grisenti
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8bd2ad9d9e
|
HPL1: move shader logging to shader class
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2023-03-29 21:30:22 +02:00 |
|
grisenti
|
d0763f78bc
|
HPL1: run clang-format on engine code
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2023-03-29 21:23:19 +02:00 |
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grisenti
|
16c0c1ee12
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HPL1: cleanup RenderState setGpuProgMode
remove traces of the old shader system and replace logging
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2023-03-28 22:31:11 +02:00 |
|
Eugene Sandulenko
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f7026c047c
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HPL1: Remove usage of std::abs
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2022-12-23 14:04:22 +01:00 |
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grisenti
|
001a8c7879
|
HPL1: remove separate shader usage
|
2022-12-23 14:03:41 +01:00 |
|
Eugene Sandulenko
|
e41c214d40
|
HPL1: Fix more warnings
|
2022-12-23 14:03:30 +01:00 |
|
grisenti
|
7f956b585b
|
HPL1: remove double license
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
87d8541ba5
|
HPL1: improve formatting
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
b35fd9d1b8
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HPL1: add license header
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
6c2973bf50
|
HPL1: add engine code
|
2022-12-23 14:03:25 +01:00 |
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