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0b173ab98b
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HPL1: replace &var[0] pattern with call to data()
resolves asserts in Common::Array::operator[] for assets loaded in level "Lake Utuqaq"
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2023-08-11 15:21:30 +02:00 |
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grisenti
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d0763f78bc
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HPL1: run clang-format on engine code
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2023-03-29 21:23:19 +02:00 |
|
elasota
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e280186a8c
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ALL: VS warning cleanup
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2022-12-25 16:31:57 +01:00 |
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grisenti
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a373f201d5
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HPL1: replace std::vector with Common::Array
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2022-12-23 14:04:11 +01:00 |
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grisenti
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60331b024f
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HPL1: improve null pointer safety in Light3D
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2022-12-23 14:04:05 +01:00 |
|
Paweł Kołodziejski
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0ee8e7e915
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HPL1: Fixed unused or shadow variables compiler warnings
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2022-12-23 14:03:49 +01:00 |
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grisenti
|
001a8c7879
|
HPL1: remove separate shader usage
|
2022-12-23 14:03:41 +01:00 |
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grisenti
|
7d46984d84
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HPL1: move LowLevelSystem implementation
|
2022-12-23 14:03:31 +01:00 |
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grisenti
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7f956b585b
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HPL1: remove double license
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2022-12-23 14:03:26 +01:00 |
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grisenti
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87d8541ba5
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HPL1: improve formatting
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
b35fd9d1b8
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HPL1: add license header
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
6c2973bf50
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HPL1: add engine code
|
2022-12-23 14:03:25 +01:00 |
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